Player Matchup

Morgan Le Fay
Morgan Le Fay
CaptainBlackey
Morgan Le Fay
Level 143
God Stats
2W - 3L
1,386 SR
Queue Stats
105W - 89L
1,513 Elo+
Solo
Loki
Loki
SHACAHRC
Loki
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 34L
1,464 Elo+
Solo
Cthulhu
Cthulhu
SolBrother
Cthulhu
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,626 Elo+
Party 1
Baron Samedi
Baron Samedi
darkshadwos
Baron Samedi
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 17L
1,631 Elo+
Party 1
Neith
Neith
zrex105
Neith
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 87L
1,338 Elo+
Solo
Team Averages
Level 132
1,477 SR
1,514 Elo+

VS

Team Averages
Level 120
1,573 SR
1,590 Elo+
Bakasura
Bakasura
ANTK027
Bakasura
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,465 Elo+
Solo
Scylla
Scylla
Nplen1802
Scylla
Level 69
God Stats
1W - 2L
1,904 SR
Queue Stats
24W - 15L
1,745 Elo+
Party 2
Da Ji
Da Ji
smetminas
Da Ji
Level 107
God Stats
15W - 13L
1,593 SR
Queue Stats
53W - 48L
1,571 Elo+
Party 2
Tyr
Tyr
tatout
Tyr
Level 160
God Stats
7W - 12L
1,361 SR
Queue Stats
173W - 189L
1,611 Elo+
Party 2
Hachiman
Hachiman
刚来的菜鸟
Hachiman
Level 160
God Stats
5W - 5L
1,506 SR
Queue Stats
168W - 172L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CaptainBlackey
Morgan Le Fay
20
12 / 5 / 10
14,050
826
13,483
17,491
8,243
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Loki
18
2 / 6 / 19
11,832
696
11,378
16,110
7,895
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
SolBrother
Cthulhu
20
6 / 4 / 23
13,614
801
20,635
29,904
41,066
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
darkshadwos
Baron Samedi
20
8 / 5 / 17
13,750
809
18,461
18,249
9,836
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
zrex105
Neith
20
11 / 2 / 11
13,555
797
14,926
11,910
5,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ANTK027
Bakasura
18
1 / 6 / 5
11,668
686
6,217
15,807
7,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
Nplen1802
Scylla
18
1 / 7 / 13
11,286
664
15,723
13,352
4,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Da Ji
smetminas
Da Ji
20
9 / 11 / 5
13,271
781
16,217
20,038
8,429
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
tatout
Tyr
20
4 / 2 / 10
13,118
772
16,047
20,682
18,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
19
7 / 13 / 6
12,376
728
19,245
21,790
8,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
61
39
Kills
22
22
Deaths
39
80
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Bakasura
ANTK027
Bakasura
1
6
5
0.58
W
Morgan Le Fay
CaptainBlackey
Morgan Le Fay
12
5
10
3.4
L
Scylla
Nplen1802
Scylla
1
7
13
1.07
W
Loki
2
6
19
1.92
W
Cthulhu
SolBrother
Cthulhu
6
4
23
4.38
W
Baron Samedi
darkshadwos
Baron Samedi
8
5
17
3.3
L
Da Ji
smetminas
Da Ji
9
11
5
1.05
L
Tyr
tatout
Tyr
4
2
10
4.5
W
Neith
zrex105
Neith
11
2
11
8.25
L
Hachiman
7
13
6
0.77

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,883
Damage
73,449
93,664
Taken
91,669
72,171
Mitigated
47,130
29,861
Healing
13,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
ANTK027
Bakasura
6,217
5,269
0
2,423
15,807
7,015
632
8,123
7,417
0
31,379
W
Morgan Le Fay
CaptainBlackey
Morgan Le Fay
13,483
1,141
0
2,211
17,491
8,243
1,214
5,038
12,256
55,579
0
L
Scylla
Nplen1802
Scylla
15,723
956
0
1,124
13,352
4,704
0
11,877
1,422
30,140
0
W
Loki
11,378
2,157
0
2,660
16,110
7,895
475
2,130
13,801
0
28,967
W
Cthulhu
SolBrother
Cthulhu
20,635
1,952
539
10,021
29,904
41,066
88
6,043
22,690
40,848
0
W
Baron Samedi
darkshadwos
Baron Samedi
18,461
3,256
2,966
8,126
18,249
9,836
990
2,582
15,230
58,907
0
L
Da Ji
smetminas
Da Ji
16,217
3,186
306
1,289
20,038
8,429
0
13,070
6,750
0
25,957
L
Tyr
tatout
Tyr
16,047
1,038
0
7,213
20,682
18,239
470
7,931
12,437
6,301
44,477
W
Neith
zrex105
Neith
14,926
5,964
0
3,338
11,910
5,131
4,763
1,691
9,970
0
40,777
L
Hachiman
19,245
7,233
0
1,482
21,790
8,743
0
11,578
10,030
0
47,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,801
Gold Earned
61,719
297
Minions Killed
274
0
Camps Cleared
0
1,686,847
Distance Traveled
1,500,886
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,668
686
70
4
0
245,536
0
W
Morgan Le Fay
14,050
826
78
5
0
322,661
1
L
Scylla
11,286
664
37
2
0
320,059
4
W
Loki
11,832
696
36
2
0
333,052
3
W
Cthulhu
13,614
801
37
2
0
380,920
0
W
Baron Samedi
13,750
809
88
5
0
314,613
4
L
Da Ji
13,271
781
24
1
0
288,831
3
L
Tyr
13,118
772
86
5
0
381,361
9
W
Neith
13,555
797
58
3
0
335,601
0
L
Hachiman
12,376
728
57
3
0
265,099
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role