Player Matchup

Artio
Artio
Gold III
T W I Z T I D X
Artio
Gold III
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
129W - 87L
1,654 MMR
Party 1
Odin
Odin
Platinum II
WickedRed21
Odin
Platinum II
Level 63
God Stats
7W - 3L
1,806 SR
Queue Stats
39W - 19L
2,074 MMR
Party 1
Vulcan
Vulcan
Platinum III
l Imperius l
Vulcan
Platinum III
Level 158
God Stats
139W - 67L
1,615 SR
Queue Stats
777W - 579L
1,836 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 127
1,640 SR
1,855 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,613 SR
1,661 MMR
Thoth
Thoth
Platinum V
INJOEFACE2
Thoth
Platinum V
Level 107
God Stats
1W - 0L
1,855 SR
Queue Stats
16W - 4L
1,884 MMR
Party 2
Vamana
Vamana
Bronze III
KING PERFECT3
Vamana
Bronze III
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Bronze III
OhhTerry-
Bacchus
Bronze III
Level 129
God Stats
9W - 5L
1,485 SR
Queue Stats
44W - 36L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 3
9,426
554
5,333
19,850
19,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
0 / 3 / 3
10,120
595
10,640
17,727
16,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
16
5 / 3 / 0
11,060
651
21,029
7,230
1,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
FenrirSolAh Muzen CabBastetGilgamesh

VS

Bans
AchillesChaacScyllaMulanZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
18
7 / 0 / 3
13,020
766
19,911
9,293
2,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
2 / 4 / 8
11,219
660
14,634
19,775
13,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bacchus
OhhTerry-
Bacchus
15
1 / 1 / 8
10,557
621
5,250
15,739
14,427
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
5
Kills
10
10
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Thoth
7
0
3
8.5
W
2
4
8
1.5
W
Bacchus
OhhTerry-
Bacchus
1
1
8
5
L
0
4
3
0.38
L
0
3
3
0.5
L
Vulcan
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,002
Damage
39,795
44,807
Taken
44,807
37,846
Mitigated
30,949
10,532
Healing
9,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
19,911
870
0
1,976
9,293
2,898
1,859
4,586
4,185
86,128
0
W
14,634
4,768
894
4,622
19,775
13,624
440
12,048
6,999
0
36,399
W
Bacchus
OhhTerry-
Bacchus
5,250
472
874
1,337
15,739
14,427
335
9,502
5,675
22,038
0
L
5,333
551
945
6,292
19,850
19,451
0
11,141
8,078
17,776
0
L
10,640
1,141
0
2,193
17,727
16,889
0
8,541
8,249
192
35,840
L
Vulcan
21,029
8,148
0
1,102
7,230
1,506
0
5,480
1,585
64,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,606
Gold Earned
34,796
194
Minions Killed
228
9
Camps Cleared
6
947,129
Distance Traveled
1,034,914
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
13,020
766
150
9
4
355,295
3
W
Vamana
11,219
660
45
3
1
326,927
5
W
Bacchus
10,557
621
33
2
1
352,692
5
L
Artio
9,426
554
19
1
2
293,425
1
L
Odin
10,120
595
62
4
3
326,079
1
L
Vulcan
11,060
651
113
7
4
327,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role