Player Matchup

Ares
Ares
 
Ares
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Ders_94
Sol
Level 104
God Stats
1W - 2L
1,656 SR
Queue Stats
343W - 358L
1,505 Elo+
Solo
Bakasura
Bakasura
E Skullsplitter
Bakasura
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,742 Elo+
Solo
Tyr
Tyr
JELLO FOOL
Tyr
Level 143
God Stats
4W - 5L
1,360 SR
Queue Stats
148W - 153L
1,603 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
YorichiTsugikuni
Morgan Le Fay
Level 160
God Stats
58W - 64L
1,475 SR
Queue Stats
375W - 415L
1,520 Elo+
Solo
Team Averages
Level 125
1,498 SR
1,574 Elo+

VS

Team Averages
Level 95
1,553 SR
1,672 Elo+
Chaac
Chaac
BaN_ThE_UnDeAd66
Chaac
Level 101
God Stats
1W - 0L
1,285 SR
Queue Stats
12W - 15L
1,665 Elo+
Party 1
Eset
Eset
BustyBionicles
Eset
Level 60
God Stats
1W - 0L
1,598 SR
Queue Stats
12W - 3L
1,868 Elo+
Party 1
Medusa
Medusa
Hy3_Quality
Medusa
Level 144
God Stats
29W - 11L
1,841 SR
Queue Stats
174W - 79L
1,759 Elo+
Party 1
Thoth
Thoth
IITorvaII
Thoth
Level 124
God Stats
35W - 19L
1,819 SR
Queue Stats
177W - 105L
1,705 Elo+
Party 1
Nox
Nox
SoundEndymion28
Nox
Level 47
God Stats
5W - 4L
1,223 SR
Queue Stats
200W - 222L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
1 / 7 / 5
7,003
700
4,412
13,455
11,598
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
15
4 / 3 / 1
7,940
794
5,051
8,396
1,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
13
0 / 10 / 3
6,846
685
1,738
12,575
3,240
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 7 / 3
7,176
718
2,853
12,217
6,324
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
YorichiTsugikuni
Morgan Le Fay
15
3 / 2 / 1
8,459
846
5,257
6,413
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 7
8,019
802
4,983
10,444
11,077
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 2 / 12
8,878
888
12,772
7,680
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
16
7 / 0 / 8
9,119
912
6,863
4,695
1,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
IITorvaII
Thoth
17
14 / 1 / 7
10,183
1,018
17,118
5,049
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 2 / 12
8,200
820
3,971
4,973
1,793
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
75
8
Kills
29
29
Deaths
8
13
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
7
5
0.5
W
2
3
7
1.83
W
5
2
12
5.5
L
Sol
4
3
1
1.5
L
Bakasura
0
10
3
0.15
W
Medusa
7
0
8
11
W
Thoth
IITorvaII
Thoth
14
1
7
17.5
L
0
7
3
0.21
W
1
2
12
3.5
L
Morgan Le Fay
YorichiTsugikuni
Morgan Le Fay
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,311
Damage
45,707
53,056
Taken
32,841
24,563
Mitigated
19,362
5,490
Healing
7,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,412
257
0
420
13,455
11,598
0
8,274
5,181
9,848
0
W
4,983
881
0
1,993
10,444
11,077
39
4,280
5,986
0
23,386
W
12,772
702
411
2,931
7,680
2,796
211
2,708
4,868
28,540
0
L
Sol
5,051
1,398
0
2,240
8,396
1,914
0
5,486
2,910
28,383
0
L
Bakasura
1,738
1,263
0
1,266
12,575
3,240
0
6,134
6,441
0
10,039
W
Medusa
6,863
3,492
0
1,944
4,695
1,862
1,564
1,221
3,286
0
36,751
W
Thoth
IITorvaII
Thoth
17,118
653
0
402
5,049
1,834
56
2,885
2,052
37,310
0
L
2,853
615
0
1,182
12,217
6,324
0
8,277
3,940
0
15,211
W
3,971
315
22
255
4,973
1,793
1,492
3,050
1,628
16,956
0
L
Morgan Le Fay
YorichiTsugikuni
Morgan Le Fay
5,257
914
0
382
6,413
1,487
0
5,690
723
22,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,424
Gold Earned
44,399
162
Minions Killed
234
0
Camps Cleared
0
955,784
Distance Traveled
1,109,455
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,003
700
7
1
0
194,034
1
W
Chaac
8,019
802
42
4
0
251,179
4
W
Eset
8,878
888
41
4
0
235,472
3
L
Sol
7,940
794
40
4
0
190,665
0
L
Bakasura
6,846
685
33
3
0
176,090
0
W
Medusa
9,119
912
59
6
0
217,152
3
W
Thoth
10,183
1,018
55
6
0
214,250
0
L
Tyr
7,176
718
33
3
0
192,318
4
W
Nox
8,200
820
37
4
0
191,402
0
L
Morgan Le Fay
8,459
846
49
5
0
202,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role