Player Matchup

Tsukuyomi
Tsukuyomi
RazrInferno
Tsukuyomi
Level 89
God Stats
3W - 2L
1,633 SR
Queue Stats
73W - 70L
1,233 Elo+
Party 1
Loki
Loki
WatchesNoEyes
Loki
Level 25
God Stats
4W - 4L
1,527 SR
Queue Stats
26W - 19L
1,532 Elo+
Party 1
Bacchus
Bacchus
d0nnytr0nic
Bacchus
Level 89
God Stats
2W - 0L
1,736 SR
Queue Stats
112W - 85L
1,608 Elo+
Party 1
Olorun
Olorun
dashiecat
Olorun
Level 121
God Stats
3W - 3L
1,500 SR
Queue Stats
144W - 144L
1,681 Elo+
Party 1
Nu Wa
Nu Wa
eIizaabeth
Nu Wa
Level 159
God Stats
15W - 10L
1,580 SR
Queue Stats
58W - 33L
1,534 Elo+
Party 1
Team Averages
Level 97
1,595 SR
1,517 Elo+

VS

Team Averages
Level 87
1,416 SR
1,412 Elo+
King Arthur
King Arthur
An8InchAsian
King Arthur
Level 143
God Stats
7W - 14L
1,293 SR
Queue Stats
224W - 232L
1,499 Elo+
Solo
Bakasura
Bakasura
Ruckalore
Bakasura
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,227 Elo+
Solo
Medusa
Medusa
ThelastVeneficus
Medusa
Level 125
God Stats
12W - 26L
1,325 SR
Queue Stats
389W - 393L
1,462 Elo+
Solo
Kukulkan
Kukulkan
almeiidadebora
Kukulkan
Level 66
God Stats
9W - 5L
1,669 SR
Queue Stats
14W - 10L
1,561 Elo+
Solo
Aphrodite
Aphrodite
cjdkrd
Aphrodite
Level 56
God Stats
12W - 18L
1,292 SR
Queue Stats
129W - 167L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
RazrInferno
Tsukuyomi
15
5 / 1 / 5
9,253
578
5,303
10,810
4,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 2 / 4
8,992
562
5,349
8,596
3,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
d0nnytr0nic
Bacchus
13
8 / 0 / 11
9,803
613
7,985
11,508
16,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
dashiecat
Olorun
18
10 / 0 / 0
11,576
724
12,243
9,920
6,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
16
8 / 1 / 11
10,294
643
10,764
7,464
2,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
An8InchAsian
King Arthur
13
2 / 6 / 0
7,405
463
5,200
14,044
12,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
Ruckalore
Bakasura
10
0 / 8 / 0
6,262
391
3,617
11,725
4,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
1 / 6 / 0
6,973
436
4,669
10,700
3,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
10
0 / 6 / 1
6,690
418
973
5,875
1,563
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
cjdkrd
Aphrodite
11
0 / 10 / 0
6,604
413
2,762
11,099
4,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
4
36
Kills
3
4
Deaths
36
31
Assists
1
Player
Kills
Deaths
Assists
KDA
L
King Arthur
An8InchAsian
King Arthur
2
6
0
0.33
W
Tsukuyomi
RazrInferno
Tsukuyomi
5
1
5
7.5
L
Bakasura
Ruckalore
Bakasura
0
8
0
0
L
1
6
0
0.17
W
5
2
4
3.5
L
Kukulkan
0
6
1
0.08
L
Aphrodite
cjdkrd
Aphrodite
0
10
0
0
W
Bacchus
d0nnytr0nic
Bacchus
8
0
11
13.5
W
Olorun
dashiecat
Olorun
10
0
0
10
W
Nu Wa
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,644
Damage
17,221
48,298
Taken
53,443
34,578
Mitigated
26,915
21,026
Healing
11,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
An8InchAsian
King Arthur
5,200
377
0
3,510
14,044
12,825
0
9,762
4,253
0
38,206
W
Tsukuyomi
RazrInferno
Tsukuyomi
5,303
1,848
0
4,449
10,810
4,153
16
771
10,039
0
60,478
L
Bakasura
Ruckalore
Bakasura
3,617
2,693
0
3,115
11,725
4,531
0
4,831
6,858
0
28,251
L
4,669
1,986
0
1,116
10,700
3,281
208
7,109
3,555
0
38,841
W
5,349
2,021
0
2,988
8,596
3,913
0
932
7,638
0
48,347
L
Kukulkan
973
113
0
153
5,875
1,563
0
1,176
4,541
20,871
0
L
Aphrodite
cjdkrd
Aphrodite
2,762
580
1,283
2,018
11,099
4,715
160
7,003
4,060
25,604
0
W
Bacchus
d0nnytr0nic
Bacchus
7,985
1,670
193
1,598
11,508
16,833
75
965
10,543
26,057
0
W
Olorun
dashiecat
Olorun
12,243
6,863
0
8,561
9,920
6,860
2,654
0
9,228
81,153
0
W
Nu Wa
10,764
3,204
0
3,237
7,464
2,819
2,248
1,067
6,397
53,108
10,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,918
Gold Earned
33,934
481
Minions Killed
304
0
Camps Cleared
0
1,548,213
Distance Traveled
1,250,407
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,405
463
75
5
0
265,904
4
W
Tsukuyomi
9,253
578
96
6
0
342,491
0
L
Bakasura
6,262
391
65
4
0
327,130
0
L
Medusa
6,973
436
65
4
0
239,952
2
W
Loki
8,992
562
96
6
0
314,408
3
L
Kukulkan
6,690
418
48
3
0
181,699
4
L
Aphrodite
6,604
413
51
3
0
235,722
1
W
Bacchus
9,803
613
23
1
0
343,921
4
W
Olorun
11,576
724
155
10
0
263,917
0
W
Nu Wa
10,294
643
111
7
0
283,476
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role