Player Matchup

Zhong Kui
Zhong Kui
Da_Flea0
Zhong Kui
Level 61
God Stats
0W - 2L
1,737 SR
Queue Stats
4W - 5L
1,678 Elo+
Party 1
Atlas
Atlas
Gyhst
Atlas
Level 120
God Stats
2W - 1L
1,828 SR
Queue Stats
148W - 134L
1,493 Elo+
Party 2
Fenrir
Fenrir
Orukoro
Fenrir
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 118L
1,529 Elo+
Party 1
Heimdallr
Heimdallr
Riffn
Heimdallr
Level 51
God Stats
18W - 10L
1,735 SR
Queue Stats
192W - 173L
1,572 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Uncle__Nino
Cu Chulainn
Level 126
God Stats
6W - 10L
1,500 SR
Queue Stats
427W - 478L
1,422 Elo+
Party 1
Team Averages
Level 101
1,660 SR
1,539 Elo+

VS

Team Averages
Level 82
1,492 SR
1,472 Elo+
Charybdis
Charybdis
BATS190
Charybdis
Level 35
God Stats
19W - 22L
1,453 SR
Queue Stats
197W - 199L
1,486 Elo+
Solo
Vamana
Vamana
EggNogCarton
Vamana
Level 105
God Stats
5W - 0L
1,500 SR
Queue Stats
132W - 128L
1,462 Elo+
Party 3
Xing Tian
Xing Tian
JReynolds413
Xing Tian
Level 113
God Stats
2W - 7L
1,221 SR
Queue Stats
125W - 129L
1,447 Elo+
Party 3
Ah Puch
Ah Puch
SNEAKOS_
Ah Puch
Level 69
God Stats
6W - 4L
1,575 SR
Queue Stats
64W - 71L
1,471 Elo+
Party 3
Hun Batz
Hun Batz
tazmaniandylan
Hun Batz
Level 89
God Stats
6W - 1L
1,712 SR
Queue Stats
132W - 130L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Da_Flea0
Zhong Kui
16
2 / 2 / 3
9,561
503
6,648
9,608
7,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
Gyhst
Atlas
13
4 / 3 / 4
9,262
487
7,411
15,127
13,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Orukoro
Fenrir
15
2 / 7 / 4
9,613
506
10,636
19,381
7,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
Riffn
Heimdallr
17
3 / 2 / 2
10,038
528
8,712
9,705
3,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
Uncle__Nino
Cu Chulainn
17
3 / 6 / 0
10,350
545
8,646
18,189
8,843
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BATS190
Charybdis
15
1 / 5 / 4
9,429
496
3,352
11,559
3,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
18
5 / 3 / 5
11,431
602
17,314
18,046
14,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Xing Tian
JReynolds413
Xing Tian
15
1 / 1 / 8
9,195
484
4,228
11,868
8,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
SNEAKOS_
Ah Puch
17
3 / 2 / 5
10,923
575
9,055
9,061
2,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
19
10 / 3 / 4
11,931
628
12,311
13,820
4,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
46
14
Kills
20
20
Deaths
14
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BATS190
Charybdis
1
5
4
0.6
L
Zhong Kui
Da_Flea0
Zhong Kui
2
2
3
1.75
W
Vamana
5
3
5
2.5
L
Atlas
Gyhst
Atlas
4
3
4
2
W
Xing Tian
JReynolds413
Xing Tian
1
1
8
5
L
Fenrir
Orukoro
Fenrir
2
7
4
0.57
L
Heimdallr
Riffn
Heimdallr
3
2
2
2
W
Ah Puch
SNEAKOS_
Ah Puch
3
2
5
2.75
L
Cu Chulainn
Uncle__Nino
Cu Chulainn
3
6
0
0.5
W
Hun Batz
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,053
Damage
46,260
72,010
Taken
64,354
40,708
Mitigated
34,051
19,349
Healing
21,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BATS190
Charybdis
3,352
1,011
0
2,305
11,559
3,024
4,571
2,194
9,203
0
50,506
L
Zhong Kui
Da_Flea0
Zhong Kui
6,648
739
0
2,440
9,608
7,339
330
3,743
5,865
42,186
5,119
W
Vamana
17,314
10,934
0
8,799
18,046
14,926
1,745
3,284
14,762
0
81,874
L
Atlas
Gyhst
Atlas
7,411
2,273
206
2,185
15,127
13,785
0
3,600
11,527
33,640
0
W
Xing Tian
JReynolds413
Xing Tian
4,228
358
266
2,390
11,868
8,727
416
2,634
8,394
35,088
909
L
Fenrir
Orukoro
Fenrir
10,636
1,790
0
6,199
19,381
7,418
0
3,898
15,483
0
57,034
L
Heimdallr
Riffn
Heimdallr
8,712
2,514
0
3,361
9,705
3,323
670
1,271
8,434
0
79,636
W
Ah Puch
SNEAKOS_
Ah Puch
9,055
500
0
2,884
9,061
2,695
560
3,635
5,052
72,424
0
L
Cu Chulainn
Uncle__Nino
Cu Chulainn
8,646
2,937
0
4,958
18,189
8,843
0
771
17,418
0
64,147
W
Hun Batz
12,311
5,327
0
4,883
13,820
4,679
0
2,067
11,219
0
75,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,824
Gold Earned
52,909
552
Minions Killed
551
0
Camps Cleared
0
1,830,531
Distance Traveled
1,945,150
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,429
496
104
5
0
410,053
0
L
Zhong Kui
9,561
503
113
6
0
363,680
3
W
Vamana
11,431
602
152
8
0
352,640
2
L
Atlas
9,262
487
53
3
0
374,166
3
W
Xing Tian
9,195
484
38
2
0
377,054
3
L
Fenrir
9,613
506
101
5
0
380,907
1
L
Heimdallr
10,038
528
158
8
0
368,411
1
W
Ah Puch
10,923
575
130
7
0
361,305
4
L
Cu Chulainn
10,350
545
127
7
0
343,367
5
W
Hun Batz
11,931
628
127
7
0
444,098
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role