Player Matchup

Thor
Thor
Silver I
 
Thor
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Puch
Ah Puch
Gold II
 
Ah Puch
Gold II
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Platinum IV
CIocksmith
Zeus
Platinum IV
Level 89
God Stats
3W - 2L
1,290 SR
Queue Stats
331W - 336L
1,700 MMR
Solo
Hou Yi
Hou Yi
Gold II
Valkuren
Hou Yi
Gold II
Level 98
God Stats
2W - 1L
1,715 SR
Queue Stats
35W - 13L
1,802 MMR
Party 1
Horus
Horus
Gold I
YarlScylla
Horus
Gold I
Level 160
God Stats
5W - 3L
1,500 SR
Queue Stats
224W - 219L
1,675 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 113
1,501 SR
1,635 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 139
1,505 SR
1,509 MMR
Ymir
Ymir
Gold III
 
Ymir
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Platinum III
 
Vulcan
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Diamond V
 
Awilix
Diamond V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold II
F1reDog
Rama
Gold II
Level 144
God Stats
2W - 2L
1,523 SR
Queue Stats
138W - 129L
1,546 MMR
Solo
King Arthur
King Arthur
Bronze IV
TheGrezZ
King Arthur
Bronze IV
Level 80
God Stats
2W - 7L
1,500 SR
Queue Stats
22W - 32L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
10 / 0 / 6
8,984
691
6,268
7,655
2,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
 
Ah Puch
15
4 / 0 / 5
8,505
654
5,375
3,125
1,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
3 / 0 / 4
8,815
678
6,447
5,409
1,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hou Yi
Valkuren
Hou Yi
15
5 / 1 / 5
8,679
668
7,892
8,696
3,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
15
1 / 0 / 5
8,361
643
6,121
7,303
4,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
ArachneBastetIzanamiAchilles

VS

Bans
PersephoneLokiThothAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 4 / 0
6,404
493
3,564
10,140
6,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
 
Vulcan
10
0 / 3 / 0
6,226
479
1,530
4,667
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
 
Awilix
9
0 / 5 / 0
5,809
447
4,317
8,412
2,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
F1reDog
Rama
11
0 / 7 / 1
6,042
465
3,231
10,722
1,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
TheGrezZ
King Arthur
7
0 / 4 / 0
5,367
413
1,827
7,545
2,022

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
2
23
Kills
1
1
Deaths
23
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
10
0
6
13
W
Ah Puch
 
Ah Puch
4
0
5
6.5
L
Ymir
 
Ymir
1
4
0
0.25
L
Vulcan
 
Vulcan
0
3
0
0
L
Awilix
 
Awilix
0
5
0
0
W
3
0
4
5
L
Rama
F1reDog
Rama
0
7
1
0.07
L
King Arthur
TheGrezZ
King Arthur
0
4
0
0
W
Hou Yi
Valkuren
Hou Yi
5
1
5
7.5
W
Horus
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,103
Damage
14,469
32,188
Taken
41,486
13,562
Mitigated
14,243
10,689
Healing
6,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
6,268
1,427
0
373
7,655
2,803
740
1,253
6,402
0
52,975
W
Ah Puch
 
Ah Puch
5,375
442
93
2,243
3,125
1,071
378
597
2,528
51,419
0
L
Ymir
 
Ymir
3,564
621
0
1,445
10,140
6,640
0
6,281
3,859
21,191
0
L
Vulcan
 
Vulcan
1,530
784
0
361
4,667
1,611
0
2,348
2,319
36,390
0
L
Awilix
 
Awilix
4,317
1,683
0
260
8,412
2,039
0
1,249
7,163
0
33,617
W
6,447
1,442
0
1,285
5,409
1,539
1,090
1,919
3,490
61,217
0
L
Rama
F1reDog
Rama
3,231
2,125
0
2,573
10,722
1,931
0
1,944
8,778
0
34,757
L
King Arthur
TheGrezZ
King Arthur
1,827
672
0
1,775
7,545
2,022
0
0
7,545
0
19,671
W
Hou Yi
Valkuren
Hou Yi
7,892
4,766
0
3,339
8,696
3,161
2,079
978
7,718
0
65,355
W
Horus
6,121
3,160
186
3,170
7,303
4,988
0
697
6,606
0
50,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,344
Gold Earned
29,848
530
Minions Killed
322
0
Camps Cleared
0
1,391,197
Distance Traveled
1,082,346
11
Wards Purchased
92
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,984
691
83
6
0
298,753
3
W
Ah Puch
8,505
654
111
9
0
271,513
1
L
Ymir
6,404
493
33
3
0
261,686
3
L
Vulcan
6,226
479
104
8
0
215,178
4
L
Awilix
5,809
447
68
5
0
248,833
2
W
Zeus
8,815
678
140
11
0
280,292
4
L
Rama
6,042
465
74
6
0
227,114
8
L
King Arthur
5,367
413
43
3
0
129,535
75
W
Hou Yi
8,679
668
99
8
0
246,809
2
W
Horus
8,361
643
97
7
0
293,830
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role