Player Matchup

Zeus
Zeus
Zankensoki
Zeus
Level 160
God Stats
17W - 3L
1,916 SR
Queue Stats
173W - 93L
1,985 Elo+
Party 2
Atlas
Atlas
jcerling
Atlas
Level 124
God Stats
2W - 0L
1,854 SR
Queue Stats
6W - 0L
1,913 Elo+
Party 2
Vamana
Vamana
nicatnite97
Vamana
Level 142
God Stats
1W - 0L
1,283 SR
Queue Stats
73W - 25L
1,918 Elo+
Party 2
Team Averages
Level 142
1,684 SR
1,939 Elo+

VS

Team Averages
Level 130
1,591 SR
1,656 Elo+
Raijin
Raijin
Dripsxo
Raijin
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 58L
1,689 Elo+
Party 1
Kali
Kali
MeibyChr1s
Kali
Level 115
God Stats
0W - 1L
1,773 SR
Queue Stats
16W - 24L
1,500 Elo+
Solo
Chaac
Chaac
NimbleMountain
Chaac
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
319W - 98L
1,779 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 8
11,356
710
11,121
14,686
9,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
jcerling
Atlas
16
2 / 4 / 12
11,514
720
14,411
18,038
8,918
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Vamana
18
12 / 1 / 4
12,802
800
25,505
19,876
25,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Dripsxo
Raijin
17
4 / 6 / 5
11,694
731
12,212
16,163
5,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 6 / 5
10,396
650
9,123
16,487
7,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
5 / 6 / 7
11,558
722
20,758
25,048
20,086
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
29
18
Kills
12
12
Deaths
18
24
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Raijin
Dripsxo
Raijin
4
6
5
1.08
L
3
6
5
0.92
L
5
6
7
1.42
W
4
7
8
1.14
W
Atlas
jcerling
Atlas
2
4
12
2
W
Vamana
12
1
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,037
Damage
42,093
52,600
Taken
57,698
44,589
Mitigated
32,893
12,739
Healing
12,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Dripsxo
Raijin
12,212
788
0
1,785
16,163
5,591
0
5,786
10,056
38,058
0
L
9,123
2,726
0
3,358
16,487
7,216
1,110
7,365
8,649
0
30,114
L
20,758
4,786
0
7,510
25,048
20,086
291
12,972
11,610
0
46,389
W
11,121
1,706
0
661
14,686
9,976
122
3,428
11,018
41,161
0
W
Atlas
jcerling
Atlas
14,411
4,569
427
2,878
18,038
8,918
1,108
3,194
14,543
44,930
0
W
Vamana
25,505
14,648
277
8,496
19,876
25,695
1,046
5,202
14,376
0
58,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,672
Gold Earned
33,648
199
Minions Killed
177
8
Camps Cleared
7
844,556
Distance Traveled
818,070
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
11,694
731
79
5
3
250,045
2
L
Kali
10,396
650
47
3
3
295,343
4
L
Chaac
11,558
722
51
3
1
272,682
0
W
Zeus
11,356
710
95
6
2
236,299
2
W
Atlas
11,514
720
57
4
1
288,309
2
W
Vamana
12,802
800
47
3
5
319,948
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role