Player Matchup

Loki
Loki
CxllyTempest
Loki
Level 106
God Stats
88W - 56L
1,747 SR
Queue Stats
930W - 855L
1,569 Elo+
Party 1
Neith
Neith
FunkyMunky33961
Neith
Level 67
God Stats
4W - 1L
1,632 SR
Queue Stats
22W - 18L
1,597 Elo+
Party 2
Khepri
Khepri
P170Tiezo
Khepri
Level 89
God Stats
29W - 28L
1,483 SR
Queue Stats
366W - 334L
1,584 Elo+
Party 1
Gilgamesh
Gilgamesh
ZhadowGhost
Gilgamesh
Level 109
God Stats
2W - 0L
1,531 SR
Queue Stats
16W - 13L
1,617 Elo+
Party 2
Tiamat
Tiamat
xShadowlReaperx
Tiamat
Level 152
God Stats
3W - 1L
1,710 SR
Queue Stats
27W - 23L
1,596 Elo+
Party 2
Team Averages
Level 105
1,621 SR
1,593 Elo+

VS

Team Averages
Level 117
1,558 SR
1,577 Elo+
Scylla
Scylla
ChrmnMao
Scylla
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 71L
1,600 Elo+
Party 3
Fenrir
Fenrir
HawkDelSol
Fenrir
Level 104
God Stats
21W - 19L
1,500 SR
Queue Stats
513W - 528L
1,612 Elo+
Party 4
Achilles
Achilles
RuinedHex
Achilles
Level 156
God Stats
15W - 9L
1,557 SR
Queue Stats
155W - 139L
1,521 Elo+
Solo
Artemis
Artemis
ToxicWaffles152
Artemis
Level 115
God Stats
1W - 1L
1,541 SR
Queue Stats
54W - 51L
1,575 Elo+
Party 3
Atlas
Atlas
nafaaliIargus
Atlas
Level 101
God Stats
17W - 10L
1,692 SR
Queue Stats
139W - 134L
1,579 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 0 / 4
6,997
636
5,657
6,246
1,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
1 / 1 / 2
6,028
548
4,886
4,652
1,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Khepri
P170Tiezo
Khepri
9
0 / 3 / 6
5,780
525
3,106
8,925
3,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
ZhadowGhost
Gilgamesh
12
2 / 0 / 1
6,775
616
3,803
5,991
4,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 1 / 4
7,328
666
6,745
4,375
2,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ChrmnMao
Scylla
10
1 / 3 / 1
5,926
539
2,492
5,025
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
HawkDelSol
Fenrir
11
0 / 2 / 0
6,310
574
3,032
7,544
2,592
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
RuinedHex
Achilles
10
1 / 5 / 0
5,608
510
3,032
9,481
4,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
3 / 2 / 0
6,116
556
4,961
6,435
1,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 2 / 4
5,530
503
3,158
7,901
2,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
14
Kills
5
5
Deaths
14
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
ChrmnMao
Scylla
1
3
1
0.5
W
7
0
4
9
W
1
1
2
2
L
Fenrir
HawkDelSol
Fenrir
0
2
0
0
W
Khepri
P170Tiezo
Khepri
0
3
6
1
L
Achilles
RuinedHex
Achilles
1
5
0
0.2
L
3
2
0
1.5
W
Gilgamesh
ZhadowGhost
Gilgamesh
2
0
1
2.5
L
0
2
4
1
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,197
Damage
16,675
30,189
Taken
36,386
13,858
Mitigated
11,862
13,250
Healing
6,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
ChrmnMao
Scylla
2,492
169
0
491
5,025
1,148
0
2,980
2,045
30,986
0
W
5,657
1,549
0
3,015
6,246
1,714
0
441
5,773
0
30,697
W
4,886
2,213
0
1,360
4,652
1,659
886
937
3,715
0
34,645
L
Fenrir
HawkDelSol
Fenrir
3,032
712
0
2,091
7,544
2,592
0
0
7,544
0
36,498
W
Khepri
P170Tiezo
Khepri
3,106
531
1,461
2,458
8,925
3,930
479
2,276
6,565
12,944
0
L
Achilles
RuinedHex
Achilles
3,032
729
0
563
9,481
4,160
0
2,315
7,166
0
30,809
L
4,961
2,623
0
911
6,435
1,529
0
1,651
4,784
0
27,513
W
Gilgamesh
ZhadowGhost
Gilgamesh
3,803
1,151
0
3,617
5,991
4,425
0
0
5,991
0
36,239
L
3,158
1,173
1,117
1,432
7,901
2,433
0
2,905
4,996
13,933
1,701
W
6,745
1,016
0
1,339
4,375
2,130
0
1,670
2,599
42,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,908
Gold Earned
29,490
329
Minions Killed
301
0
Camps Cleared
0
1,076,284
Distance Traveled
1,067,044
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,926
539
73
7
0
189,361
1
W
Loki
6,997
636
58
5
0
250,546
3
W
Neith
6,028
548
79
7
0
197,514
1
L
Fenrir
6,310
574
89
8
0
241,905
3
W
Khepri
5,780
525
15
1
0
218,623
5
L
Achilles
5,608
510
60
5
0
233,318
4
L
Artemis
6,116
556
57
5
0
195,443
2
W
Gilgamesh
6,775
616
88
8
0
197,320
5
L
Atlas
5,530
503
22
2
0
207,017
3
W
Tiamat
7,328
666
89
8
0
212,281
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role