Player Matchup

Fenrir
Fenrir
DeLuxeDaKing
Fenrir
Level 129
God Stats
14W - 13L
1,817 SR
Queue Stats
212W - 153L
1,747 Elo+
Solo
Neith
Neith
Jai452
Neith
Level 122
God Stats
0W - 2L
1,764 SR
Queue Stats
3W - 23L
1,500 Elo+
Party 2
Tiamat
Tiamat
NeoSolid91
Tiamat
Level 117
God Stats
1W - 4L
1,500 SR
Queue Stats
89W - 143L
1,500 Elo+
Party 2
Team Averages
Level 123
1,693 SR
1,582 Elo+

VS

Team Averages
Level 37
1,349 SR
1,266 Elo+
Gilgamesh
Gilgamesh
DoodieDyper
Gilgamesh
Level 16
God Stats
3W - 2L
1,069 SR
Queue Stats
4W - 3L
1,047 Elo+
Party 1
Medusa
Medusa
OG sexybagel21
Medusa
Level 28
God Stats
13W - 11L
1,435 SR
Queue Stats
14W - 19L
1,351 Elo+
Party 1
Baron Samedi
Baron Samedi
uh Kurama8130
Baron Samedi
Level 67
God Stats
5W - 4L
1,544 SR
Queue Stats
67W - 73L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
3 / 2 / 1
9,541
636
6,943
12,785
11,707
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
Jai452
Neith
13
0 / 3 / 4
8,942
596
6,206
8,370
2,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
NeoSolid91
Tiamat
13
1 / 6 / 3
8,928
595
7,163
12,263
6,104
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DoodieDyper
Gilgamesh
16
3 / 0 / 6
10,251
683
6,874
8,450
6,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
5 / 0 / 5
10,756
717
8,961
6,819
2,976
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
uh Kurama8130
Baron Samedi
15
3 / 4 / 8
10,060
671
12,959
9,534
5,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
4
Kills
11
11
Deaths
4
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
2
1
1.75
W
Gilgamesh
DoodieDyper
Gilgamesh
3
0
6
6
L
Neith
Jai452
Neith
0
3
4
0.67
L
Tiamat
NeoSolid91
Tiamat
1
6
3
0.42
W
5
0
5
7.5
W
Baron Samedi
uh Kurama8130
Baron Samedi
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,312
Damage
28,794
33,418
Taken
24,803
19,850
Mitigated
14,313
6,194
Healing
6,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
6,943
520
0
2,215
12,785
11,707
0
5,172
7,309
0
23,463
W
Gilgamesh
DoodieDyper
Gilgamesh
6,874
1,697
0
562
8,450
6,280
181
3,014
5,436
0
19,633
L
Neith
Jai452
Neith
6,206
1,790
287
775
8,370
2,039
0
3,096
5,164
0
27,134
L
Tiamat
NeoSolid91
Tiamat
7,163
471
458
2,459
12,263
6,104
0
5,095
6,999
31,044
0
W
8,961
2,682
0
1,747
6,819
2,976
969
1,926
4,893
0
41,331
W
Baron Samedi
uh Kurama8130
Baron Samedi
12,959
1,042
1,028
2,905
9,534
5,057
350
2,471
7,063
46,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,411
Gold Earned
31,067
142
Minions Killed
189
4
Camps Cleared
10
758,590
Distance Traveled
813,932
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,541
636
39
3
2
291,236
3
W
Gilgamesh
10,251
683
35
2
1
269,543
0
L
Neith
8,942
596
56
4
1
224,740
0
L
Tiamat
8,928
595
47
3
1
242,614
2
W
Medusa
10,756
717
71
5
5
313,914
1
W
Baron Samedi
10,060
671
83
6
4
230,475
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role