Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
AcePuchi
Atlas
Level 103
God Stats
41W - 29L
1,574 SR
Queue Stats
865W - 895L
1,454 Elo+
Solo
Set
Set
FromTheKA
Set
Level 125
God Stats
2W - 0L
1,699 SR
Queue Stats
162W - 144L
1,497 Elo+
Solo
Baron Samedi
Baron Samedi
Lord7th__
Baron Samedi
Level 135
God Stats
2W - 2L
1,500 SR
Queue Stats
637W - 658L
1,507 Elo+
Solo
Neith
Neith
dearne1234
Neith
Level 149
God Stats
1W - 0L
1,563 SR
Queue Stats
18W - 24L
1,478 Elo+
Solo
Team Averages
Level 124
1,567 SR
1,487 Elo+

VS

Team Averages
Level 112
1,516 SR
1,483 Elo+
Loki
Loki
Atriox Sol
Loki
Level 133
God Stats
0W - 1L
1,814 SR
Queue Stats
11W - 20L
1,296 Elo+
Solo
Hachiman
Hachiman
Cs Hyper
Hachiman
Level 109
God Stats
1W - 4L
1,285 SR
Queue Stats
39W - 31L
1,639 Elo+
Solo
Tyr
Tyr
Galahad 027683
Tyr
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,534 Elo+
Solo
Tiamat
Tiamat
Maldow-GX
Tiamat
Level 111
God Stats
17W - 27L
1,414 SR
Queue Stats
117W - 122L
1,522 Elo+
Solo
Baron Samedi
Baron Samedi
fexjn
Baron Samedi
Level 144
God Stats
0W - 2L
1,568 SR
Queue Stats
182W - 183L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
19
4 / 2 / 3
11,860
539
14,620
23,114
17,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
AcePuchi
Atlas
17
5 / 1 / 12
10,485
477
9,265
22,270
27,883
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
10 / 1 / 5
12,761
580
13,747
14,095
8,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Lord7th__
Baron Samedi
17
3 / 2 / 11
10,798
491
8,525
11,922
5,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
17
5 / 7 / 6
10,798
491
11,302
14,905
5,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 0
9,929
451
6,329
17,393
5,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
Cs Hyper
Hachiman
17
7 / 5 / 0
11,041
502
19,264
15,910
5,141
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
2 / 4 / 0
10,633
483
13,067
18,684
18,760
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Tiamat
Maldow-GX
Tiamat
17
0 / 7 / 3
10,315
469
10,151
14,520
6,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Baron Samedi
fexjn
Baron Samedi
15
1 / 7 / 4
9,522
433
9,000
14,224
8,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
20
27
Kills
13
13
Deaths
27
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
4
2
3
2.75
W
Atlas
AcePuchi
Atlas
5
1
12
11
L
3
4
0
0.75
L
Hachiman
Cs Hyper
Hachiman
7
5
0
1.4
W
10
1
5
12.5
L
2
4
0
0.5
W
Baron Samedi
Lord7th__
Baron Samedi
3
2
11
4.25
L
Tiamat
Maldow-GX
Tiamat
0
7
3
0.21
W
Neith
5
7
6
1.14
L
Baron Samedi
fexjn
Baron Samedi
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,459
Damage
57,811
86,306
Taken
80,731
65,454
Mitigated
43,390
34,475
Healing
21,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
14,620
5,589
0
11,507
23,114
17,914
1,866
1,823
21,231
0
85,044
W
Atlas
AcePuchi
Atlas
9,265
3,666
589
5,042
22,270
27,883
180
5,718
16,362
38,602
325
L
6,329
1,708
0
4,797
17,393
5,070
154
1,769
15,454
0
58,124
L
Hachiman
Cs Hyper
Hachiman
19,264
9,523
0
5,831
15,910
5,141
0
3,564
12,346
0
76,098
W
13,747
5,725
0
9,044
14,095
8,647
240
1,854
12,135
0
105,577
L
13,067
2,909
0
5,399
18,684
18,760
0
2,400
15,297
0
67,533
W
Baron Samedi
Lord7th__
Baron Samedi
8,525
231
801
4,222
11,922
5,790
186
5,906
5,546
71,582
0
L
Tiamat
Maldow-GX
Tiamat
10,151
742
0
2,920
14,520
6,041
348
4,416
10,055
70,325
0
W
Neith
11,302
3,388
0
3,270
14,905
5,220
1,124
3,008
11,881
0
67,852
L
Baron Samedi
fexjn
Baron Samedi
9,000
687
636
2,354
14,224
8,378
170
5,641
8,583
61,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,702
Gold Earned
51,440
647
Minions Killed
571
0
Camps Cleared
0
2,047,326
Distance Traveled
1,973,551
21
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
11,860
539
177
8
0
406,456
4
W
Atlas
10,485
477
51
2
0
417,910
1
L
Loki
9,929
451
88
4
0
443,615
2
L
Hachiman
11,041
502
115
5
0
372,211
8
W
Set
12,761
580
161
7
0
451,831
2
L
Tyr
10,633
483
130
6
0
434,466
7
W
Baron Samedi
10,798
491
141
6
0
406,586
9
L
Tiamat
10,315
469
147
7
0
360,405
9
W
Neith
10,798
491
117
5
0
364,543
5
L
Baron Samedi
9,522
433
91
4
0
362,854
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role