Player Matchup

Horus
Horus
Tennessee
Horus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,287 Elo+
Party 4
Scylla
Scylla
battousai 6988
Scylla
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 62L
1,410 Elo+
Party 4
Sol
Sol
truz4
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 61L
1,788 Elo+
Party 3
Ullr
Ullr
xEmpyreal
Ullr
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 66L
1,503 Elo+
Party 3
Fenrir
Fenrir
youngunzz88
Fenrir
Level 89
God Stats
2W - 1L
1,705 SR
Queue Stats
44W - 68L
1,371 Elo+
Party 4
Team Averages
Level 67
1,541 SR
1,472 Elo+

VS

Team Averages
Level 66
1,498 SR
1,554 Elo+
Chiron
Chiron
DarthSnuffy
Chiron
Level 69
God Stats
7W - 9L
1,490 SR
Queue Stats
247W - 216L
1,598 Elo+
Party 2
Chang'e
Chang'e
ObeyKacchan
Chang'e
Level 142
God Stats
3W - 0L
1,500 SR
Queue Stats
151W - 145L
1,519 Elo+
Party 1
Ullr
Ullr
PastelBread
Ullr
Level 77
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 12L
1,769 Elo+
Solo
Thoth
Thoth
SushiShogun0
Thoth
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 9L
1,584 Elo+
Party 1
Hercules
Hercules
mrbabybob
Hercules
Level 22
God Stats
3W - 2L
1,500 SR
Queue Stats
78W - 57L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Tennessee
Horus
16
1 / 4 / 11
9,379
625
3,762
13,028
14,813
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 8 / 3
10,821
721
12,257
15,584
5,254
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sol
truz4
Sol
16
1 / 5 / 10
9,383
626
17,479
14,457
4,490
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
19
4 / 5 / 7
11,033
736
14,246
15,768
6,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
18
5 / 3 / 8
10,030
669
11,455
26,170
17,256
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
20
13 / 2 / 8
12,784
852
23,981
11,187
4,836
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Chang'e
ObeyKacchan
Chang'e
18
5 / 3 / 9
11,236
749
18,442
15,785
5,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 4 / 12
10,796
720
13,916
14,479
5,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
5 / 3 / 9
10,749
717
15,692
8,584
7,725
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
mrbabybob
Hercules
18
0 / 3 / 16
10,445
696
5,915
25,583
30,989
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
79
15
Kills
25
25
Deaths
15
39
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Chiron
13
2
8
8.5
W
Chang'e
ObeyKacchan
Chang'e
5
3
9
3.17
W
2
4
12
2
W
5
3
9
3.17
L
Horus
Tennessee
Horus
1
4
11
1.63
L
4
8
3
0.69
W
Hercules
mrbabybob
Hercules
0
3
16
2.67
L
Sol
truz4
Sol
1
5
10
1.2
L
Ullr
4
5
7
1.5
L
Fenrir
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,199
Damage
77,946
85,007
Taken
75,618
48,233
Mitigated
54,860
32,977
Healing
43,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
23,981
10,449
5,962
4,521
11,187
4,836
2,363
4,985
6,202
0
54,750
W
Chang'e
ObeyKacchan
Chang'e
18,442
2,318
7,589
7,081
15,785
5,662
464
7,286
8,499
37,969
0
W
13,916
7,430
688
3,995
14,479
5,648
628
7,803
6,676
0
26,065
W
15,692
278
1,361
665
8,584
7,725
718
2,839
5,745
26,857
0
L
Horus
Tennessee
Horus
3,762
1,909
2,361
2,298
13,028
14,813
0
5,690
7,138
0
7,718
L
12,257
400
1,414
2,133
15,584
5,254
0
5,367
10,105
28,307
0
W
Hercules
mrbabybob
Hercules
5,915
2,177
955
10,697
25,583
30,989
191
6,823
18,760
0
10,596
L
Sol
truz4
Sol
17,479
2,328
2,315
4,769
14,457
4,490
0
7,489
6,874
29,356
0
L
Ullr
14,246
6,957
1,238
4,560
15,768
6,420
0
4,761
10,881
0
42,236
L
Fenrir
11,455
879
2,029
9,860
26,170
17,256
0
9,944
15,875
0
13,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,646
Gold Earned
56,010
130
Minions Killed
161
0
Camps Cleared
0
1,392,927
Distance Traveled
1,378,122
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,784
852
49
3
0
286,355
1
W
Chang'e
11,236
749
41
3
0
269,870
5
W
Ullr
10,796
720
38
3
0
269,432
1
W
Thoth
10,749
717
25
2
0
254,585
0
L
Horus
9,379
625
7
0
0
281,826
0
L
Scylla
10,821
721
35
2
0
260,128
1
W
Hercules
10,445
696
8
1
0
297,880
0
L
Sol
9,383
626
25
2
0
295,753
0
L
Ullr
11,033
736
60
4
0
242,918
0
L
Fenrir
10,030
669
3
0
0
312,302
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role