Player Matchup

Cliodhna
Cliodhna
DBZ_LEGEND
Cliodhna
Level 143
God Stats
14W - 17L
1,540 SR
Queue Stats
824W - 947L
1,580 Elo+
Party 2
Sylvanus
Sylvanus
TripleDotJ
Sylvanus
Level 128
God Stats
2W - 3L
1,156 SR
Queue Stats
87W - 97L
1,497 Elo+
Solo
Agni
Agni
xXKingFreddieXx
Agni
Level 125
God Stats
19W - 9L
1,500 SR
Queue Stats
875W - 1,004L
1,514 Elo+
Party 2
Team Averages
Level 132
1,399 SR
1,531 Elo+

VS

Team Averages
Level 67
1,743 SR
1,531 Elo+
Atlas
Atlas
Gayestboy55
Atlas
Level 16
God Stats
23W - 7L
1,815 SR
Queue Stats
46W - 15L
1,679 Elo+
Party 1
Cthulhu
Cthulhu
McMullen1013
Cthulhu
Level 116
God Stats
2W - 2L
1,913 SR
Queue Stats
68W - 46L
1,413 Elo+
Party 1
Nemesis
Nemesis
Muxe80
Nemesis
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DBZ_LEGEND
Cliodhna
13
2 / 3 / 13
9,963
712
16,457
18,384
14,142
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sylvanus
TripleDotJ
Sylvanus
17
10 / 2 / 8
12,176
870
11,624
16,680
17,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
8 / 2 / 9
11,403
815
23,594
12,972
4,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 3
10,856
775
10,784
23,039
24,189
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cthulhu
McMullen1013
Cthulhu
13
1 / 8 / 5
9,421
673
15,666
19,012
7,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nemesis
Muxe80
Nemesis
12
2 / 8 / 3
8,817
630
8,368
15,411
6,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
20
Kills
7
7
Deaths
20
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
DBZ_LEGEND
Cliodhna
2
3
13
2.83
L
4
4
3
1.38
L
Cthulhu
McMullen1013
Cthulhu
1
8
5
0.44
L
Nemesis
Muxe80
Nemesis
2
8
3
0.44
W
Sylvanus
TripleDotJ
Sylvanus
10
2
8
7
W
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,675
Damage
34,818
48,036
Taken
57,462
36,378
Mitigated
38,156
21,165
Healing
7,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
DBZ_LEGEND
Cliodhna
16,457
2,497
800
1,032
18,384
14,142
959
9,724
8,078
0
33,064
L
10,784
4,340
618
2,228
23,039
24,189
13
13,005
9,574
26,699
0
L
Cthulhu
McMullen1013
Cthulhu
15,666
899
80
2,857
19,012
7,324
0
12,392
6,216
36,130
0
L
Nemesis
Muxe80
Nemesis
8,368
3,228
0
1,763
15,411
6,643
0
8,874
6,126
0
16,262
W
Sylvanus
TripleDotJ
Sylvanus
11,624
2,127
6,887
8,262
16,680
17,604
989
7,457
8,637
25,250
0
W
23,594
2,326
639
3,545
12,972
4,632
543
8,242
4,396
56,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,542
Gold Earned
29,094
145
Minions Killed
116
8
Camps Cleared
1
764,536
Distance Traveled
690,965
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
9,963
712
24
2
2
282,477
0
L
Atlas
10,856
775
31
2
0
238,312
3
L
Cthulhu
9,421
673
53
4
0
237,766
0
L
Nemesis
8,817
630
32
2
1
214,887
1
W
Sylvanus
12,176
870
34
2
1
236,864
1
W
Agni
11,403
815
87
6
5
245,195
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role