Player Matchup

Sobek
Sobek
CaptainPecs32
Sobek
Level 128
God Stats
2W - 3L
1,282 SR
Queue Stats
47W - 43L
1,422 Elo+
Solo
Mercury
Mercury
Fearswing
Mercury
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 131L
1,774 Elo+
Solo
Fenrir
Fenrir
SlickJoey649817
Fenrir
Level 144
God Stats
2W - 5L
1,446 SR
Queue Stats
95W - 97L
1,433 Elo+
Solo
Medusa
Medusa
THE Pink Muslim
Medusa
Level 145
God Stats
0W - 4L
1,500 SR
Queue Stats
77W - 80L
1,405 Elo+
Solo
Kukulkan
Kukulkan
ll MERTZ ll
Kukulkan
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 111
1,445 SR
1,507 Elo+

VS

Team Averages
Level 111
1,556 SR
1,533 Elo+
Artemis
Artemis
LofiLove
Artemis
Level 149
God Stats
17W - 12L
1,582 SR
Queue Stats
61W - 52L
1,521 Elo+
Solo
Sylvanus
Sylvanus
OThatsTyeSoWave
Sylvanus
Level 88
God Stats
11W - 12L
1,500 SR
Queue Stats
208W - 231L
1,492 Elo+
Solo
Geb
Geb
Stephen094
Geb
Level 56
God Stats
10W - 7L
1,698 SR
Queue Stats
89W - 99L
1,412 Elo+
Solo
Nu Wa
Nu Wa
WorldsDopest
Nu Wa
Level 153
God Stats
6W - 0L
1,500 SR
Queue Stats
111W - 103L
1,539 Elo+
Solo
Bakasura
Bakasura
iNSaNiTySCaRReD
Bakasura
Level 107
God Stats
1W - 4L
1,500 SR
Queue Stats
39W - 51L
1,700 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 3
8,061
576
6,020
13,044
10,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
Fearswing
Mercury
7
0 / 5 / 1
5,604
400
1,741
7,867
1,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 2 / 0
7,864
562
6,329
12,055
7,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
3 / 2 / 4
7,815
558
8,483
8,826
2,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
ll MERTZ ll
Kukulkan
9
0 / 4 / 0
5,680
406
1,247
5,786
1,463
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
LofiLove
Artemis
12
1 / 4 / 4
6,990
499
7,998
9,428
2,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sylvanus
10
1 / 3 / 6
6,115
437
4,945
11,170
7,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 0
6,996
500
4,166
8,298
5,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 0 / 4
8,793
628
10,271
4,573
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
12
6 / 1 / 2
7,656
547
4,519
5,264
2,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
10
Kills
15
15
Deaths
10
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
2
3
2.75
L
Mercury
Fearswing
Mercury
0
5
1
0.1
W
Artemis
LofiLove
Artemis
1
4
4
0.75
W
Sylvanus
1
3
6
1.33
L
3
2
0
1.5
W
1
2
0
0.5
L
3
2
4
2.5
W
6
0
4
8
W
Bakasura
6
1
2
7
L
Kukulkan
ll MERTZ ll
Kukulkan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,820
Damage
31,899
47,578
Taken
38,733
23,781
Mitigated
19,336
14,747
Healing
12,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,020
592
182
6,261
13,044
10,874
0
3,917
9,055
22,961
0
L
Mercury
Fearswing
Mercury
1,741
333
0
0
7,867
1,953
0
2,560
4,532
0
23,415
W
Artemis
LofiLove
Artemis
7,998
3,815
0
3,098
9,428
2,893
0
2,793
6,635
0
39,837
W
Sylvanus
4,945
2,028
902
2,706
11,170
7,012
0
3,812
7,358
20,199
6,108
L
6,329
2,306
8
3,646
12,055
7,121
0
5,012
6,218
0
39,047
W
4,166
578
0
2,952
8,298
5,795
104
0
7,956
30,858
0
L
8,483
2,450
0
4,236
8,826
2,370
0
2,899
5,658
0
63,857
W
10,271
1,766
0
1,183
4,573
1,520
397
0
4,535
65,027
0
W
Bakasura
4,519
2,924
0
2,130
5,264
2,116
0
662
4,485
0
27,097
L
Kukulkan
ll MERTZ ll
Kukulkan
1,247
146
0
414
5,786
1,463
0
2,925
2,367
19,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,024
Gold Earned
36,550
330
Minions Killed
391
0
Camps Cleared
0
1,234,934
Distance Traveled
1,298,047
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,061
576
36
3
0
270,344
0
L
Mercury
5,604
400
44
3
0
258,322
2
W
Artemis
6,990
499
84
6
0
235,031
0
W
Sylvanus
6,115
437
45
3
0
238,827
0
L
Fenrir
7,864
562
87
6
0
237,601
1
W
Geb
6,996
500
72
5
0
211,936
0
L
Medusa
7,815
558
124
9
0
253,324
5
W
Nu Wa
8,793
628
119
9
0
277,880
5
W
Bakasura
7,656
547
71
5
0
334,373
2
L
Kukulkan
5,680
406
39
3
0
215,343
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role