Player Matchup

Artemis
Artemis
 
Artemis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
AndreiX12345
Khepri
Level 148
God Stats
1W - 1L
1,270 SR
Queue Stats
86W - 89L
1,526 Elo+
Solo
Thoth
Thoth
LLSSDD25
Thoth
Level 81
God Stats
3W - 3L
1,500 SR
Queue Stats
85W - 112L
1,314 Elo+
Solo
Heimdallr
Heimdallr
Raikaza360
Heimdallr
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
234W - 252L
1,348 Elo+
Solo
Team Averages
Level 126
1,454 SR
1,438 Elo+

VS

Team Averages
Level 93
1,437 SR
1,546 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Azaly
Zeus
Level 160
God Stats
10W - 5L
1,500 SR
Queue Stats
636W - 686L
1,412 Elo+
Solo
Merlin
Merlin
CTALb
Merlin
Level 80
God Stats
9W - 13L
1,184 SR
Queue Stats
297W - 286L
1,493 Elo+
Solo
Cthulhu
Cthulhu
IIIerif
Cthulhu
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,826 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
6 / 2 / 10
9,054
905
15,847
10,362
5,129
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
 
Merlin
14
1 / 2 / 8
8,394
839
8,672
5,916
2,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
14
1 / 2 / 10
8,222
822
5,608
15,434
16,907
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
LLSSDD25
Thoth
15
5 / 4 / 4
9,101
910
7,513
7,102
3,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Raikaza360
Heimdallr
17
6 / 2 / 9
10,046
1,005
6,968
7,960
4,519
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
3 / 5 / 4
8,265
827
8,581
9,537
3,065
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
 
Jing Wei
14
1 / 5 / 8
7,893
789
2,619
8,952
3,093
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
Azaly
Zeus
14
4 / 3 / 2
7,982
798
15,332
7,568
2,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
CTALb
Merlin
15
3 / 3 / 4
8,255
826
7,434
5,811
1,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
IIIerif
Cthulhu
13
0 / 3 / 5
6,899
690
3,376
16,357
10,171
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
34
19
Kills
11
12
Deaths
19
41
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
2
10
5.5
W
Merlin
 
Merlin
1
2
8
2.5
L
Tsukuyomi
 
Tsukuyomi
3
5
4
1
L
Jing Wei
 
Jing Wei
1
5
8
1
W
Khepri
1
2
10
3
L
Zeus
Azaly
Zeus
4
3
2
1.67
L
Merlin
CTALb
Merlin
3
3
4
1.67
L
Cthulhu
IIIerif
Cthulhu
0
3
5
0.83
W
Thoth
LLSSDD25
Thoth
5
4
4
1.75
W
Heimdallr
Raikaza360
Heimdallr
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,608
Damage
37,342
46,774
Taken
48,225
32,796
Mitigated
20,770
15,051
Healing
14,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
15,847
4,415
1,795
2,504
10,362
5,129
1,947
6,071
4,175
0
26,795
W
Merlin
 
Merlin
8,672
303
2,504
976
5,916
2,862
721
3,472
2,381
21,073
0
L
Tsukuyomi
 
Tsukuyomi
8,581
2,406
171
1,147
9,537
3,065
54
3,682
5,855
0
11,806
L
Jing Wei
 
Jing Wei
2,619
1,345
624
1,667
8,952
3,093
0
5,180
3,769
0
5,542
W
Khepri
5,608
41
1,190
3,490
15,434
16,907
197
8,324
6,833
9,596
0
L
Zeus
Azaly
Zeus
15,332
1,470
1,113
1,750
7,568
2,475
168
3,771
3,797
26,864
0
L
Merlin
CTALb
Merlin
7,434
40
987
520
5,811
1,966
0
2,523
3,288
25,927
0
L
Cthulhu
IIIerif
Cthulhu
3,376
75
655
5,610
16,357
10,171
0
6,637
9,720
7,157
0
W
Thoth
LLSSDD25
Thoth
7,513
200
534
494
7,102
3,379
934
4,663
2,439
24,390
0
W
Heimdallr
Raikaza360
Heimdallr
6,968
170
847
717
7,960
4,519
1,003
3,156
4,804
0
19,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,817
Gold Earned
39,294
114
Minions Killed
97
0
Camps Cleared
0
1,013,842
Distance Traveled
999,506
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,054
905
18
2
0
192,644
2
W
Merlin
8,394
839
23
2
0
188,090
0
L
Tsukuyomi
8,265
827
3
0
0
204,322
4
L
Jing Wei
7,893
789
10
1
0
220,696
1
W
Khepri
8,222
822
8
1
0
213,573
0
L
Zeus
7,982
798
30
3
0
179,725
1
L
Merlin
8,255
826
42
4
0
178,247
1
L
Cthulhu
6,899
690
12
1
0
216,516
0
W
Thoth
9,101
910
35
4
0
200,519
0
W
Heimdallr
10,046
1,005
30
3
0
219,016
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role