Player Matchup

Izanami
Izanami
FriendlyTurkey
Izanami
Level 120
God Stats
0W - 1L
1,824 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ymir
Ymir
PURPLExLABEL
Ymir
Level 89
God Stats
0W - 2L
1,313 SR
Queue Stats
17W - 22L
1,507 Elo+
Solo
Zhong Kui
Zhong Kui
Wnnnotrl
Zhong Kui
Level 88
God Stats
9W - 17L
1,666 SR
Queue Stats
236W - 272L
1,480 Elo+
Solo
Awilix
Awilix
hellfrozenova
Awilix
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
xxbetiuxx
King Arthur
Level 105
God Stats
36W - 32L
1,688 SR
Queue Stats
121W - 112L
1,475 Elo+
Solo
Team Averages
Level 97
1,598 SR
1,493 Elo+

VS

Team Averages
Level 86
1,482 SR
1,509 Elo+
Mulan
Mulan
CHIMICHANGA387
Mulan
Level 95
God Stats
5W - 4L
1,302 SR
Queue Stats
59W - 49L
1,545 Elo+
Party 1
Chang'e
Chang'e
HelIsAMango
Chang'e
Level 60
God Stats
16W - 11L
1,759 SR
Queue Stats
116W - 124L
1,458 Elo+
Solo
Nu Wa
Nu Wa
Peg-City-431
Nu Wa
Level 72
God Stats
3W - 2L
1,547 SR
Queue Stats
287W - 280L
1,456 Elo+
Solo
Tsukuyomi
Tsukuyomi
Speedyjuan
Tsukuyomi
Level 115
God Stats
2W - 1L
1,302 SR
Queue Stats
70W - 61L
1,572 Elo+
Party 1
Geb
Geb
rgbC0MET
Geb
Level 86
God Stats
4W - 0L
1,500 SR
Queue Stats
26W - 23L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 4
11,872
1,187
20,615
11,929
4,444
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 7 / 7
11,420
1,142
7,967
20,387
22,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Wnnnotrl
Zhong Kui
17
1 / 7 / 4
10,788
1,079
13,655
19,046
13,234
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
2 / 7 / 4
10,517
1,052
8,136
15,211
5,169
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
xxbetiuxx
King Arthur
16
2 / 5 / 5
10,510
1,051
11,434
18,092
21,081
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

164

VS

Team 2 Tickets

249

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 12
12,766
1,277
15,539
17,323
15,398
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
HelIsAMango
Chang'e
17
2 / 2 / 15
11,072
1,107
16,767
13,029
4,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
6 / 0 / 15
12,237
1,224
15,784
5,318
2,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Speedyjuan
Tsukuyomi
18
8 / 6 / 12
11,881
1,188
16,431
14,163
5,609
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
3 / 2 / 20
12,229
1,223
13,866
17,021
20,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
101
11
Kills
27
27
Deaths
11
24
Assists
74
Player
Kills
Deaths
Assists
KDA
W
8
1
12
14
L
5
1
4
7
W
Chang'e
HelIsAMango
Chang'e
2
2
15
4.75
L
1
7
7
0.64
W
6
0
15
13.5
W
Tsukuyomi
Speedyjuan
Tsukuyomi
8
6
12
2.33
L
Zhong Kui
Wnnnotrl
Zhong Kui
1
7
4
0.43
L
2
7
4
0.57
W
3
2
20
6.5
L
King Arthur
xxbetiuxx
King Arthur
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,807
Damage
78,387
84,665
Taken
66,854
66,790
Mitigated
48,148
14,107
Healing
15,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,539
3,229
0
4,859
17,323
15,398
0
3,913
13,410
0
36,555
L
20,615
17,201
488
3,760
11,929
4,444
0
7,061
4,766
0
61,203
W
Chang'e
HelIsAMango
Chang'e
16,767
966
2,578
3,518
13,029
4,785
0
5,144
7,885
31,203
0
L
7,967
1,108
0
974
20,387
22,862
0
9,354
10,681
17,060
0
W
15,784
6,883
0
1,110
5,318
2,281
0
1,544
3,774
32,636
0
W
Tsukuyomi
Speedyjuan
Tsukuyomi
16,431
4,608
0
139
14,163
5,609
0
5,372
8,791
0
30,284
L
Zhong Kui
Wnnnotrl
Zhong Kui
13,655
1,574
0
5,623
19,046
13,234
0
10,314
8,494
42,598
0
L
8,136
1,870
424
680
15,211
5,169
0
8,151
6,863
811
16,561
W
13,866
2,054
637
2,952
17,021
20,075
0
6,257
10,212
21,238
0
L
King Arthur
xxbetiuxx
King Arthur
11,434
538
0
2,158
18,092
21,081
0
10,315
7,444
0
31,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,107
Gold Earned
60,185
217
Minions Killed
181
5
Camps Cleared
6
859,586
Distance Traveled
961,001
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
12,766
1,277
61
6
1
197,110
0
L
Izanami
11,872
1,187
69
7
1
165,833
2
W
Chang'e
11,072
1,107
46
5
1
182,953
0
L
Ymir
11,420
1,142
16
2
0
154,037
0
W
Nu Wa
12,237
1,224
36
4
3
173,310
3
W
Tsukuyomi
11,881
1,188
27
3
1
192,544
0
L
Zhong Kui
10,788
1,079
77
8
1
167,913
0
L
Awilix
10,517
1,052
33
3
3
176,460
0
W
Geb
12,229
1,223
11
1
0
215,084
0
L
King Arthur
10,510
1,051
22
2
0
195,343
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role