Player Matchup

Set
Set
Arch9n
Set
Level 51
God Stats
1W - 2L
1,777 SR
Queue Stats
30W - 26L
1,612 Elo+
Solo
Bacchus
Bacchus
AslipperyLizard
Bacchus
Level 96
God Stats
18W - 35L
1,430 SR
Queue Stats
363W - 337L
1,515 Elo+
Solo
Sol
Sol
FunnyCramps
Sol
Level 128
God Stats
1W - 7L
1,303 SR
Queue Stats
259W - 248L
1,757 Elo+
Party 3
Eset
Eset
LoCroww
Eset
Level 128
God Stats
1W - 3L
1,819 SR
Queue Stats
147W - 145L
1,593 Elo+
Solo
Arachne
Arachne
PinkPanther710
Arachne
Level 127
God Stats
2W - 2L
1,239 SR
Queue Stats
70W - 94L
1,652 Elo+
Party 3
Team Averages
Level 106
1,514 SR
1,626 Elo+

VS

Team Averages
Level 147
1,569 SR
1,582 Elo+
Hou Yi
Hou Yi
Astro970
Hou Yi
Level 142
God Stats
2W - 1L
1,507 SR
Queue Stats
185W - 150L
1,630 Elo+
Party 1
Sylvanus
Sylvanus
Dankato
Sylvanus
Level 157
God Stats
3W - 2L
1,253 SR
Queue Stats
53W - 58L
1,512 Elo+
Party 2
Pele
Pele
KidbuuKawaii
Pele
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 81L
1,491 Elo+
Party 2
Freya
Freya
TRUEthatguy
Freya
Level 148
God Stats
2W - 0L
2,029 SR
Queue Stats
179W - 159L
1,655 Elo+
Party 1
Ymir
Ymir
Zombek98
Ymir
Level 127
God Stats
8W - 7L
1,554 SR
Queue Stats
83W - 71L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Arch9n
Set
13
0 / 1 / 0
7,147
511
4,041
8,910
4,669
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 6 / 1
6,075
434
3,474
13,732
8,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 5 / 1
7,244
517
6,948
8,756
2,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Eset
LoCroww
Eset
11
1 / 2 / 1
6,869
491
4,868
5,765
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 5 / 2
6,859
490
2,078
10,690
4,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Astro970
Hou Yi
12
5 / 1 / 4
7,822
559
13,032
7,963
2,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
Dankato
Sylvanus
12
3 / 0 / 4
7,722
552
5,183
7,816
7,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
5 / 1 / 4
8,187
585
5,166
7,644
2,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

14
3 / 0 / 6
8,415
601
5,950
8,959
3,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
13
2 / 1 / 8
8,028
573
3,177
9,264
5,578
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
3
Kills
18
19
Deaths
3
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Set
Arch9n
Set
0
1
0
0
L
1
6
1
0.25
W
Hou Yi
Astro970
Hou Yi
5
1
4
7
W
Sylvanus
Dankato
Sylvanus
3
0
4
5
L
1
5
1
0.3
W
5
1
4
7
L
Eset
LoCroww
Eset
1
2
1
0.75
L
0
5
2
0.2
W
3
0
6
6
W
Ymir
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,409
Damage
32,508
47,853
Taken
41,646
21,449
Mitigated
21,617
12,222
Healing
23,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
Arch9n
Set
4,041
1,957
0
1,829
8,910
4,669
398
3,400
5,510
0
44,452
L
3,474
220
161
2,064
13,732
8,987
0
5,163
8,569
15,446
0
W
Hou Yi
Astro970
Hou Yi
13,032
6,137
0
2,490
7,963
2,532
423
3,462
4,501
0
54,952
W
Sylvanus
Dankato
Sylvanus
5,183
1,637
1,571
5,055
7,816
7,585
386
1,363
5,657
27,587
7,752
L
6,948
1,901
0
1,967
8,756
2,017
0
4,024
4,732
42,439
1,291
W
5,166
649
0
3,140
7,644
2,668
0
2,519
5,125
0
41,967
L
Eset
LoCroww
Eset
4,868
360
271
1,950
5,765
1,617
0
780
4,985
45,714
0
L
2,078
1,473
0
3,980
10,690
4,159
0
216
10,474
0
53,697
W
5,950
1,748
0
4,924
8,959
3,254
180
3,168
5,791
56,930
0
W
Ymir
3,177
635
2,656
3,216
9,264
5,578
177
4,589
4,675
22,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,194
Gold Earned
40,174
399
Minions Killed
395
0
Camps Cleared
0
1,326,139
Distance Traveled
1,447,968
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,147
511
102
7
0
270,092
4
L
Bacchus
6,075
434
19
1
0
257,766
4
W
Hou Yi
7,822
559
90
6
0
283,083
3
W
Sylvanus
7,722
552
62
4
0
247,635
2
L
Sol
7,244
517
84
6
0
252,246
4
W
Pele
8,187
585
97
7
0
332,779
2
L
Eset
6,869
491
105
8
0
261,732
4
L
Arachne
6,859
490
89
6
0
284,303
6
W
Freya
8,415
601
114
8
0
282,314
7
W
Ymir
8,028
573
32
2
0
302,157
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role