Player Matchup

Sol
Sol
ErrantCoder1203
Sol
Level 128
God Stats
9W - 11L
1,483 SR
Queue Stats
10W - 15L
1,499 Elo+
Solo
Neith
Neith
Sawkuma
Neith
Level 129
God Stats
21W - 20L
1,459 SR
Queue Stats
392W - 383L
1,500 Elo+
Solo
Atlas
Atlas
Tsumiakuma99
Atlas
Level 108
God Stats
0W - 1L
1,311 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Watchdiss-
Cliodhna
Level 122
God Stats
9W - 8L
1,269 SR
Queue Stats
208W - 226L
1,560 Elo+
Solo
Odin
Odin
lavish-killer914
Odin
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 70L
1,638 Elo+
Solo
Team Averages
Level 127
1,404 SR
1,539 Elo+

VS

Team Averages
Level 131
1,601 SR
1,562 Elo+
Bastet
Bastet
All Might5331
Bastet
Level 149
God Stats
14W - 7L
1,661 SR
Queue Stats
227W - 189L
1,534 Elo+
Party 1
Baron Samedi
Baron Samedi
DeadEyeVic
Baron Samedi
Level 118
God Stats
1W - 0L
1,296 SR
Queue Stats
11W - 10L
1,464 Elo+
Party 2
Ganesha
Ganesha
MakeItNastyy
Ganesha
Level 145
God Stats
6W - 1L
1,718 SR
Queue Stats
118W - 96L
1,619 Elo+
Party 1
Xbalanque
Xbalanque
Optimalmoisture
Xbalanque
Level 123
God Stats
3W - 0L
1,939 SR
Queue Stats
18W - 14L
1,620 Elo+
Party 2
Hercules
Hercules
SirHolyPlate
Hercules
Level 119
God Stats
6W - 5L
1,389 SR
Queue Stats
419W - 357L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 8 / 1
12,107
712
16,176
20,956
6,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Sawkuma
Neith
20
4 / 4 / 7
12,424
731
15,614
18,043
6,142
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
1 / 7 / 5
11,172
657
9,243
25,768
18,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cliodhna
Watchdiss-
Cliodhna
19
2 / 10 / 2
12,017
707
15,334
20,686
7,824
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
5 / 4 / 7
12,321
725
12,389
21,920
19,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 2 / 13
14,559
856
37,775
18,051
8,283
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
DeadEyeVic
Baron Samedi
19
3 / 3 / 13
12,620
742
11,692
12,669
7,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ganesha
MakeItNastyy
Ganesha
19
0 / 3 / 23
13,654
803
11,011
20,871
30,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
Optimalmoisture
Xbalanque
20
8 / 1 / 7
15,174
893
15,390
20,254
10,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
SirHolyPlate
Hercules
20
9 / 5 / 11
13,611
801
14,441
24,737
27,543
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
100
14
Kills
33
33
Deaths
14
22
Assists
67
Player
Kills
Deaths
Assists
KDA
W
13
2
13
9.75
W
Baron Samedi
DeadEyeVic
Baron Samedi
3
3
13
3.17
L
2
8
1
0.31
W
Ganesha
MakeItNastyy
Ganesha
0
3
23
3.83
W
Xbalanque
Optimalmoisture
Xbalanque
8
1
7
11.5
L
Neith
Sawkuma
Neith
4
4
7
1.88
W
Hercules
SirHolyPlate
Hercules
9
5
11
2.9
L
1
7
5
0.5
L
Cliodhna
Watchdiss-
Cliodhna
2
10
2
0.3
L
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,756
Damage
90,309
107,373
Taken
96,582
58,298
Mitigated
83,880
13,783
Healing
34,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
37,775
7,271
0
7,498
18,051
8,283
1,590
4,182
13,595
0
64,673
W
Baron Samedi
DeadEyeVic
Baron Samedi
11,692
651
2,079
4,475
12,669
7,447
674
3,611
9,012
37,942
0
L
16,176
4,852
0
6,438
20,956
6,185
1,652
3,476
17,363
60,166
0
W
Ganesha
MakeItNastyy
Ganesha
11,011
1,134
0
5,827
20,871
30,220
1,060
4,676
15,890
35,581
0
W
Xbalanque
Optimalmoisture
Xbalanque
15,390
6,746
0
6,744
20,254
10,387
7,944
5,169
14,959
0
107,717
L
Neith
Sawkuma
Neith
15,614
7,094
0
3,010
18,043
6,142
551
4,362
13,521
0
63,481
W
Hercules
SirHolyPlate
Hercules
14,441
1,974
0
8,282
24,737
27,543
1,078
7,781
16,700
8,552
29,254
L
9,243
2,185
112
1,172
25,768
18,445
68
7,502
17,926
26,450
0
L
Cliodhna
Watchdiss-
Cliodhna
15,334
2,202
0
1,154
20,686
7,824
957
4,425
16,197
0
56,094
L
12,389
2,732
0
1,897
21,920
19,702
0
5,013
16,396
0
32,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,041
Gold Earned
69,618
349
Minions Killed
334
0
Camps Cleared
0
1,516,087
Distance Traveled
1,877,453
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
14,559
856
54
3
0
434,157
4
W
Baron Samedi
12,620
742
53
3
0
340,909
2
L
Sol
12,107
712
90
5
0
282,934
3
W
Ganesha
13,654
803
9
1
0
373,399
0
W
Xbalanque
15,174
893
152
9
0
354,823
1
L
Neith
12,424
731
96
6
0
310,071
3
W
Hercules
13,611
801
66
4
0
374,165
2
L
Atlas
11,172
657
36
2
0
281,384
1
L
Cliodhna
12,017
707
79
5
0
311,198
0
L
Odin
12,321
725
48
3
0
330,500
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role