Player Matchup

Mercury
Mercury
Platinum I
 
Mercury
Platinum I
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Diamond V
 
Vulcan
Diamond V
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Diamond V
Fornǝy
Mulan
Diamond V
Level 154
God Stats
4W - 1L
1,980 SR
Queue Stats
48W - 43L
2,137 MMR
Party 2
Scylla
Scylla
Platinum I
ItzStallonè
Scylla
Platinum I
Level 156
God Stats
29W - 20L
1,693 SR
Queue Stats
118W - 107L
2,060 MMR
Solo
Rama
Rama
Platinum V
aprinceali
Rama
Platinum V
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 21L
1,937 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 119
1,635 SR
1,827 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 142
1,626 SR
1,814 MMR
Achilles
Achilles
Diamond IV
 
Achilles
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Diamond IV
 
Horus
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Platinum I
Araite
Charybdis
Platinum I
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 70L
2,004 MMR
Solo
Awilix
Awilix
Platinum II
customkiller010
Awilix
Platinum II
Level 160
God Stats
32W - 10L
2,132 SR
Queue Stats
196W - 160L
2,022 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum IV
iRequireSeed
Morgan Le Fay
Platinum IV
Level 72
God Stats
6W - 1L
1,500 SR
Queue Stats
81W - 56L
2,041 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
0 / 4 / 0
4,655
466
1,961
5,607
1,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
 
Vulcan
7
0 / 7 / 0
4,135
414
2,494
8,738
1,762
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
Fornǝy
Mulan
9
0 / 4 / 0
4,874
487
1,866
6,469
1,702
Breastplate

Breastplate

+20
Physical Protection

Scylla
9
0 / 6 / 0
4,612
461
1,786
5,854
1,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 1 / 0
4,445
445
2,078
4,444
716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KaliOdinFenrirArtio

VS

Bans
AtlasBastetLokiCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
6 / 0 / 3
7,581
758
4,459
6,867
3,179
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Horus
 
Horus
10
2 / 0 / 4
6,315
632
3,366
9,843
3,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
Araite
Charybdis
11
2 / 0 / 2
6,466
647
4,013
5,820
1,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
6 / 0 / 5
7,394
739
5,123
4,152
1,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
iRequireSeed
Morgan Le Fay
12
6 / 0 / 3
7,483
748
6,714
4,714
1,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
39
0
Kills
22
22
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
0
0
L
Vulcan
 
Vulcan
0
7
0
0
W
Achilles
 
Achilles
6
0
3
7.5
W
Horus
 
Horus
2
0
4
4
W
Charybdis
Araite
Charybdis
2
0
2
3
L
Mulan
Fornǝy
Mulan
0
4
0
0
L
Scylla
0
6
0
0
L
0
1
0
0
W
6
0
5
8.5
W
Morgan Le Fay
iRequireSeed
Morgan Le Fay
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,185
Damage
23,675
31,112
Taken
31,396
6,745
Mitigated
10,798
4,976
Healing
10,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,961
562
0
40
5,607
1,267
0
160
5,447
0
22,215
L
Vulcan
 
Vulcan
2,494
666
131
1,746
8,738
1,762
0
3,032
5,706
15,392
0
W
Achilles
 
Achilles
4,459
1,265
0
1,307
6,867
3,179
311
135
6,732
0
34,153
W
Horus
 
Horus
3,366
1,664
1,214
3,162
9,843
3,429
72
1,704
7,839
0
24,509
W
Charybdis
Araite
Charybdis
4,013
2,048
0
4,058
5,820
1,398
606
736
5,084
0
40,270
L
Mulan
Fornǝy
Mulan
1,866
170
0
1,581
6,469
1,702
0
0
6,469
0
22,829
L
Scylla
1,786
59
0
185
5,854
1,298
0
2,878
2,976
27,169
0
L
2,078
1,900
0
1,293
4,444
716
0
644
3,800
0
18,645
W
5,123
1,953
0
250
4,152
1,320
81
0
4,152
0
44,208
W
Morgan Le Fay
iRequireSeed
Morgan Le Fay
6,714
641
0
980
4,714
1,472
150
1,705
3,009
45,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,721
Gold Earned
35,239
222
Minions Killed
371
0
Camps Cleared
0
957,258
Distance Traveled
1,063,615
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,655
466
53
5
0
226,639
2
L
Vulcan
4,135
414
31
3
0
187,617
2
W
Achilles
7,581
758
78
8
0
216,504
3
W
Horus
6,315
632
49
5
0
222,188
4
W
Charybdis
6,466
647
76
8
0
172,220
4
L
Mulan
4,874
487
52
5
0
161,823
3
L
Scylla
4,612
461
41
4
0
196,601
10
L
Rama
4,445
445
45
5
0
184,578
3
W
Awilix
7,394
739
74
7
0
243,875
2
W
Morgan Le Fay
7,483
748
94
9
0
208,828
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role