Player Matchup

Merlin
Merlin
 
Merlin
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Clear5K
Serqet
Level 148
God Stats
7W - 5L
1,484 SR
Queue Stats
193W - 179L
1,515 Elo+
Party 4
Sun Wukong
Sun Wukong
DooDlezZz
Sun Wukong
Level 17
God Stats
3W - 7L
1,500 SR
Queue Stats
26W - 31L
1,401 Elo+
Party 1
Neith
Neith
LILXMAN831
Neith
Level 36
God Stats
6W - 4L
1,640 SR
Queue Stats
17W - 9L
1,484 Elo+
Party 4
Ganesha
Ganesha
SKRAZIE831
Ganesha
Level 127
God Stats
3W - 2L
1,666 SR
Queue Stats
58W - 54L
1,420 Elo+
Party 4
Team Averages
Level 74
1,558 SR
1,464 Elo+

VS

Team Averages
Level 74
1,471 SR
1,548 Elo+
Ravana
Ravana
Bimboide
Ravana
Level 157
God Stats
2W - 1L
1,508 SR
Queue Stats
64W - 73L
1,376 Elo+
Party 2
Cerberus
Cerberus
IzNervii
Cerberus
Level 47
God Stats
6W - 1L
1,685 SR
Queue Stats
45W - 26L
1,737 Elo+
Party 3
Skadi
Skadi
Ripperdisk
Skadi
Level 94
God Stats
1W - 1L
1,297 SR
Queue Stats
100W - 80L
1,581 Elo+
Party 3
Mulan
Mulan
Teriwin
Mulan
Level 27
God Stats
3W - 2L
1,416 SR
Queue Stats
13W - 11L
1,532 Elo+
Party 2
The Morrigan
The Morrigan
jotadio
The Morrigan
Level 44
God Stats
1W - 1L
1,450 SR
Queue Stats
28W - 26L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
4 / 7 / 2
7,956
530
8,623
10,163
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
Clear5K
Serqet
14
4 / 5 / 5
8,341
556
9,433
13,174
4,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
DooDlezZz
Sun Wukong
11
1 / 2 / 1
7,058
471
8,700
10,410
4,314
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
9
1 / 4 / 1
6,156
410
1,844
5,038
923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
SKRAZIE831
Ganesha
11
0 / 4 / 5
6,731
449
6,110
12,429
7,966
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Bimboide
Ravana
17
7 / 1 / 4
9,861
657
5,740
7,220
3,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
IzNervii
Cerberus
13
5 / 3 / 7
8,915
594
7,887
13,370
11,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
15
4 / 2 / 8
9,517
634
9,035
8,551
2,448
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
Teriwin
Mulan
14
1 / 2 / 0
8,305
554
7,203
16,458
10,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Morrigan
jotadio
The Morrigan
16
5 / 2 / 5
9,925
662
5,754
7,079
2,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
10
Kills
22
22
Deaths
10
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
7
2
0.71
W
Ravana
Bimboide
Ravana
7
1
4
9
L
Serqet
Clear5K
Serqet
4
5
5
1.3
L
Sun Wukong
DooDlezZz
Sun Wukong
1
2
1
0.75
W
Cerberus
IzNervii
Cerberus
5
3
7
2.83
L
Neith
1
4
1
0.38
W
Skadi
4
2
8
4
L
Ganesha
SKRAZIE831
Ganesha
0
4
5
0.63
W
Mulan
Teriwin
Mulan
1
2
0
0.5
W
The Morrigan
jotadio
The Morrigan
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,710
Damage
35,619
51,214
Taken
52,678
19,870
Mitigated
29,866
7,715
Healing
15,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,623
612
235
875
10,163
2,350
0
3,835
5,930
44,657
0
W
Ravana
Bimboide
Ravana
5,740
1,759
0
1,494
7,220
3,029
0
2,246
4,401
0
64,709
L
Serqet
Clear5K
Serqet
9,433
2,484
0
801
13,174
4,317
0
4,152
8,674
0
49,240
L
Sun Wukong
DooDlezZz
Sun Wukong
8,700
2,298
0
3,994
10,410
4,314
422
1,124
8,660
0
35,298
W
Cerberus
IzNervii
Cerberus
7,887
474
0
3,260
13,370
11,354
31
4,923
7,718
23,990
0
L
Neith
1,844
773
0
279
5,038
923
273
1,262
3,736
0
16,749
W
Skadi
9,035
4,778
0
2,077
8,551
2,448
256
1,906
5,973
0
74,910
L
Ganesha
SKRAZIE831
Ganesha
6,110
1,235
351
1,180
12,429
7,966
0
2,779
9,497
25,449
0
W
Mulan
Teriwin
Mulan
7,203
1,168
0
7,202
16,458
10,559
466
1,623
14,801
4,864
38,664
W
The Morrigan
jotadio
The Morrigan
5,754
1,329
0
999
7,079
2,476
1,789
3,450
3,243
53,346
1,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,242
Gold Earned
46,523
289
Minions Killed
490
0
Camps Cleared
0
1,416,674
Distance Traveled
1,564,395
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,956
530
83
6
0
284,398
1
W
Ravana
9,861
657
103
7
0
366,889
1
L
Serqet
8,341
556
82
5
0
331,667
4
L
Sun Wukong
7,058
471
59
4
0
285,089
0
W
Cerberus
8,915
594
33
2
0
307,219
4
L
Neith
6,156
410
43
3
0
205,333
1
W
Skadi
9,517
634
137
9
0
283,306
3
L
Ganesha
6,731
449
22
1
0
310,187
3
W
Mulan
8,305
554
90
6
0
292,124
3
W
The Morrigan
9,925
662
127
8
0
314,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role