Player Matchup

He Bo
He Bo
Straki12
He Bo
Level 59
God Stats
1W - 1L
1,696 SR
Queue Stats
35W - 48L
1,338 Elo+
Solo
Awilix
Awilix
willeuw
Awilix
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 120L
1,468 Elo+
Solo
Tyr
Tyr
НеСуЩий
Tyr
Level 78
God Stats
0W - 3L
1,516 SR
Queue Stats
6W - 14L
1,582 Elo+
Solo
Team Averages
Level 87
1,571 SR
1,462 Elo+

VS

Team Averages
Level 155
1,500 SR
1,484 Elo+
Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Habice
Sylvanus
Level 159
God Stats
3W - 1L
1,500 SR
Queue Stats
56W - 39L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Straki12
He Bo
9
0 / 8 / 5
6,416
642
3,990
8,426
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
willeuw
Awilix
11
5 / 4 / 3
7,857
786
5,138
8,998
4,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 4 / 4
7,492
749
6,430
11,694
6,314
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
8 / 3 / 8
9,219
922
11,444
6,822
1,940
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
 
Achilles
13
7 / 3 / 7
8,962
896
8,151
10,621
8,828
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
Habice
Sylvanus
12
1 / 2 / 10
8,009
801
5,146
9,167
9,660
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
8
Kills
16
16
Deaths
8
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
3
8
4
W
Achilles
 
Achilles
7
3
7
3.5
W
Sylvanus
Habice
Sylvanus
1
2
10
3
L
He Bo
Straki12
He Bo
0
8
5
0.31
L
Awilix
willeuw
Awilix
5
4
3
1.63
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,558
Damage
24,741
29,118
Taken
26,610
12,573
Mitigated
20,428
4,126
Healing
9,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,444
887
0
836
6,822
1,940
0
940
5,697
35,042
0
W
Achilles
 
Achilles
8,151
1,885
0
999
10,621
8,828
482
1,717
8,527
0
25,115
W
Sylvanus
Habice
Sylvanus
5,146
605
3,949
3,832
9,167
9,660
0
1,306
7,473
16,129
0
L
He Bo
Straki12
He Bo
3,990
40
0
250
8,426
1,812
0
5,669
2,597
18,858
0
L
Awilix
willeuw
Awilix
5,138
1,013
0
1,386
8,998
4,447
0
5,695
3,181
0
15,272
L
6,430
1,030
0
2,490
11,694
6,314
0
5,082
6,482
0
16,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,765
Gold Earned
26,190
97
Minions Killed
117
2
Camps Cleared
7
528,438
Distance Traveled
619,235
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,219
922
58
6
0
202,929
3
W
Achilles
8,962
896
41
4
7
215,123
5
W
Sylvanus
8,009
801
18
2
0
201,183
4
L
He Bo
6,416
642
45
5
2
155,682
4
L
Awilix
7,857
786
23
2
0
197,067
2
L
Tyr
7,492
749
29
3
0
175,689
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role