Player Matchup

Sol
Sol
Platinum III
Daviezz
Sol
Platinum III
Level 160
God Stats
1W - 1L
1,295 SR
Queue Stats
118W - 105L
1,798 MMR
Party 1
Horus
Horus
Platinum III
ImAlreadyMad
Horus
Platinum III
Level 117
God Stats
6W - 8L
1,719 SR
Queue Stats
152W - 131L
1,798 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold II
Mackweel
Morgan Le Fay
Gold II
Level 143
God Stats
4W - 2L
1,604 SR
Queue Stats
149W - 124L
1,818 MMR
Solo
Osiris
Osiris
Platinum IV
Shad0Wwalkerrr
Osiris
Platinum IV
Level 159
God Stats
13W - 3L
2,057 SR
Queue Stats
358W - 353L
1,811 MMR
Solo
Mercury
Mercury
Platinum V
spaceeeeeeeee
Mercury
Platinum V
Level 129
God Stats
51W - 35L
1,955 SR
Queue Stats
451W - 441L
1,819 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,726 SR
1,809 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,639 SR
1,809 MMR
Scylla
Scylla
Platinum III
CrackedAtFeeding
Scylla
Platinum III
Level 120
God Stats
9W - 5L
1,745 SR
Queue Stats
54W - 47L
1,797 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
DrKlurz
Sun Wukong
Gold II
Level 128
God Stats
3W - 2L
1,647 SR
Queue Stats
34W - 27L
1,791 MMR
Solo
Heimdallr
Heimdallr
Platinum II
Horrify
Heimdallr
Platinum II
Level 160
God Stats
5W - 5L
1,557 SR
Queue Stats
426W - 390L
1,764 MMR
Party 2
Athena
Athena
Platinum III
Stevvin
Athena
Platinum III
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
111W - 108L
1,792 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
Wolfy2032
Gilgamesh
Platinum V
Level 160
God Stats
25W - 21L
1,745 SR
Queue Stats
241W - 241L
1,899 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
8 / 0 / 2
7,911
719
9,118
6,059
1,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 1 / 6
6,147
559
4,109
6,132
2,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
Mackweel
Morgan Le Fay
10
0 / 2 / 4
6,295
572
3,621
5,335
1,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
9 / 2 / 1
7,863
715
11,843
7,196
6,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
12
3 / 1 / 3
7,227
657
3,695
7,178
2,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
CliodhnaCamazotzAh Muzen CabThoth

VS

Bans
ArtioKaliBastetAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,647
513
1,678
4,779
1,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
DrKlurz
Sun Wukong
8
0 / 5 / 2
5,268
479
2,396
8,869
4,458
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Horrify
Heimdallr
9
0 / 5 / 0
5,270
479
3,191
8,234
2,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
Stevvin
Athena
8
0 / 6 / 2
5,369
488
2,243
10,949
3,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Wolfy2032
Gilgamesh
12
5 / 4 / 1
7,189
654
6,611
9,412
3,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
22
Kills
6
6
Deaths
22
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Sol
8
0
2
9
L
Sun Wukong
DrKlurz
Sun Wukong
0
5
2
0.2
L
Heimdallr
Horrify
Heimdallr
0
5
0
0
W
2
1
6
5
W
Morgan Le Fay
Mackweel
Morgan Le Fay
0
2
4
1
W
9
2
1
4.75
L
Athena
Stevvin
Athena
0
6
2
0.17
L
Gilgamesh
Wolfy2032
Gilgamesh
5
4
1
1.38
W
Mercury
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,386
Damage
16,119
31,900
Taken
42,243
14,544
Mitigated
14,182
9,788
Healing
8,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,678
342
0
595
4,779
1,071
0
1,776
2,880
33,129
0
W
Sol
9,118
6,051
0
3,168
6,059
1,632
686
645
5,302
55,308
0
L
Sun Wukong
DrKlurz
Sun Wukong
2,396
851
0
1,827
8,869
4,458
0
0
8,869
0
24,821
L
Heimdallr
Horrify
Heimdallr
3,191
1,911
0
2,544
8,234
2,021
0
5,404
2,830
0
30,692
W
4,109
1,481
585
2,106
6,132
2,475
0
1,013
5,119
0
16,725
W
Morgan Le Fay
Mackweel
Morgan Le Fay
3,621
536
0
1,044
5,335
1,594
0
900
4,435
34,448
0
W
11,843
5,217
0
2,282
7,196
6,648
0
1,177
6,019
0
40,282
L
Athena
Stevvin
Athena
2,243
703
986
1,839
10,949
3,187
11
4,104
6,750
11,161
0
L
Gilgamesh
Wolfy2032
Gilgamesh
6,611
2,706
0
1,166
9,412
3,445
0
1,159
8,175
0
39,704
W
Mercury
3,695
1,614
0
603
7,178
2,195
0
580
6,598
0
51,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,443
Gold Earned
28,743
371
Minions Killed
276
0
Camps Cleared
0
1,166,470
Distance Traveled
1,046,937
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,647
513
81
7
0
212,284
3
W
Sol
7,911
719
103
9
0
223,802
0
L
Sun Wukong
5,268
479
42
4
0
197,271
0
L
Heimdallr
5,270
479
56
5
0
182,973
1
W
Horus
6,147
559
25
2
0
231,443
9
W
Morgan Le Fay
6,295
572
67
6
0
204,815
4
W
Osiris
7,863
715
85
8
0
226,977
2
L
Athena
5,369
488
26
2
0
222,476
5
L
Gilgamesh
7,189
654
71
6
0
231,933
1
W
Mercury
7,227
657
91
8
0
279,433
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role