Player Matchup

Thoth
Thoth
Dragonicmen541
Thoth
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
111W - 89L
1,475 Elo+
Solo
Hun Batz
Hun Batz
FREELOTTO24
Hun Batz
Level 84
God Stats
5W - 1L
1,500 SR
Queue Stats
567W - 604L
1,525 Elo+
Party 2
Bacchus
Bacchus
K1NG K1UTCH 88
Bacchus
Level 136
God Stats
19W - 9L
1,582 SR
Queue Stats
477W - 502L
1,512 Elo+
Party 2
The Morrigan
The Morrigan
tzy156
The Morrigan
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
202W - 198L
1,332 Elo+
Solo
Bellona
Bellona
ugadawgfan14384
Bellona
Level 64
God Stats
1W - 3L
1,500 SR
Queue Stats
68W - 64L
1,239 Elo+
Solo
Team Averages
Level 79
1,516 SR
1,417 Elo+

VS

Team Averages
Level 94
1,406 SR
1,408 Elo+
Agni
Agni
Devilmanz1024
Agni
Level 97
God Stats
3W - 5L
1,379 SR
Queue Stats
277W - 263L
1,443 Elo+
Party 1
Thanatos
Thanatos
Jaydee v313v
Thanatos
Level 112
God Stats
5W - 4L
1,500 SR
Queue Stats
186W - 201L
1,422 Elo+
Solo
Fenrir
Fenrir
Ur64BitNitemare
Fenrir
Level 51
God Stats
2W - 3L
1,344 SR
Queue Stats
35W - 30L
1,421 Elo+
Party 1
Fafnir
Fafnir
daSavage602
Fafnir
Level 57
God Stats
4W - 6L
1,495 SR
Queue Stats
411W - 447L
1,407 Elo+
Solo
Susano
Susano
ff7freak7777
Susano
Level 154
God Stats
2W - 10L
1,309 SR
Queue Stats
216W - 245L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 5 / 12
13,726
858
20,681
13,637
4,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
FREELOTTO24
Hun Batz
19
2 / 5 / 20
11,671
729
10,981
13,788
5,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

20
8 / 3 / 17
13,596
850
14,812
28,426
30,309
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
tzy156
The Morrigan
19
4 / 4 / 18
11,482
718
9,670
11,615
5,372
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
9 / 7 / 11
12,965
810
11,811
17,264
15,463
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 6 / 10
13,707
857
17,207
14,756
5,781
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Jaydee v313v
Thanatos
20
5 / 7 / 9
12,693
793
11,691
14,053
4,947
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 7 / 9
10,139
634
7,884
16,422
8,198
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
15
0 / 4 / 11
9,344
584
6,932
18,685
20,394
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
19
4 / 12 / 11
12,131
758
14,005
19,716
6,328
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
74
36
Kills
24
24
Deaths
36
78
Assists
50
Player
Kills
Deaths
Assists
KDA
L
12
6
10
2.83
W
13
5
12
3.8
W
Hun Batz
FREELOTTO24
Hun Batz
2
5
20
2.4
L
Thanatos
Jaydee v313v
Thanatos
5
7
9
1.36
W
8
3
17
5.5
L
3
7
9
1.07
L
Fafnir
0
4
11
1.38
L
Susano
4
12
11
0.79
W
The Morrigan
tzy156
The Morrigan
4
4
18
3.25
W
9
7
11
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,955
Damage
57,719
84,730
Taken
83,632
61,673
Mitigated
45,648
28,657
Healing
22,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,207
1,830
1,549
1,347
14,756
5,781
1,659
6,467
8,289
42,105
0
W
20,681
1,675
2,018
3,838
13,637
4,884
2,025
3,075
10,562
46,116
0
W
Hun Batz
FREELOTTO24
Hun Batz
10,981
2,168
1,128
954
13,788
5,645
1,266
3,604
10,184
0
27,666
L
Thanatos
Jaydee v313v
Thanatos
11,691
3,322
1,353
8,020
14,053
4,947
2,111
6,576
7,477
0
29,122
W
14,812
954
3,584
12,914
28,426
30,309
106
9,134
17,920
29,807
0
L
7,884
2,526
924
1,659
16,422
8,198
413
10,689
5,733
0
13,679
L
Fafnir
6,932
2,493
1,778
3,263
18,685
20,394
94
10,133
8,552
9,398
0
L
Susano
14,005
1,088
1,689
1,364
19,716
6,328
1,362
9,496
10,220
0
32,775
W
The Morrigan
tzy156
The Morrigan
9,670
1,099
1,351
1,305
11,615
5,372
1,120
2,905
8,710
23,963
2,828
W
11,811
2,817
0
1,565
17,264
15,463
62
5,421
11,843
0
22,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,440
Gold Earned
58,014
162
Minions Killed
125
0
Camps Cleared
0
1,464,270
Distance Traveled
1,336,993
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
13,707
857
46
3
0
273,122
0
W
Thoth
13,726
858
54
3
0
275,866
0
W
Hun Batz
11,671
729
30
2
0
290,520
2
L
Thanatos
12,693
793
32
2
0
205,653
1
W
Bacchus
13,596
850
23
1
0
326,140
0
L
Fenrir
10,139
634
12
1
0
285,658
0
L
Fafnir
9,344
584
0
0
0
325,155
0
L
Susano
12,131
758
35
2
0
247,405
1
W
The Morrigan
11,482
718
36
2
0
291,969
0
W
Bellona
12,965
810
19
1
0
279,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role