Player Matchup

Fenrir
Fenrir
Alldarage1995
Fenrir
Level 12
God Stats
7W - 9L
1,348 SR
Queue Stats
25W - 47L
1,271 Elo+
Solo
Cthulhu
Cthulhu
RitzMurf
Cthulhu
Level 54
God Stats
4W - 6L
1,500 SR
Queue Stats
14W - 18L
1,372 Elo+
Party 2
Neith
Neith
RivWitch
Neith
Level 39
God Stats
10W - 21L
1,447 SR
Queue Stats
17W - 32L
1,301 Elo+
Party 2
Zeus
Zeus
Slap n clap7455
Zeus
Level 60
God Stats
0W - 1L
1,018 SR
Queue Stats
35W - 60L
1,367 Elo+
Party 2
Bellona
Bellona
dguar
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 34
1,363 SR
1,362 Elo+

VS

Team Averages
Level 103
1,473 SR
1,426 Elo+
Skadi
Skadi
BlackMaNfromNY
Skadi
Level 32
God Stats
177W - 131L
1,493 SR
Queue Stats
623W - 633L
1,395 Elo+
Party 1
Da Ji
Da Ji
DoonieMan1
Da Ji
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,258 Elo+
Solo
Hercules
Hercules
MaStaNInJa5500
Hercules
Level 80
God Stats
7W - 11L
1,373 SR
Queue Stats
348W - 327L
1,435 Elo+
Party 1
He Bo
He Bo
xLips That Grip
He Bo
Level 155
God Stats
3W - 2L
1,500 SR
Queue Stats
591W - 444L
1,613 Elo+
Party 1
Nox
Nox
yoshikush
Nox
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 3
7,464
679
5,204
11,605
4,397
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
RitzMurf
Cthulhu
15
4 / 4 / 3
8,333
758
9,975
10,930
8,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Neith
RivWitch
Neith
14
2 / 2 / 2
8,002
727
4,681
7,353
2,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 5 / 4
8,364
760
7,256
10,266
2,810
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
dguar
Bellona
15
2 / 5 / 4
7,954
723
7,819
14,115
11,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 15
8,543
777
7,941
9,628
4,157
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
15
7 / 6 / 6
9,034
821
13,014
11,543
5,503
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
15
3 / 1 / 10
8,154
741
2,774
7,687
7,032
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
10 / 2 / 8
9,451
859
15,475
8,117
3,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 0 / 10
8,639
785
4,450
8,871
8,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
74
12
Kills
25
25
Deaths
12
16
Assists
49
Player
Kills
Deaths
Assists
KDA
L
1
9
3
0.28
W
2
3
15
3.17
W
Da Ji
7
6
6
1.67
W
Hercules
3
1
10
8
L
Cthulhu
RitzMurf
Cthulhu
4
4
3
1.38
L
Neith
RivWitch
Neith
2
2
2
1.5
L
3
5
4
1
L
Bellona
dguar
Bellona
2
5
4
0.8
W
10
2
8
7
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,935
Damage
43,654
54,269
Taken
45,846
29,723
Mitigated
28,473
6,966
Healing
7,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,204
1,483
0
556
11,605
4,397
0
4,329
7,276
0
8,633
W
7,941
2,945
357
1,615
9,628
4,157
1,019
3,871
5,566
0
25,173
W
Da Ji
13,014
2,581
0
390
11,543
5,503
176
2,401
9,074
0
23,284
W
Hercules
2,774
503
0
1,263
7,687
7,032
50
3,314
4,146
0
9,686
L
Cthulhu
RitzMurf
Cthulhu
9,975
114
467
1,721
10,930
8,818
104
4,016
6,914
28,338
0
L
Neith
RivWitch
Neith
4,681
1,607
0
1,203
7,353
2,402
70
2,704
4,649
0
20,420
L
7,256
475
150
1,530
10,266
2,810
144
2,788
7,478
28,100
0
L
Bellona
dguar
Bellona
7,819
2,553
0
1,339
14,115
11,296
0
6,088
8,027
0
21,306
W
15,475
801
188
1,816
8,117
3,361
557
3,508
4,376
35,932
0
W
4,450
545
367
1,768
8,871
8,420
669
3,347
5,453
20,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,117
Gold Earned
43,821
178
Minions Killed
163
0
Camps Cleared
0
1,049,777
Distance Traveled
1,061,359
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,464
679
8
1
0
210,459
0
W
Skadi
8,543
777
41
4
0
226,362
0
W
Da Ji
9,034
821
24
2
0
194,305
0
W
Hercules
8,154
741
18
2
0
217,994
0
L
Cthulhu
8,333
758
52
5
0
209,408
1
L
Neith
8,002
727
42
4
0
204,362
0
L
Zeus
8,364
760
42
4
0
211,473
1
L
Bellona
7,954
723
34
3
0
214,075
1
W
He Bo
9,451
859
43
4
0
205,956
0
W
Nox
8,639
785
37
3
0
216,742
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role