Player Matchup

Thor
Thor
Carloteiro
Thor
Level 128
God Stats
4W - 5L
1,285 SR
Queue Stats
106W - 55L
1,662 Elo+
Party 1
Mulan
Mulan
Consolixo60FPS
Mulan
Level 160
God Stats
7W - 3L
1,500 SR
Queue Stats
269W - 320L
1,426 Elo+
Party 2
Cupid
Cupid
TEPEGODE4
Cupid
Level 65
God Stats
7W - 6L
1,225 SR
Queue Stats
258W - 279L
1,452 Elo+
Party 2
Janus
Janus
Tyrmentor
Janus
Level 122
God Stats
5W - 2L
1,590 SR
Queue Stats
115W - 53L
1,631 Elo+
Party 1
Ares
Ares
feeaarr43
Ares
Level 24
God Stats
3W - 0L
1,835 SR
Queue Stats
42W - 27L
1,636 Elo+
Party 1
Team Averages
Level 100
1,487 SR
1,561 Elo+

VS

Team Averages
Level 84
1,419 SR
1,545 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
CapitainMorrigan
Izanami
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 38L
1,515 Elo+
Party 3
Thanatos
Thanatos
JovemHanzo
Thanatos
Level 95
God Stats
14W - 19L
1,423 SR
Queue Stats
66W - 66L
1,473 Elo+
Solo
Camazotz
Camazotz
Juustlucky5707
Camazotz
Level 39
God Stats
3W - 1L
1,500 SR
Queue Stats
83W - 95L
1,725 Elo+
Solo
Kuzenbo
Kuzenbo
NesQuin
Kuzenbo
Level 143
God Stats
3W - 5L
1,172 SR
Queue Stats
57W - 43L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 5
7,193
599
7,771
8,150
2,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 2 / 2
6,218
518
4,525
6,425
2,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cupid
TEPEGODE4
Cupid
9
1 / 1 / 3
5,533
461
3,262
3,543
854
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
Tyrmentor
Janus
12
2 / 3 / 6
6,960
580
4,747
5,063
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
9
0 / 3 / 0
5,465
455
1,220
7,158
3,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
2 / 5 / 0
6,171
514
4,745
7,658
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 3 / 1
6,896
575
3,693
6,793
2,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
JovemHanzo
Thanatos
10
2 / 3 / 3
6,205
517
5,268
9,037
2,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Camazotz
9
1 / 0 / 1
5,748
479
2,507
4,238
1,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kuzenbo
NesQuin
Kuzenbo
11
3 / 0 / 1
6,781
565
3,802
6,155
5,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
11
Kills
11
11
Deaths
11
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
2
5
0
0.4
L
3
3
1
1.17
W
5
2
5
3.75
W
3
2
2
2
L
Thanatos
JovemHanzo
Thanatos
2
3
3
1.17
L
Camazotz
1
0
1
1.5
L
Kuzenbo
NesQuin
Kuzenbo
3
0
1
3.5
W
Cupid
TEPEGODE4
Cupid
1
1
3
2.5
W
Janus
Tyrmentor
Janus
2
3
6
1.67
W
Ares
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,525
Damage
20,015
30,339
Taken
33,881
10,787
Mitigated
13,704
7,067
Healing
14,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
4,745
312
0
1,146
7,658
2,445
0
1,015
6,585
29,050
350
L
3,693
2,415
0
1,668
6,793
2,082
738
403
6,362
0
40,953
W
7,771
1,583
0
500
8,150
2,158
1,056
1,269
6,775
0
34,515
W
4,525
863
0
2,697
6,425
2,693
0
2,838
3,527
0
25,260
L
Thanatos
JovemHanzo
Thanatos
5,268
1,103
0
7,696
9,037
2,538
314
2,283
6,656
0
26,601
L
Camazotz
2,507
584
0
2,629
4,238
1,573
0
557
3,528
0
20,029
L
Kuzenbo
NesQuin
Kuzenbo
3,802
1,599
0
1,831
6,155
5,066
0
1,246
4,783
21,152
0
W
Cupid
TEPEGODE4
Cupid
3,262
1,498
24
1,366
3,543
854
0
888
2,641
0
19,403
W
Janus
Tyrmentor
Janus
4,747
173
0
630
5,063
1,388
470
2,098
2,813
37,674
0
W
Ares
1,220
34
0
1,850
7,158
3,694
314
772
6,135
18,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,369
Gold Earned
31,801
242
Minions Killed
294
0
Camps Cleared
0
1,051,315
Distance Traveled
971,579
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,171
514
55
5
0
186,382
2
L
Izanami
6,896
575
103
9
0
188,776
3
W
Thor
7,193
599
55
5
0
235,499
5
W
Mulan
6,218
518
34
3
0
224,220
3
L
Thanatos
6,205
517
48
4
0
221,891
1
L
Camazotz
5,748
479
48
4
0
138,632
3
L
Kuzenbo
6,781
565
40
3
0
235,898
4
W
Cupid
5,533
461
40
3
0
167,455
2
W
Janus
6,960
580
77
6
0
229,403
4
W
Ares
5,465
455
36
3
0
194,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role