Player Matchup

Gilgamesh
Gilgamesh
GoToTheKingsman
Gilgamesh
Level 124
God Stats
10W - 7L
1,594 SR
Queue Stats
84W - 80L
1,550 Elo+
Solo
Cabrakan
Cabrakan
Holistic05
Cabrakan
Level 59
God Stats
181W - 172L
1,483 SR
Queue Stats
226W - 244L
1,483 Elo+
Solo
Ra
Ra
IsAyWaSsA9143
Ra
Level 140
God Stats
30W - 32L
1,345 SR
Queue Stats
1,011W - 1,091L
1,546 Elo+
Solo
Nemesis
Nemesis
SunlightStyx
Nemesis
Level 77
God Stats
3W - 1L
1,822 SR
Queue Stats
44W - 66L
1,610 Elo+
Solo
Apollo
Apollo
dexster76691
Apollo
Level 90
God Stats
2W - 3L
1,500 SR
Queue Stats
214W - 210L
1,548 Elo+
Solo
Team Averages
Level 98
1,549 SR
1,547 Elo+

VS

Team Averages
Level 131
1,474 SR
1,500 Elo+
Cthulhu
Cthulhu
CraigelsReturns
Cthulhu
Level 152
God Stats
2W - 0L
1,421 SR
Queue Stats
129W - 88L
1,615 Elo+
Solo
Ravana
Ravana
RaySwavy
Ravana
Level 124
God Stats
4W - 4L
1,472 SR
Queue Stats
42W - 67L
1,444 Elo+
Party 1
Danzaburou
Danzaburou
ShxnobiGod
Danzaburou
Level 82
God Stats
4W - 3L
1,500 SR
Queue Stats
165W - 205L
1,460 Elo+
Party 1
Mercury
Mercury
Super_Mario021
Mercury
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
525W - 499L
1,532 Elo+
Solo
Nox
Nox
UncleAntx
Nox
Level 137
God Stats
29W - 39L
1,478 SR
Queue Stats
549W - 592L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GoToTheKingsman
Gilgamesh
6
0 / 3 / 1
4,203
525
2,175
7,242
2,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
Holistic05
Cabrakan
9
0 / 1 / 0
4,741
593
710
3,526
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
2 / 4 / 0
5,002
625
3,527
4,857
1,685
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
SunlightStyx
Nemesis
6
0 / 3 / 0
3,879
485
1,252
4,396
1,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
8
0 / 2 / 0
4,685
586
2,150
3,498
1,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 5
5,205
651
4,612
5,495
3,152
Ravana
RaySwavy
Ravana
9
0 / 0 / 3
4,953
619
1,831
2,264
789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
ShxnobiGod
Danzaburou
9
2 / 0 / 2
5,190
649
1,879
3,414
726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

10
6 / 0 / 4
5,833
729
3,024
5,079
1,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
2 / 2 / 5
4,932
617
2,692
3,727
1,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
2
Kills
13
13
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
Gilgamesh
GoToTheKingsman
Gilgamesh
0
3
1
0.17
L
Cabrakan
Holistic05
Cabrakan
0
1
0
0
L
2
4
0
0.5
W
Ravana
RaySwavy
Ravana
0
0
3
1.5
W
Danzaburou
ShxnobiGod
Danzaburou
2
0
2
3
L
Nemesis
SunlightStyx
Nemesis
0
3
0
0
W
6
0
4
8
W
2
2
5
2.25
L
Apollo
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,814
Damage
14,038
23,519
Taken
19,979
8,477
Mitigated
7,054
3,890
Healing
8,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,612
935
109
3,434
5,495
3,152
284
1,038
4,457
17,416
0
L
Gilgamesh
GoToTheKingsman
Gilgamesh
2,175
610
0
1,846
7,242
2,756
0
2,477
4,765
0
12,882
L
Cabrakan
Holistic05
Cabrakan
710
50
0
500
3,526
1,694
0
45
3,481
19,946
0
L
3,527
43
0
904
4,857
1,685
0
2,252
2,503
29,359
0
W
Ravana
RaySwavy
Ravana
1,831
467
0
1,354
2,264
789
0
460
1,700
0
22,156
W
Danzaburou
ShxnobiGod
Danzaburou
1,879
928
0
1,615
3,414
726
918
0
3,414
0
23,263
L
Nemesis
SunlightStyx
Nemesis
1,252
696
0
28
4,396
1,149
0
1,458
2,860
0
12,163
W
3,024
1,556
0
472
5,079
1,293
0
986
3,839
0
24,021
W
2,692
586
0
1,037
3,727
1,094
0
1,609
2,118
19,712
0
L
Apollo
2,150
1,178
96
516
3,498
1,193
0
892
2,606
0
27,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,510
Gold Earned
26,113
211
Minions Killed
231
0
Camps Cleared
0
716,859
Distance Traveled
779,116
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,205
651
27
3
0
164,891
0
L
Gilgamesh
4,203
525
20
3
0
159,047
1
L
Cabrakan
4,741
593
50
6
0
121,484
0
L
Ra
5,002
625
53
7
0
156,082
1
W
Ravana
4,953
619
48
6
0
130,112
2
W
Danzaburou
5,190
649
68
9
0
136,265
4
L
Nemesis
3,879
485
33
4
0
127,345
2
W
Mercury
5,833
729
45
6
0
190,586
2
W
Nox
4,932
617
43
5
0
157,262
1
L
Apollo
4,685
586
55
7
0
152,901
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role