Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
DaKoitz
Odin
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 26L
1,230 Elo+
Party 1
Nu Wa
Nu Wa
EendjiePlays
Nu Wa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,246 Elo+
Solo
Ra
Ra
Nitup
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Medusa
Medusa
hpK_
Medusa
Level 98
God Stats
2W - 2L
1,710 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Team Averages
Level 66
1,542 SR
1,395 Elo+

VS

Team Averages
Level 40
1,443 SR
1,380 Elo+
Nemesis
Nemesis
Agxny
Nemesis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,369 Elo+
Solo
Yemoja
Yemoja
Deseretod
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
doggodoggodoggo
Olorun
Level 13
God Stats
6W - 15L
1,301 SR
Queue Stats
35W - 52L
1,061 Elo+
Solo
Vamana
Vamana
speit91
Vamana
Level 154
God Stats
0W - 1L
1,721 SR
Queue Stats
11W - 9L
1,604 Elo+
Solo
Raijin
Raijin
tiddy96
Raijin
Level 17
God Stats
0W - 5L
1,196 SR
Queue Stats
16W - 26L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
3 / 1 / 4
5,264
1,053
4,917
4,525
1,934
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
DaKoitz
Odin
10
4 / 1 / 2
5,229
1,046
4,800
6,087
4,684
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 1 / 3
4,393
879
1,699
2,340
675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ra
10
1 / 1 / 3
4,771
954
3,917
2,995
1,006
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
hpK_
Medusa
10
2 / 0 / 4
4,982
996
2,579
3,814
1,242
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Agxny
Nemesis
9
0 / 3 / 2
4,379
876
3,250
6,676
2,577
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heavy Mace

Heavy Mace

+30
Physical Power

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
Deseretod
Yemoja
7
0 / 0 / 0
3,915
783
42
497
213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

10
2 / 3 / 1
4,843
969
3,355
4,925
1,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
speit91
Vamana
10
0 / 2 / 1
4,713
943
3,553
6,656
4,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
tiddy96
Raijin
9
1 / 3 / 1
4,426
885
2,188
4,310
1,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
11
Kills
3
4
Deaths
11
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
1
4
5
L
Nemesis
Agxny
Nemesis
0
3
2
0.33
W
Odin
DaKoitz
Odin
4
1
2
5
L
Yemoja
Deseretod
Yemoja
0
0
0
0
W
1
1
3
2.5
W
Ra
1
1
3
2.5
L
2
3
1
0.83
W
Medusa
hpK_
Medusa
2
0
4
4
L
Vamana
speit91
Vamana
0
2
1
0.25
L
Raijin
tiddy96
Raijin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,912
Damage
12,388
19,761
Taken
23,064
9,541
Mitigated
10,418
6,038
Healing
3,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,917
380
1,299
1,718
4,525
1,934
66
1,263
3,262
13,882
0
L
Nemesis
Agxny
Nemesis
3,250
625
18
935
6,676
2,577
0
3,732
2,944
0
10,358
W
Odin
DaKoitz
Odin
4,800
902
215
1,344
6,087
4,684
62
1,209
4,856
1,450
8,592
L
Yemoja
Deseretod
Yemoja
42
27
0
0
497
213
0
429
68
206
0
W
1,699
429
0
0
2,340
675
127
1,038
1,302
3,899
0
W
Ra
3,917
585
265
372
2,995
1,006
518
715
2,280
8,786
0
L
3,355
1,611
63
824
4,925
1,601
0
1,905
3,020
7,165
0
W
Medusa
hpK_
Medusa
2,579
956
0
825
3,814
1,242
777
1,244
2,570
0
11,444
L
Vamana
speit91
Vamana
3,553
1,460
335
1,343
6,656
4,361
40
2,712
3,944
0
14,744
L
Raijin
tiddy96
Raijin
2,188
236
0
243
4,310
1,666
108
2,361
1,949
6,358
388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,639
Gold Earned
22,276
81
Minions Killed
60
0
Camps Cleared
0
589,530
Distance Traveled
455,683
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,264
1,053
25
5
0
112,832
1
L
Nemesis
4,379
876
13
3
0
116,554
0
W
Odin
5,229
1,046
12
2
0
129,157
0
L
Yemoja
3,915
783
1
0
0
20,955
0
W
Nu Wa
4,393
879
7
1
0
120,789
0
W
Ra
4,771
954
16
3
0
104,929
0
L
Olorun
4,843
969
7
1
0
112,549
1
W
Medusa
4,982
996
21
4
0
121,823
2
L
Vamana
4,713
943
23
5
0
117,371
1
L
Raijin
4,426
885
16
3
0
88,254
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role