Player Matchup

Horus
Horus
BungleThisJuff
Horus
Level 149
God Stats
58W - 37L
1,659 SR
Queue Stats
119W - 119L
1,472 Elo+
Party 2
Sol
Sol
NapalmJesus
Sol
Level 87
God Stats
5W - 4L
1,648 SR
Queue Stats
108W - 94L
1,496 Elo+
Party 2
Achilles
Achilles
Samsorio
Achilles
Level 27
God Stats
43W - 41L
1,525 SR
Queue Stats
92W - 100L
1,442 Elo+
Party 2
Team Averages
Level 88
1,610 SR
1,470 Elo+

VS

Team Averages
Level 100
1,572 SR
1,324 Elo+
Cerberus
Cerberus
 
Cerberus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
B_Chris97
Mulan
Level 86
God Stats
1W - 1L
1,715 SR
Queue Stats
6W - 13L
1,234 Elo+
Party 1
Hera
Hera
Flitterr
Hera
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 7
9,179
765
14,660
15,679
9,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
6 / 1 / 7
9,444
787
15,715
11,113
3,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Samsorio
Achilles
13
4 / 0 / 10
8,961
747
10,696
11,687
8,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
1 / 4 / 1
7,946
662
6,215
21,213
16,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mulan
B_Chris97
Mulan
11
1 / 6 / 1
7,588
632
6,570
16,589
6,952
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hera
11
0 / 6 / 2
7,052
588
9,166
9,382
2,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
16
Kills
2
2
Deaths
16
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
4
1
0.38
L
Mulan
B_Chris97
Mulan
1
6
1
0.25
W
6
1
7
9.5
L
Hera
0
6
2
0.17
W
6
1
7
9.5
W
Achilles
Samsorio
Achilles
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,071
Damage
21,951
38,479
Taken
47,184
22,572
Mitigated
25,268
16,815
Healing
6,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,215
367
172
5,546
21,213
16,217
0
7,516
12,932
18,819
0
L
Mulan
B_Chris97
Mulan
6,570
1,042
0
235
16,589
6,952
120
4,563
11,529
0
15,841
W
14,660
5,949
2,042
5,049
15,679
9,779
88
7,205
7,954
0
27,943
L
Hera
9,166
2,366
127
798
9,382
2,099
0
1,564
7,462
26,688
0
W
15,715
8,069
0
5,939
11,113
3,985
2,217
4,069
6,958
49,909
6,855
W
Achilles
Samsorio
Achilles
10,696
3,241
0
3,785
11,687
8,808
190
4,498
6,820
0
23,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,584
Gold Earned
22,586
118
Minions Killed
83
6
Camps Cleared
2
653,310
Distance Traveled
570,389
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,946
662
27
2
1
198,761
2
L
Mulan
7,588
632
23
2
0
191,213
3
W
Horus
9,179
765
27
2
2
237,918
3
L
Hera
7,052
588
33
3
1
180,415
3
W
Sol
9,444
787
68
6
2
201,314
1
W
Achilles
8,961
747
23
2
2
214,078
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role