Player Matchup

Bellona
Bellona
FallenAngelHU
Bellona
Level 4
God Stats
1W - 3L
1,479 SR
Queue Stats
1W - 3L
1,454 Elo+
Solo
Anubis
Anubis
JuhBruxa1997
Anubis
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 63L
1,412 Elo+
Solo
Merlin
Merlin
SirKrazy
Merlin
Level 16
God Stats
3W - 19L
1,503 SR
Queue Stats
33W - 78L
1,240 Elo+
Solo
Ares
Ares
fast_voks
Ares
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 72L
1,023 Elo+
Solo
Kali
Kali
urwisy
Kali
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 12
1,497 SR
1,326 Elo+

VS

Team Averages
Level 20
1,418 SR
1,350 Elo+
Osiris
Osiris
GuAndrade
Osiris
Level 9
God Stats
2W - 5L
1,212 SR
Queue Stats
17W - 46L
1,269 Elo+
Solo
Discordia
Discordia
Krathurs
Discordia
Level 22
God Stats
5W - 3L
1,545 SR
Queue Stats
44W - 67L
1,345 Elo+
Solo
Sol
Sol
PopRugyn
Sol
Level 7
God Stats
3W - 4L
1,500 SR
Queue Stats
4W - 5L
1,184 Elo+
Solo
Chiron
Chiron
Quaboogie__
Chiron
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 35L
1,618 Elo+
Solo
Ne Zha
Ne Zha
小妖要巡山
Ne Zha
Level 13
God Stats
5W - 6L
1,332 SR
Queue Stats
15W - 18L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
15
1 / 9 / 2
9,345
668
5,196
22,360
12,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
18
4 / 4 / 3
10,654
761
11,780
14,188
5,197
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
SirKrazy
Merlin
17
2 / 5 / 3
9,718
694
8,598
13,607
3,959
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
12
0 / 5 / 0
7,709
551
1,624
8,085
4,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kali
urwisy
Kali
11
0 / 1 / 1
7,560
540
137
1,009
227

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
GuAndrade
Osiris
12
0 / 0 / 0
7,950
568
0
59
28
Discordia
Krathurs
Discordia
18
5 / 1 / 4
10,794
771
5,275
7,765
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 3 / 7
10,140
724
7,216
8,470
2,437
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
20
16 / 1 / 5
12,933
924
32,273
12,126
4,436
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
1 / 2 / 10
10,613
758
7,299
10,816
8,018
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
7
Kills
23
24
Deaths
7
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bellona
1
9
2
0.22
W
Osiris
GuAndrade
Osiris
0
0
0
0
L
Anubis
4
4
3
1.38
W
Discordia
Krathurs
Discordia
5
1
4
7
W
1
3
7
1.5
W
Chiron
16
1
5
18.5
L
Merlin
SirKrazy
Merlin
2
5
3
0.7
L
Ares
0
5
0
0
L
Kali
urwisy
Kali
0
1
1
0.5
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,335
Damage
52,063
59,249
Taken
39,236
26,373
Mitigated
17,176
9,619
Healing
7,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
5,196
1,107
1,005
850
22,360
12,246
0
3,142
19,218
0
14,607
W
Osiris
GuAndrade
Osiris
0
0
0
0
59
28
0
0
59
0
50
L
Anubis
11,780
444
398
4,477
14,188
5,197
0
1,584
12,604
47,480
0
W
Discordia
Krathurs
Discordia
5,275
609
0
839
7,765
2,257
3,553
3,416
4,349
43,919
0
W
7,216
2,457
0
1,681
8,470
2,437
1,929
5,010
3,460
30,636
0
W
Chiron
32,273
16,340
688
3,476
12,126
4,436
785
7,454
4,672
0
68,003
L
Merlin
SirKrazy
Merlin
8,598
874
168
2,533
13,607
3,959
0
5,368
8,239
32,985
0
L
Ares
1,624
132
0
188
8,085
4,744
0
2,287
5,798
2,048
0
L
Kali
urwisy
Kali
137
0
0
0
1,009
227
0
110
899
0
251
W
7,299
2,493
0
1,023
10,816
8,018
171
6,122
4,694
0
29,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,986
Gold Earned
52,430
149
Minions Killed
279
0
Camps Cleared
0
835,963
Distance Traveled
1,130,296
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,345
668
23
2
0
242,633
0
W
Osiris
7,950
568
1
0
0
24,250
1
L
Anubis
10,654
761
81
6
0
238,395
5
W
Discordia
10,794
771
62
4
0
276,183
2
W
Sol
10,140
724
71
5
0
266,374
2
W
Chiron
12,933
924
91
7
0
271,247
1
L
Merlin
9,718
694
44
3
0
221,120
0
L
Ares
7,709
551
1
0
0
121,442
0
L
Kali
7,560
540
0
0
0
12,373
0
W
Ne Zha
10,613
758
54
4
0
292,242
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role