Player Matchup

Jormungandr
Jormungandr
Anderbedst
Jormungandr
Level 65
God Stats
2W - 2L
1,511 SR
Queue Stats
83W - 87L
1,354 Elo+
Solo
Sol
Sol
Blaztaz
Sol
Level 160
God Stats
21W - 24L
1,261 SR
Queue Stats
693W - 717L
1,444 Elo+
Solo
Merlin
Merlin
WingsoftheNight
Merlin
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
194W - 206L
1,397 Elo+
Solo
Ravana
Ravana
XxBigxX000
Ravana
Level 103
God Stats
2W - 3L
1,186 SR
Queue Stats
38W - 45L
1,436 Elo+
Solo
Anhur
Anhur
wpentatrasion
Anhur
Level 155
God Stats
4W - 4L
1,500 SR
Queue Stats
286W - 274L
1,513 Elo+
Solo
Team Averages
Level 128
1,392 SR
1,429 Elo+

VS

Team Averages
Level 92
1,453 SR
1,543 Elo+
Arachne
Arachne
 
Arachne
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
AsgardianQueen
Athena
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,713 Elo+
Solo
Bakasura
Bakasura
Zeke101
Bakasura
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 22L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
bloodygod300
Cernunnos
Level 49
God Stats
0W - 2L
1,265 SR
Queue Stats
21W - 22L
1,503 Elo+
Solo
Thoth
Thoth
iboogiealex
Thoth
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Anderbedst
Jormungandr
16
5 / 1 / 23
9,827
1,092
7,228
11,906
11,533
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sol
15
9 / 4 / 11
8,999
1,000
13,868
7,027
2,939
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
7 / 2 / 13
8,532
948
10,877
6,498
2,675
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
XxBigxX000
Ravana
14
3 / 1 / 23
8,310
923
6,546
8,784
5,035
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

14
7 / 3 / 16
9,027
1,003
9,393
10,473
4,377
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
1 / 9 / 4
6,647
739
4,481
12,038
4,353
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 5 / 5
8,549
950
4,795
13,200
9,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Zeke101
Bakasura
11
1 / 8 / 3
6,921
769
4,162
11,165
4,013
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
bloodygod300
Cernunnos
14
4 / 5 / 3
7,912
879
10,687
10,936
5,780
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 4 / 3
7,279
809
5,589
5,969
2,081
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
28
31
Kills
10
11
Deaths
31
86
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
9
4
0.33
W
Jormungandr
Anderbedst
Jormungandr
5
1
23
16.5
L
2
5
5
0.9
W
Sol
9
4
11
3.63
W
7
2
13
6.75
W
Ravana
XxBigxX000
Ravana
3
1
23
14.5
L
Bakasura
Zeke101
Bakasura
1
8
3
0.31
L
Cernunnos
bloodygod300
Cernunnos
4
5
3
1.1
L
2
4
3
0.88
W
7
3
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,912
Damage
29,714
44,688
Taken
53,308
26,559
Mitigated
26,095
13,938
Healing
10,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,481
2,031
120
1,748
12,038
4,353
0
7,664
4,374
0
5,922
W
Jormungandr
Anderbedst
Jormungandr
7,228
1,018
476
2,810
11,906
11,533
488
4,187
7,551
21,292
0
L
4,795
1,501
252
1,510
13,200
9,868
0
8,351
4,849
11,649
0
W
Sol
13,868
4,736
426
775
7,027
2,939
1,126
950
6,022
25,342
0
W
10,877
711
535
1,073
6,498
2,675
530
1,296
5,202
17,574
0
W
Ravana
XxBigxX000
Ravana
6,546
944
1,219
3,368
8,784
5,035
1,054
2,620
6,164
0
10,810
L
Bakasura
Zeke101
Bakasura
4,162
2,347
300
1,456
11,165
4,013
0
5,324
5,841
0
7,181
L
Cernunnos
bloodygod300
Cernunnos
10,687
4,719
525
3,686
10,936
5,780
0
7,099
3,837
0
20,524
L
5,589
181
62
779
5,969
2,081
0
3,535
2,434
15,944
0
W
9,393
4,683
1,163
2,093
10,473
4,377
2,600
1,331
8,869
0
22,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,695
Gold Earned
37,308
116
Minions Killed
69
0
Camps Cleared
0
900,826
Distance Traveled
778,120
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,647
739
1
0
0
151,489
0
W
Jormungandr
9,827
1,092
37
4
0
209,744
1
L
Athena
8,549
950
16
2
0
166,027
1
W
Sol
8,999
1,000
25
3
0
170,814
2
W
Merlin
8,532
948
14
2
0
168,488
3
W
Ravana
8,310
923
8
1
0
212,602
1
L
Bakasura
6,921
769
13
1
0
150,766
0
L
Cernunnos
7,912
879
26
3
0
144,256
0
L
Thoth
7,279
809
13
1
0
165,582
0
W
Anhur
9,027
1,003
32
4
0
139,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role