Player Matchup

Arachne
Arachne
 
Arachne
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
AugustusMars
Apollo
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
214W - 180L
1,626 Elo+
Party 1
Eset
Eset
Delror
Eset
Level 129
God Stats
2W - 1L
1,317 SR
Queue Stats
18W - 21L
1,454 Elo+
Solo
Ah Puch
Ah Puch
Promachos390
Ah Puch
Level 113
God Stats
2W - 8L
1,500 SR
Queue Stats
354W - 303L
1,638 Elo+
Party 1
Sylvanus
Sylvanus
StubbyChimera02
Sylvanus
Level 148
God Stats
14W - 14L
1,500 SR
Queue Stats
237W - 233L
1,708 Elo+
Solo
Team Averages
Level 120
1,463 SR
1,585 Elo+

VS

Team Averages
Level 129
1,715 SR
1,590 Elo+
Mercury
Mercury
Butch
Mercury
Level 159
God Stats
21W - 18L
1,793 SR
Queue Stats
168W - 153L
1,603 Elo+
Party 2
Hachiman
Hachiman
I Never Rotate
Hachiman
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 114L
1,551 Elo+
Solo
Amaterasu
Amaterasu
MofnMane
Amaterasu
Level 121
God Stats
9W - 13L
1,778 SR
Queue Stats
219W - 220L
1,573 Elo+
Party 2
Geb
Geb
Orathank
Geb
Level 95
God Stats
1W - 1L
1,716 SR
Queue Stats
7W - 11L
1,605 Elo+
Solo
Zeus
Zeus
SATINYDUCKLORD
Zeus
Level 129
God Stats
5W - 2L
1,788 SR
Queue Stats
197W - 185L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
4 / 1 / 1
6,053
605
3,405
7,809
2,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
10
1 / 1 / 1
6,078
608
2,421
4,268
1,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
Delror
Eset
12
0 / 0 / 2
6,537
654
5,108
2,842
2,274
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
Promachos390
Ah Puch
12
1 / 0 / 2
6,759
676
3,714
3,294
1,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sylvanus
9
1 / 1 / 1
5,365
537
4,809
6,327
3,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Butch
Mercury
10
1 / 1 / 0
5,449
545
2,932
6,988
1,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
9
1 / 1 / 1
5,288
529
5,128
6,662
1,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
MofnMane
Amaterasu
10
0 / 2 / 1
5,379
538
1,516
8,527
5,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
0 / 1 / 1
4,967
497
2,613
6,334
2,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
0 / 2 / 0
4,456
446
1,064
2,355
613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
7
Kills
2
3
Deaths
7
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
1
4.5
W
Apollo
1
1
1
1.5
L
Mercury
Butch
Mercury
1
1
0
1
W
Eset
Delror
Eset
0
0
2
1
L
Hachiman
1
1
1
1.5
L
Amaterasu
MofnMane
Amaterasu
0
2
1
0.25
L
0
1
1
0.5
W
Ah Puch
Promachos390
Ah Puch
1
0
2
2
L
0
2
0
0
W
Sylvanus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,457
Damage
13,253
24,540
Taken
30,866
11,002
Mitigated
12,057
9,817
Healing
13,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,405
1,459
0
1,858
7,809
2,661
9
516
7,293
0
30,584
W
Apollo
2,421
1,979
0
1,080
4,268
1,068
606
480
3,788
0
31,732
L
Mercury
Butch
Mercury
2,932
1,107
0
2,736
6,988
1,944
0
2,861
4,127
0
30,552
W
Eset
Delror
Eset
5,108
997
0
1,826
2,842
2,274
0
152
2,690
37,356
0
L
Hachiman
5,128
2,352
0
3,621
6,662
1,632
0
2,466
4,196
0
30,485
L
Amaterasu
MofnMane
Amaterasu
1,516
743
0
3,633
8,527
5,332
0
3,992
4,535
0
24,004
L
2,613
299
0
2,554
6,334
2,536
0
1,939
4,395
17,730
0
W
Ah Puch
Promachos390
Ah Puch
3,714
128
0
1,541
3,294
1,011
0
1,132
2,042
47,615
0
L
1,064
43
0
488
2,355
613
0
1,622
733
14,255
0
W
Sylvanus
4,809
1,607
629
2,883
6,327
3,988
180
1,277
5,050
18,318
5,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,792
Gold Earned
25,539
357
Minions Killed
282
0
Camps Cleared
0
1,068,883
Distance Traveled
979,737
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,053
605
54
5
0
254,659
2
W
Apollo
6,078
608
75
8
0
198,800
1
L
Mercury
5,449
545
77
8
0
268,684
2
W
Eset
6,537
654
93
9
0
209,515
4
L
Hachiman
5,288
529
68
7
0
189,891
6
L
Amaterasu
5,379
538
55
6
0
200,990
3
L
Geb
4,967
497
34
3
0
213,656
5
W
Ah Puch
6,759
676
102
10
0
207,667
5
L
Zeus
4,456
446
48
5
0
106,516
2
W
Sylvanus
5,365
537
33
3
0
198,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role