Player Matchup

Khepri
Khepri
AColant7
Khepri
Level 100
God Stats
9W - 8L
1,339 SR
Queue Stats
68W - 66L
1,464 Elo+
Party 2
Sol
Sol
Domination03
Sol
Level 64
God Stats
76W - 68L
1,493 SR
Queue Stats
478W - 570L
1,463 Elo+
Party 4
Neith
Neith
IsHoBoY12
Neith
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
226W - 206L
1,475 Elo+
Party 2
Bastet
Bastet
RedSky451
Bastet
Level 8
God Stats
128W - 139L
1,695 SR
Queue Stats
218W - 260L
1,430 Elo+
Party 4
Sun Wukong
Sun Wukong
TonerBros
Sun Wukong
Level 66
God Stats
45W - 54L
1,531 SR
Queue Stats
430W - 499L
1,422 Elo+
Party 4
Team Averages
Level 69
1,512 SR
1,451 Elo+

VS

Team Averages
Level 44
1,447 SR
1,473 Elo+
Vamana
Vamana
Orange Snowman
Vamana
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,679 Elo+
Party 1
Olorun
Olorun
Seany Boy Walsh
Olorun
Level 3
God Stats
2W - 4L
1,724 SR
Queue Stats
3W - 6L
1,345 Elo+
Party 1
Ares
Ares
Sucio-0275
Ares
Level 6
God Stats
0W - 2L
1,212 SR
Queue Stats
1W - 2L
1,343 Elo+
Party 3
Heimdallr
Heimdallr
WontonWeasel
Heimdallr
Level 124
God Stats
4W - 5L
1,500 SR
Queue Stats
417W - 456L
1,542 Elo+
Solo
Cthulhu
Cthulhu
shoundrawing
Cthulhu
Level 32
God Stats
0W - 2L
1,298 SR
Queue Stats
73W - 92L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AColant7
Khepri
18
1 / 0 / 21
12,240
1,224
8,211
4,929
8,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

18
14 / 0 / 7
13,429
1,343
28,079
6,953
3,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
IsHoBoY12
Neith
19
8 / 0 / 18
12,445
1,245
25,119
7,306
3,336
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
RedSky451
Bastet
18
5 / 0 / 17
12,259
1,226
18,854
9,876
3,919
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
TonerBros
Sun Wukong
18
5 / 4 / 13
11,685
1,169
12,693
13,825
9,503
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

276

VS

Team 2 Tickets

123

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 2
10,309
1,031
9,227
21,437
23,973
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
0 / 9 / 3
10,227
1,023
5,614
18,660
7,007
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
0 / 4 / 2
10,151
1,015
872
16,132
11,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Heimdallr
WontonWeasel
Heimdallr
15
3 / 6 / 0
10,794
1,079
14,646
20,661
7,869
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
shoundrawing
Cthulhu
16
0 / 7 / 3
10,180
1,018
5,288
22,140
14,576
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
14
33
Kills
4
4
Deaths
33
76
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Khepri
AColant7
Khepri
1
0
21
11.5
W
14
0
7
17.5
W
Neith
IsHoBoY12
Neith
8
0
18
17
L
1
7
2
0.29
W
Bastet
RedSky451
Bastet
5
0
17
13.5
L
0
9
3
0.17
L
0
4
2
0.25
W
Sun Wukong
TonerBros
Sun Wukong
5
4
13
2.88
L
Heimdallr
WontonWeasel
Heimdallr
3
6
0
0.5
L
Cthulhu
shoundrawing
Cthulhu
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,956
Damage
35,647
42,889
Taken
99,030
28,939
Mitigated
65,371
10,482
Healing
11,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
AColant7
Khepri
8,211
299
0
657
4,929
8,992
0
1,638
3,291
12,979
0
W
28,079
13,481
0
2,963
6,953
3,189
0
3,120
3,833
50,951
3,640
W
Neith
IsHoBoY12
Neith
25,119
12,272
0
3,919
7,306
3,336
0
1,556
5,750
0
39,493
L
9,227
5,406
0
3,108
21,437
23,973
0
7,107
14,330
0
23,177
W
Bastet
RedSky451
Bastet
18,854
4,806
59
2,450
9,876
3,919
0
1,973
7,903
0
35,272
L
5,614
3,160
806
2,490
18,660
7,007
0
4,266
14,394
28,860
0
L
872
112
27
796
16,132
11,946
0
7,083
9,049
2,506
0
W
Sun Wukong
TonerBros
Sun Wukong
12,693
2,733
0
434
13,825
9,503
0
3,487
9,755
0
26,947
L
Heimdallr
WontonWeasel
Heimdallr
14,646
5,331
0
2,535
20,661
7,869
0
6,681
13,980
0
41,503
L
Cthulhu
shoundrawing
Cthulhu
5,288
410
593
1,410
22,140
14,576
0
9,020
13,120
22,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,058
Gold Earned
51,661
187
Minions Killed
197
5
Camps Cleared
3
1,114,401
Distance Traveled
779,755
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
12,240
1,224
8
1
0
200,339
0
W
Sol
13,429
1,343
73
7
0
189,997
0
W
Neith
12,445
1,245
30
3
3
177,230
1
L
Vamana
10,309
1,031
36
4
1
166,293
1
W
Bastet
12,259
1,226
41
4
1
249,005
0
L
Olorun
10,227
1,023
49
5
0
163,330
1
L
Ares
10,151
1,015
5
1
0
119,349
2
W
Sun Wukong
11,685
1,169
35
4
1
297,830
0
L
Heimdallr
10,794
1,079
64
6
1
167,957
0
L
Cthulhu
10,180
1,018
43
4
1
162,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role