Player Matchup

Neith
Neith
Silver IV
CaptainKiddMello
Neith
Silver IV
Level 86
God Stats
1W - 4L
1,782 SR
Queue Stats
8W - 13L
1,366 MMR
Party 1
Chang'e
Chang'e
Silver IV
WanderingFluff
Chang'e
Silver IV
Level 102
God Stats
2W - 3L
1,623 SR
Queue Stats
8W - 13L
1,366 MMR
Party 1
Ares
Ares
Silver IV
alex_vega
Ares
Silver IV
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 13L
1,366 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,635 SR
1,366 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,467 SR
1,387 MMR
Mulan
Mulan
Silver III
ApExTrollz
Mulan
Silver III
Level 66
God Stats
3W - 2L
1,587 SR
Queue Stats
4W - 5L
1,453 MMR
Party 2
Bacchus
Bacchus
Gold V
ChrisRevers
Bacchus
Gold V
Level 139
God Stats
11W - 22L
1,524 SR
Queue Stats
57W - 76L
1,420 MMR
Party 2
Hera
Hera
Bronze III
SqUiRt SSK
Hera
Bronze III
Level 155
God Stats
1W - 1L
1,291 SR
Queue Stats
87W - 77L
1,288 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 5
10,951
684
13,500
13,888
6,507
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 9 / 5
9,851
616
14,261
15,308
6,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
14
3 / 6 / 6
10,710
669
12,281
22,293
30,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
MedusaAchillesPoseidonBastetScylla

VS

Bans
ZeusAh Muzen CabGilgameshHadesGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
5 / 5 / 15
11,772
736
20,811
22,679
23,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bacchus
ChrisRevers
Bacchus
18
9 / 1 / 10
13,259
829
9,552
26,703
32,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
6 / 4 / 12
12,082
755
13,689
9,916
3,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
57
10
Kills
20
20
Deaths
10
16
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Mulan
5
5
15
2.5
L
5
5
5
1.5
W
Bacchus
ChrisRevers
Bacchus
9
1
10
14
W
6
4
12
3
L
2
9
5
0.5
L
Ares
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,042
Damage
44,052
51,489
Taken
59,298
44,178
Mitigated
58,543
8,363
Healing
18,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
20,811
1,419
964
5,387
22,679
23,101
193
10,441
12,238
0
40,172
L
13,500
3,129
0
1,934
13,888
6,507
0
5,527
8,259
0
44,288
W
Bacchus
ChrisRevers
Bacchus
9,552
992
597
10,731
26,703
32,197
418
11,606
15,097
34,289
0
W
13,689
3,696
0
1,250
9,916
3,245
1,804
4,761
5,155
51,685
0
L
14,261
574
1,317
2,201
15,308
6,955
0
7,426
7,698
38,873
0
L
Ares
12,281
582
68
2,843
22,293
30,716
151
9,863
11,922
26,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,512
Gold Earned
37,113
158
Minions Killed
167
7
Camps Cleared
6
760,573
Distance Traveled
883,244
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,772
736
43
3
2
279,418
2
L
Neith
10,951
684
78
5
3
252,840
1
W
Bacchus
13,259
829
46
3
0
323,189
3
W
Hera
12,082
755
78
5
4
280,637
1
L
Chang'e
9,851
616
51
3
3
247,258
0
L
Ares
10,710
669
29
2
1
260,475
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role