Player Matchup

Sun Wukong
Sun Wukong
ELiTExPrODiGY808
Sun Wukong
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
528W - 536L
1,539 Elo+
Solo
Bacchus
Bacchus
ESVS-Pacco
Bacchus
Level 64
God Stats
9W - 15L
1,862 SR
Queue Stats
197W - 252L
1,392 Elo+
Party 1
Danzaburou
Danzaburou
Mourette33
Danzaburou
Level 56
God Stats
15W - 18L
1,420 SR
Queue Stats
174W - 233L
1,337 Elo+
Party 1
Loki
Loki
Shadow3366
Loki
Level 160
God Stats
6W - 4L
1,626 SR
Queue Stats
18W - 14L
1,421 Elo+
Solo
Nox
Nox
UncleAntx
Nox
Level 137
God Stats
29W - 39L
1,443 SR
Queue Stats
549W - 592L
1,439 Elo+
Solo
Team Averages
Level 101
1,570 SR
1,426 Elo+

VS

Team Averages
Level 96
1,641 SR
1,471 Elo+
King Arthur
King Arthur
Galahad 027683
King Arthur
Level 62
God Stats
6W - 6L
1,507 SR
Queue Stats
14W - 17L
1,491 Elo+
Solo
Ne Zha
Ne Zha
IMJOKER29
Ne Zha
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
177W - 172L
1,502 Elo+
Solo
Nu Wa
Nu Wa
NaTiVe_SkItZ
Nu Wa
Level 118
God Stats
30W - 25L
1,571 SR
Queue Stats
59W - 66L
1,395 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PartyHorse8178
Ah Muzen Cab
Level 89
God Stats
2W - 1L
1,795 SR
Queue Stats
310W - 320L
1,475 Elo+
Solo
Cabrakan
Cabrakan
StaySnuggin
Cabrakan
Level 109
God Stats
3W - 2L
1,831 SR
Queue Stats
324W - 313L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ELiTExPrODiGY808
Sun Wukong
11
0 / 0 / 0
5,691
632
2,358
5,371
2,862
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bacchus
ESVS-Pacco
Bacchus
8
1 / 0 / 6
5,456
606
3,509
7,810
4,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Mourette33
Danzaburou
9
5 / 2 / 1
5,793
644
5,646
5,020
1,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 1 / 2
5,271
586
2,693
6,163
1,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
3 / 1 / 1
5,674
630
3,070
4,564
997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Galahad 027683
King Arthur
8
0 / 0 / 0
4,663
518
1,709
3,723
1,147
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ne Zha
IMJOKER29
Ne Zha
9
0 / 2 / 1
5,090
566
2,081
6,623
2,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 2 / 0
5,226
581
4,193
3,416
985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
PartyHorse8178
Ah Muzen Cab
7
1 / 4 / 2
4,868
541
4,452
6,175
1,574
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
StaySnuggin
Cabrakan
8
2 / 3 / 1
5,337
593
4,427
7,925
4,169
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
11
Kills
4
4
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ELiTExPrODiGY808
Sun Wukong
0
0
0
0
W
Bacchus
ESVS-Pacco
Bacchus
1
0
6
4
L
King Arthur
Galahad 027683
King Arthur
0
0
0
0
L
Ne Zha
IMJOKER29
Ne Zha
0
2
1
0.25
W
Danzaburou
Mourette33
Danzaburou
5
2
1
2.75
L
1
2
0
0.5
L
Ah Muzen Cab
PartyHorse8178
Ah Muzen Cab
1
4
2
0.5
W
2
1
2
3
L
Cabrakan
StaySnuggin
Cabrakan
2
3
1
0.83
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,276
Damage
16,862
28,928
Taken
27,862
11,143
Mitigated
10,289
13,169
Healing
7,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ELiTExPrODiGY808
Sun Wukong
2,358
302
0
3,269
5,371
2,862
0
290
5,035
0
32,465
W
Bacchus
ESVS-Pacco
Bacchus
3,509
566
109
2,674
7,810
4,757
59
2,663
5,106
14,635
0
L
King Arthur
Galahad 027683
King Arthur
1,709
201
0
967
3,723
1,147
0
0
3,723
0
20,238
L
Ne Zha
IMJOKER29
Ne Zha
2,081
751
0
1,472
6,623
2,414
0
872
5,679
0
24,935
W
Danzaburou
Mourette33
Danzaburou
5,646
2,114
150
1,250
5,020
1,148
385
1,389
3,585
0
25,957
L
4,193
948
86
484
3,416
985
0
1,352
1,964
24,341
0
L
Ah Muzen Cab
PartyHorse8178
Ah Muzen Cab
4,452
1,827
0
1,538
6,175
1,574
0
2,106
4,069
0
19,477
W
2,693
1,093
0
4,108
6,163
1,379
0
1,170
4,585
0
22,517
L
Cabrakan
StaySnuggin
Cabrakan
4,427
977
203
2,601
7,925
4,169
0
2,062
5,848
20,623
0
W
3,070
684
0
1,609
4,564
997
0
2,691
1,715
27,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,885
Gold Earned
25,184
252
Minions Killed
206
0
Camps Cleared
0
917,627
Distance Traveled
833,775
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,691
632
66
7
0
181,185
0
W
Bacchus
5,456
606
21
2
0
193,506
5
L
King Arthur
4,663
518
42
5
0
143,495
3
L
Ne Zha
5,090
566
54
6
0
188,645
1
W
Danzaburou
5,793
644
59
7
0
169,145
1
L
Nu Wa
5,226
581
45
5
0
170,052
6
L
Ah Muzen Cab
4,868
541
28
3
0
164,531
2
W
Loki
5,271
586
46
5
0
199,375
3
L
Cabrakan
5,337
593
37
4
0
167,052
4
W
Nox
5,674
630
60
7
0
174,416
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role