Player Matchup

Hel
Hel
Diamond I
 
Hel
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Diamond I
 
Bastet
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chronos
Chronos
Diamond I
PNGMK
Chronos
Diamond I
Level 160
God Stats
26W - 2L
2,082 SR
Queue Stats
53W - 8L
2,563 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 160
1,694 SR
1,854 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,422 SR
1,563 MMR
Gilgamesh
Gilgamesh
Gold III
TheFoxLT
Gilgamesh
Gold III
Level 123
God Stats
46W - 40L
1,388 SR
Queue Stats
87W - 98L
1,647 MMR
Solo
Ares
Ares
Gold IV
buhtl11
Ares
Gold IV
Level 64
God Stats
0W - 2L
1,326 SR
Queue Stats
13W - 12L
1,547 MMR
Solo
Agni
Agni
Gold V
ilGufo
Agni
Gold V
Level 142
God Stats
2W - 4L
1,552 SR
Queue Stats
34W - 38L
1,494 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
2 / 1 / 6
7,948
723
9,925
7,388
3,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
 
Bastet
13
1 / 1 / 7
7,772
707
12,765
11,349
7,904
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chronos
PNGMK
Chronos
13
5 / 1 / 3
8,610
783
9,690
8,199
4,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Ah Muzen CabPersephoneFenrirSolThoth

VS

Bans
AtlasBaron SamediAchillesEsetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
TheFoxLT
Gilgamesh
11
1 / 3 / 2
6,990
635
7,392
13,656
10,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ares
buhtl11
Ares
11
1 / 2 / 1
7,464
679
5,671
13,931
15,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Agni
ilGufo
Agni
11
1 / 3 / 1
6,927
630
5,340
9,771
5,110
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
8
Kills
3
3
Deaths
8
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
1
6
5
W
Bastet
 
Bastet
1
1
7
4.5
W
Chronos
PNGMK
Chronos
5
1
3
6.5
L
Gilgamesh
TheFoxLT
Gilgamesh
1
3
2
0.67
L
Ares
buhtl11
Ares
1
2
1
0.75
L
Agni
ilGufo
Agni
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,380
Damage
18,403
26,936
Taken
37,358
16,081
Mitigated
30,355
18,202
Healing
7,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
9,925
1,203
6,731
4,708
7,388
3,997
278
2,683
4,602
25,935
0
W
Bastet
 
Bastet
12,765
3,639
0
4,647
11,349
7,904
107
5,385
5,716
0
39,601
W
Chronos
PNGMK
Chronos
9,690
3,813
0
2,116
8,199
4,180
2,676
3,291
4,778
30,847
3,112
L
Gilgamesh
TheFoxLT
Gilgamesh
7,392
2,098
0
846
13,656
10,027
0
6,523
7,133
0
21,477
L
Ares
buhtl11
Ares
5,671
260
278
4,246
13,931
15,218
0
7,199
6,732
11,641
0
L
Agni
ilGufo
Agni
5,340
234
0
2,292
9,771
5,110
0
4,911
4,860
27,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,330
Gold Earned
21,381
142
Minions Killed
103
7
Camps Cleared
2
672,649
Distance Traveled
640,214
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,948
723
37
3
2
223,290
2
W
Bastet
7,772
707
52
5
2
239,297
4
W
Chronos
8,610
783
53
5
3
210,062
5
L
Gilgamesh
6,990
635
32
3
0
209,524
0
L
Ares
7,464
679
14
1
1
221,411
3
L
Agni
6,927
630
57
5
1
209,279
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role