Player Matchup

Nemesis
Nemesis
Konink-Kans
Nemesis
Level 146
God Stats
5W - 2L
1,375 SR
Queue Stats
308W - 303L
1,509 Elo+
Party 3
Bacchus
Bacchus
Rannek18
Bacchus
Level 40
God Stats
11W - 12L
1,507 SR
Queue Stats
237W - 232L
1,458 Elo+
Party 2
Hel
Hel
SirLotusFlower
Hel
Level 101
God Stats
7W - 6L
1,500 SR
Queue Stats
278W - 258L
1,474 Elo+
Party 2
Charybdis
Charybdis
YoBayBayYBayBay
Charybdis
Level 29
God Stats
9W - 11L
1,436 SR
Queue Stats
203W - 183L
1,463 Elo+
Party 2
Sun Wukong
Sun Wukong
meleesoldier123
Sun Wukong
Level 26
God Stats
96W - 92L
1,536 SR
Queue Stats
184W - 187L
1,509 Elo+
Party 3
Team Averages
Level 68
1,471 SR
1,483 Elo+

VS

Team Averages
Level 70
1,404 SR
1,441 Elo+
Atlas
Atlas
FrodoHux
Atlas
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Geb
Geb
Jabuzok12
Geb
Level 37
God Stats
14W - 14L
1,478 SR
Queue Stats
20W - 31L
1,380 Elo+
Party 1
Cliodhna
Cliodhna
Kindness00
Cliodhna
Level 38
God Stats
36W - 47L
1,288 SR
Queue Stats
119W - 143L
1,283 Elo+
Solo
Achilles
Achilles
Ko_Taurii
Achilles
Level 120
God Stats
4W - 10L
1,268 SR
Queue Stats
298W - 307L
1,522 Elo+
Party 1
Awilix
Awilix
YurialKei
Awilix
Level 109
God Stats
70W - 80L
1,484 SR
Queue Stats
302W - 312L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Konink-Kans
Nemesis
16
5 / 1 / 3
10,841
1,205
8,145
7,289
2,910
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Rannek18
Bacchus
16
1 / 1 / 9
10,863
1,207
8,998
10,556
12,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
1 / 0 / 7
10,214
1,135
7,103
7,226
2,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
YoBayBayYBayBay
Charybdis
16
2 / 3 / 9
10,251
1,139
8,541
9,080
3,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
meleesoldier123
Sun Wukong
16
2 / 0 / 6
9,929
1,103
3,951
4,518
3,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

320

VS

Team 2 Tickets

253

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
FrodoHux
Atlas
14
0 / 2 / 1
9,038
1,004
1,162
2,989
1,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
0 / 0 / 4
9,817
1,091
8,926
4,579
3,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cliodhna
Kindness00
Cliodhna
15
0 / 7 / 4
9,896
1,100
10,162
13,589
4,875
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
Ko_Taurii
Achilles
15
1 / 2 / 4
10,030
1,114
10,185
11,212
11,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Awilix
YurialKei
Awilix
15
4 / 0 / 0
10,700
1,189
5,155
7,799
2,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
11
Kills
5
5
Deaths
11
34
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Atlas
FrodoHux
Atlas
0
2
1
0.25
L
0
0
4
2
L
Cliodhna
Kindness00
Cliodhna
0
7
4
0.29
L
Achilles
Ko_Taurii
Achilles
1
2
4
1.5
W
Nemesis
Konink-Kans
Nemesis
5
1
3
6.5
W
Bacchus
Rannek18
Bacchus
1
1
9
5.5
W
1
0
7
4.5
W
Charybdis
YoBayBayYBayBay
Charybdis
2
3
9
2.17
L
Awilix
YurialKei
Awilix
4
0
0
4
W
Sun Wukong
meleesoldier123
Sun Wukong
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,738
Damage
35,590
38,669
Taken
40,168
24,144
Mitigated
23,875
13,945
Healing
2,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
FrodoHux
Atlas
1,162
229
0
233
2,989
1,419
0
955
1,922
4,179
0
L
8,926
29
0
430
4,579
3,613
0
1,616
2,963
25,430
0
L
Cliodhna
Kindness00
Cliodhna
10,162
1,439
0
0
13,589
4,875
0
4,295
9,113
0
30,962
L
Achilles
Ko_Taurii
Achilles
10,185
2,634
0
1,425
11,212
11,194
0
5,117
5,974
0
17,128
W
Nemesis
Konink-Kans
Nemesis
8,145
4,108
0
2,114
7,289
2,910
0
1,320
5,854
0
27,543
W
Bacchus
Rannek18
Bacchus
8,998
599
0
1,049
10,556
12,500
0
2,947
7,145
20,804
0
W
7,103
365
3,971
4,756
7,226
2,358
0
1,640
5,437
26,783
0
W
Charybdis
YoBayBayYBayBay
Charybdis
8,541
4,656
0
1,244
9,080
3,140
0
2,527
6,331
0
18,571
L
Awilix
YurialKei
Awilix
5,155
1,415
0
475
7,799
2,774
0
4,118
3,607
0
15,642
W
Sun Wukong
meleesoldier123
Sun Wukong
3,951
283
0
811
4,518
3,236
0
1,029
3,267
0
7,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,098
Gold Earned
49,481
154
Minions Killed
138
8
Camps Cleared
7
970,771
Distance Traveled
782,448
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,038
1,004
3
0
0
36,981
0
L
Geb
9,817
1,091
33
4
0
197,975
0
L
Cliodhna
9,896
1,100
58
6
1
161,485
0
L
Achilles
10,030
1,114
21
2
0
170,636
0
W
Nemesis
10,841
1,205
44
5
2
208,195
1
W
Bacchus
10,863
1,207
21
2
1
200,485
0
W
Hel
10,214
1,135
50
6
4
204,922
1
W
Charybdis
10,251
1,139
30
3
1
164,500
3
L
Awilix
10,700
1,189
23
3
6
215,371
1
W
Sun Wukong
9,929
1,103
9
1
0
192,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role