Player Matchup

Sol
Sol
CroqueScooby
Sol
Level 109
God Stats
24W - 18L
1,455 SR
Queue Stats
128W - 146L
1,450 Elo+
Party 1
Baron Samedi
Baron Samedi
DeadNight-68
Baron Samedi
Level 88
God Stats
5W - 7L
1,278 SR
Queue Stats
87W - 103L
1,492 Elo+
Solo
Loki
Loki
OxGn_-Frost
Loki
Level 105
God Stats
4W - 3L
1,655 SR
Queue Stats
54W - 62L
1,423 Elo+
Party 1
Rama
Rama
Raven_Feels
Rama
Level 118
God Stats
3W - 3L
1,576 SR
Queue Stats
141W - 140L
1,444 Elo+
Solo
Cabrakan
Cabrakan
nerf_me_plz_jeff
Cabrakan
Level 92
God Stats
5W - 3L
1,471 SR
Queue Stats
148W - 139L
1,483 Elo+
Solo
Team Averages
Level 102
1,487 SR
1,458 Elo+

VS

Team Averages
Level 88
1,463 SR
1,504 Elo+
Freya
Freya
 
Freya
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Iskariox
Bellona
Level 58
God Stats
0W - 2L
1,284 SR
Queue Stats
62W - 47L
1,541 Elo+
Solo
Da Ji
Da Ji
SANDMAN--73
Da Ji
Level 105
God Stats
3W - 5L
1,432 SR
Queue Stats
322W - 343L
1,528 Elo+
Solo
Geb
Geb
SadrA__79
Geb
Level 64
God Stats
16W - 15L
1,738 SR
Queue Stats
310W - 377L
1,454 Elo+
Solo
Artemis
Artemis
annunaki_ghost
Artemis
Level 89
God Stats
47W - 55L
1,361 SR
Queue Stats
173W - 190L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 6 / 4
8,948
639
9,436
9,749
3,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
DeadNight-68
Baron Samedi
14
8 / 2 / 3
8,429
602
9,707
8,663
3,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 2 / 5
7,769
555
6,124
7,527
2,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 1 / 1
8,342
596
3,398
10,694
3,254
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
2 / 1 / 4
7,689
549
7,543
12,032
12,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
1 / 4 / 3
7,037
503
4,358
10,362
3,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bellona
Iskariox
Bellona
12
2 / 4 / 4
7,650
546
6,605
11,764
7,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
8 / 6 / 1
8,155
583
9,195
10,956
5,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 4 / 2
6,159
440
4,295
13,525
6,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 2 / 0
7,156
511
8,938
7,675
2,263
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
20
Kills
12
12
Deaths
20
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
4
3
0.63
W
6
6
4
1.33
W
Baron Samedi
DeadNight-68
Baron Samedi
8
2
3
4.75
L
Bellona
Iskariox
Bellona
2
4
4
1
W
3
2
5
2.75
W
1
1
1
1.5
L
8
6
1
1.42
L
0
4
2
0.25
L
1
2
0
0.5
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,208
Damage
33,391
48,665
Taken
54,282
24,712
Mitigated
24,857
18,417
Healing
13,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
4,358
1,182
351
3,345
10,362
3,709
168
5,660
4,360
29,542
3,718
W
9,436
3,251
0
3,233
9,749
3,049
1,207
528
9,221
41,026
5,948
W
Baron Samedi
DeadNight-68
Baron Samedi
9,707
982
476
3,130
8,663
3,722
1,041
2,429
6,234
41,725
0
L
Bellona
Iskariox
Bellona
6,605
1,191
0
897
11,764
7,215
278
7,405
4,295
1,584
36,373
W
6,124
924
0
2,239
7,527
2,348
0
796
6,731
0
36,690
W
3,398
2,887
0
6,030
10,694
3,254
756
538
10,156
0
66,415
L
9,195
2,439
0
1,420
10,956
5,089
0
3,947
6,953
0
44,966
L
4,295
603
1,964
3,439
13,525
6,581
0
7,455
5,959
15,794
0
L
8,938
3,465
0
2,028
7,675
2,263
0
830
6,805
0
49,211
W
7,543
776
234
3,075
12,032
12,339
243
4,559
7,473
25,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,177
Gold Earned
36,157
420
Minions Killed
331
0
Camps Cleared
0
1,317,440
Distance Traveled
1,327,449
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,037
503
67
5
0
262,983
4
W
Sol
8,948
639
97
7
0
234,436
2
W
Baron Samedi
8,429
602
73
5
0
264,562
0
L
Bellona
7,650
546
84
6
0
305,097
1
W
Loki
7,769
555
79
6
0
305,290
5
W
Rama
8,342
596
135
10
0
254,803
3
L
Da Ji
8,155
583
67
5
0
263,202
1
L
Geb
6,159
440
16
1
0
257,728
1
L
Artemis
7,156
511
97
7
0
238,439
3
W
Cabrakan
7,689
549
36
3
0
258,349
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role