Player Matchup

Sylvanus
Sylvanus
Alternate_jr
Sylvanus
Level 83
God Stats
14W - 10L
1,653 SR
Queue Stats
231W - 242L
1,468 Elo+
Solo
Neith
Neith
IllayukDeath
Neith
Level 60
God Stats
6W - 6L
1,761 SR
Queue Stats
188W - 195L
1,541 Elo+
Solo
Tsukuyomi
Tsukuyomi
JalagansoAres
Tsukuyomi
Level 117
God Stats
7W - 2L
1,539 SR
Queue Stats
163W - 158L
1,517 Elo+
Solo
Sol
Sol
Night_Karma_4
Sol
Level 77
God Stats
5W - 6L
1,234 SR
Queue Stats
90W - 70L
1,481 Elo+
Solo
Amaterasu
Amaterasu
Xercey
Amaterasu
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 48L
1,216 Elo+
Solo
Team Averages
Level 81
1,537 SR
1,445 Elo+

VS

Team Averages
Level 87
1,551 SR
1,482 Elo+
Charybdis
Charybdis
CFCRUAN
Charybdis
Level 57
God Stats
2W - 3L
1,294 SR
Queue Stats
309W - 351L
1,344 Elo+
Solo
Da Ji
Da Ji
F1_ParraleX
Da Ji
Level 65
God Stats
3W - 3L
1,571 SR
Queue Stats
213W - 185L
1,417 Elo+
Solo
Osiris
Osiris
HarD-LiiGhT
Osiris
Level 156
God Stats
43W - 41L
1,664 SR
Queue Stats
834W - 657L
1,575 Elo+
Solo
Pele
Pele
PWJAKEJJ
Pele
Level 88
God Stats
5W - 4L
1,230 SR
Queue Stats
27W - 32L
1,395 Elo+
Solo
Anubis
Anubis
andonibarre
Anubis
Level 68
God Stats
17W - 8L
1,996 SR
Queue Stats
108W - 109L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Alternate_jr
Sylvanus
9
2 / 0 / 4
5,799
580
3,631
4,902
3,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 0 / 2
5,040
504
2,646
2,323
741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
JalagansoAres
Tsukuyomi
10
4 / 2 / 2
5,868
587
3,398
6,337
1,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 3
5,133
513
4,589
5,944
1,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Xercey
Amaterasu
10
1 / 1 / 2
5,512
551
3,188
6,062
3,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CFCRUAN
Charybdis
11
0 / 0 / 0
5,925
593
1,945
5,448
1,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
4 / 0 / 0
5,711
571
3,592
5,389
1,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
8
1 / 3 / 1
5,186
519
3,399
9,706
4,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
7
0 / 2 / 3
5,003
500
1,861
4,694
1,944
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
8
1 / 3 / 0
4,732
473
3,431
6,689
2,623
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
7
Kills
6
6
Deaths
8
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Alternate_jr
Sylvanus
2
0
4
4
L
Charybdis
CFCRUAN
Charybdis
0
0
0
0
L
4
0
0
4
L
Osiris
1
3
1
0.5
W
0
0
2
1
W
Tsukuyomi
JalagansoAres
Tsukuyomi
4
2
2
2.5
W
0
3
3
0.5
L
Pele
0
2
3
0.75
W
Amaterasu
Xercey
Amaterasu
1
1
2
2
L
Anubis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,452
Damage
14,228
25,568
Taken
31,926
10,752
Mitigated
12,546
12,066
Healing
12,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Alternate_jr
Sylvanus
3,631
1,384
1,386
3,410
4,902
3,528
90
877
4,025
14,523
0
L
Charybdis
CFCRUAN
Charybdis
1,945
966
0
3,165
5,448
1,512
0
468
4,947
0
41,894
L
3,592
343
0
2,754
5,389
1,619
0
1,413
3,976
0
20,449
L
Osiris
3,399
1,313
0
3,218
9,706
4,848
0
2,712
6,956
0
19,518
W
2,646
1,012
342
996
2,323
741
0
171
2,152
0
18,922
W
Tsukuyomi
JalagansoAres
Tsukuyomi
3,398
1,082
0
334
6,337
1,647
0
797
5,540
0
28,190
W
4,589
1,021
0
2,106
5,944
1,545
856
1,586
4,358
27,691
0
L
Pele
1,861
630
288
645
4,694
1,944
0
1,266
3,229
0
15,491
W
Amaterasu
Xercey
Amaterasu
3,188
1,227
0
3,492
6,062
3,291
1,574
0
5,774
0
18,208
L
Anubis
3,431
54
0
1,972
6,689
2,623
0
2,361
4,328
21,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,352
Gold Earned
26,557
221
Minions Killed
254
0
Camps Cleared
0
952,952
Distance Traveled
916,828
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,799
580
26
3
0
170,230
4
L
Charybdis
5,925
593
91
9
0
179,297
3
L
Da Ji
5,711
571
51
5
0
237,719
1
L
Osiris
5,186
519
34
3
0
192,732
2
W
Neith
5,040
504
46
5
0
180,512
2
W
Tsukuyomi
5,868
587
54
5
0
208,829
2
W
Sol
5,133
513
56
6
0
183,054
4
L
Pele
5,003
500
35
4
0
132,271
2
W
Amaterasu
5,512
551
39
4
0
210,327
0
L
Anubis
4,732
473
43
4
0
174,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role