Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Megibu
Izanami
Level 82
God Stats
59W - 69L
1,334 SR
Queue Stats
88W - 115L
1,348 Elo+
Party 2
Gilgamesh
Gilgamesh
OddForce
Gilgamesh
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,359 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Steelax
Morgan Le Fay
Level 105
God Stats
7W - 8L
1,425 SR
Queue Stats
50W - 53L
1,487 Elo+
Party 2
Team Averages
Level 84
1,452 SR
1,439 Elo+

VS

Team Averages
Level 71
1,519 SR
1,459 Elo+
Ares
Ares
Besen55539
Ares
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,449 Elo+
Party 1
Cthulhu
Cthulhu
DraculaTheMighty
Cthulhu
Level 113
God Stats
6W - 7L
1,693 SR
Queue Stats
281W - 285L
1,442 Elo+
Solo
Thoth
Thoth
Kohlslowski
Thoth
Level 55
God Stats
0W - 3L
1,500 SR
Queue Stats
54W - 53L
1,431 Elo+
Party 1
Hera
Hera
Miji666
Hera
Level 89
God Stats
2W - 7L
1,352 SR
Queue Stats
57W - 65L
1,446 Elo+
Solo
Bellona
Bellona
Shardphoenix
Bellona
Level 94
God Stats
10W - 13L
1,547 SR
Queue Stats
87W - 91L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
3 / 2 / 3
8,035
574
6,094
17,583
7,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cliodhna
 
Cliodhna
13
4 / 1 / 1
7,781
556
4,706
8,816
2,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
Megibu
Izanami
12
3 / 1 / 3
7,301
522
8,564
8,303
1,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
OddForce
Gilgamesh
13
4 / 1 / 1
7,625
545
6,821
12,119
9,707
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
Steelax
Morgan Le Fay
14
3 / 1 / 2
8,208
586
9,801
8,160
3,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
6,202
443
4,469
13,902
4,778
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
1 / 6 / 0
6,985
499
6,325
13,401
12,559
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
3 / 2 / 0
6,744
482
10,828
7,268
1,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hera
Miji666
Hera
12
1 / 2 / 0
7,241
517
3,604
6,140
1,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Shardphoenix
Bellona
12
1 / 2 / 0
7,232
517
3,382
12,063
5,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
17
Kills
6
6
Deaths
17
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
2
3
2.25
W
Cliodhna
 
Cliodhna
4
1
1
4.5
L
0
5
2
0.2
L
1
6
0
0.17
L
3
2
0
1.5
W
Izanami
Megibu
Izanami
3
1
3
4.5
L
Hera
Miji666
Hera
1
2
0
0.5
W
Gilgamesh
OddForce
Gilgamesh
4
1
1
4.5
L
Bellona
Shardphoenix
Bellona
1
2
0
0.5
W
Morgan Le Fay
Steelax
Morgan Le Fay
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,986
Damage
28,608
54,981
Taken
52,774
25,377
Mitigated
26,596
20,324
Healing
11,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,094
390
224
8,249
17,583
7,587
7
8,917
8,220
0
20,373
W
Cliodhna
 
Cliodhna
4,706
608
0
4,414
8,816
2,892
0
1,284
7,476
0
48,732
L
4,469
441
1,308
3,272
13,902
4,778
49
0
13,902
11,809
0
L
6,325
1,037
45
3,356
13,401
12,559
0
1,395
11,974
38,903
0
L
10,828
468
0
1,305
7,268
1,775
740
0
7,268
41,027
0
W
Izanami
Megibu
Izanami
8,564
6,910
0
2,431
8,303
1,976
733
4,916
3,031
0
56,801
L
Hera
Miji666
Hera
3,604
327
0
1,470
6,140
1,919
420
3,321
2,533
38,176
0
W
Gilgamesh
OddForce
Gilgamesh
6,821
2,764
0
3,995
12,119
9,707
172
5,833
6,218
0
33,999
L
Bellona
Shardphoenix
Bellona
3,382
868
0
398
12,063
5,565
0
4,599
7,296
0
51,074
W
Morgan Le Fay
Steelax
Morgan Le Fay
9,801
741
118
893
8,160
3,215
528
3,076
4,810
52,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,950
Gold Earned
34,404
395
Minions Killed
325
0
Camps Cleared
0
1,374,064
Distance Traveled
1,208,199
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,035
574
18
1
0
283,704
1
W
Cliodhna
7,781
556
99
7
0
280,005
2
L
Ares
6,202
443
9
1
0
245,586
1
L
Cthulhu
6,985
499
60
4
0
202,927
2
L
Thoth
6,744
482
73
5
0
231,856
1
W
Izanami
7,301
522
117
8
0
270,130
6
L
Hera
7,241
517
97
7
0
260,020
1
W
Gilgamesh
7,625
545
66
5
0
234,962
5
L
Bellona
7,232
517
86
6
0
267,810
0
W
Morgan Le Fay
8,208
586
95
7
0
305,263
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role