Player Matchup

Susano
Susano
Im Dilan
Susano
Level 158
God Stats
4W - 3L
1,500 SR
Queue Stats
239W - 260L
1,603 Elo+
Party 2
Anubis
Anubis
JohnnyDeception
Anubis
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,750 Elo+
Party 2
Cabrakan
Cabrakan
Team510 SSB
Cabrakan
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 18L
1,589 Elo+
Party 2
Gilgamesh
Gilgamesh
VGN Cindy
Gilgamesh
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
191W - 207L
1,583 Elo+
Party 2
Sylvanus
Sylvanus
Warmech1914
Sylvanus
Level 105
God Stats
1W - 4L
1,149 SR
Queue Stats
259W - 249L
1,631 Elo+
Party 2
Team Averages
Level 117
1,430 SR
1,631 Elo+

VS

Team Averages
Level 94
1,566 SR
1,499 Elo+
Merlin
Merlin
 
Merlin
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
DHG nieshie
Heimdallr
Level 146
God Stats
8W - 7L
1,162 SR
Queue Stats
339W - 283L
1,462 Elo+
Party 1
Tyr
Tyr
GEAR CHIEF18
Tyr
Level 149
God Stats
7W - 4L
1,910 SR
Queue Stats
255W - 224L
1,494 Elo+
Party 1
Atlas
Atlas
Mefunei
Atlas
Level 14
God Stats
2W - 1L
1,823 SR
Queue Stats
51W - 36L
1,428 Elo+
Party 1
Fenrir
Fenrir
Sighkix
Fenrir
Level 46
God Stats
27W - 44L
1,433 SR
Queue Stats
159W - 169L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Im Dilan
Susano
16
1 / 2 / 2
9,068
567
7,035
10,760
4,710
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
4 / 5 / 4
8,059
504
9,947
12,051
7,421
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cabrakan
Team510 SSB
Cabrakan
17
8 / 0 / 3
9,699
606
13,237
11,357
8,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
VGN Cindy
Gilgamesh
14
2 / 1 / 6
8,997
562
6,582
15,193
15,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sylvanus
Warmech1914
Sylvanus
15
1 / 2 / 1
8,228
514
6,170
11,148
6,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 5 / 0
7,623
476
5,254
8,659
2,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
DHG nieshie
Heimdallr
15
3 / 4 / 1
8,811
551
7,796
12,115
3,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 3 / 1
9,424
589
8,307
15,601
13,137
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Atlas
Mefunei
Atlas
12
2 / 2 / 3
7,725
483
8,017
12,862
8,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Sighkix
Fenrir
15
2 / 2 / 3
8,340
521
7,791
13,489
4,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
16
Kills
10
10
Deaths
16
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
5
0
0.2
L
Heimdallr
DHG nieshie
Heimdallr
3
4
1
0.88
L
2
3
1
0.83
W
Susano
Im Dilan
Susano
1
2
2
1
W
4
5
4
1.2
L
Atlas
Mefunei
Atlas
2
2
3
1.75
L
Fenrir
Sighkix
Fenrir
2
2
3
1.75
W
Cabrakan
Team510 SSB
Cabrakan
8
0
3
9.5
W
Gilgamesh
VGN Cindy
Gilgamesh
2
1
6
5
W
Sylvanus
Warmech1914
Sylvanus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,971
Damage
37,165
60,509
Taken
62,726
42,092
Mitigated
31,614
23,907
Healing
18,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,254
147
0
1,094
8,659
2,360
0
5,269
3,390
45,202
0
L
Heimdallr
DHG nieshie
Heimdallr
7,796
3,456
0
3,107
12,115
3,180
0
6,593
5,522
0
63,843
L
8,307
260
0
7,658
15,601
13,137
0
3,199
12,402
0
64,842
W
Susano
Im Dilan
Susano
7,035
784
0
4,442
10,760
4,710
0
0
10,760
0
64,366
W
9,947
523
0
3,967
12,051
7,421
476
5,268
6,413
43,604
0
L
Atlas
Mefunei
Atlas
8,017
2,895
30
1,800
12,862
8,341
0
8,041
4,821
21,368
1,951
L
Fenrir
Sighkix
Fenrir
7,791
901
0
4,678
13,489
4,596
0
5,614
7,665
0
59,107
W
Cabrakan
Team510 SSB
Cabrakan
13,237
2,043
0
6,144
11,357
8,056
0
1,965
9,339
62,996
0
W
Gilgamesh
VGN Cindy
Gilgamesh
6,582
2,101
306
3,910
15,193
15,168
275
3,985
11,058
0
31,603
W
Sylvanus
Warmech1914
Sylvanus
6,170
1,732
529
4,609
11,148
6,737
0
429
10,716
45,692
15,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,051
Gold Earned
41,923
464
Minions Killed
486
0
Camps Cleared
0
1,648,120
Distance Traveled
1,545,156
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,623
476
95
6
0
269,232
3
L
Heimdallr
8,811
551
125
8
0
296,969
0
L
Tyr
9,424
589
134
8
0
315,461
2
W
Susano
9,068
567
135
8
0
349,708
5
W
Anubis
8,059
504
73
5
0
283,410
2
L
Atlas
7,725
483
34
2
0
324,033
4
L
Fenrir
8,340
521
98
6
0
339,461
6
W
Cabrakan
9,699
606
101
6
0
327,507
2
W
Gilgamesh
8,997
562
47
3
0
340,136
4
W
Sylvanus
8,228
514
108
7
0
347,359
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role