Player Matchup

Chang'e
Chang'e
Bakoruh
Chang'e
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,402 Elo+
Solo
Ra
Ra
ITZ-A-SET-UP
Ra
Level 129
God Stats
2W - 3L
1,559 SR
Queue Stats
50W - 51L
1,538 Elo+
Solo
Erlang Shen
Erlang Shen
Legbilyore
Erlang Shen
Level 100
God Stats
10W - 8L
1,653 SR
Queue Stats
98W - 117L
1,557 Elo+
Solo
Sun Wukong
Sun Wukong
LoRezBootyHoez
Sun Wukong
Level 62
God Stats
8W - 9L
1,528 SR
Queue Stats
259W - 280L
1,456 Elo+
Solo
Fenrir
Fenrir
kutttaman
Fenrir
Level 150
God Stats
10W - 9L
1,610 SR
Queue Stats
96W - 79L
1,512 Elo+
Solo
Team Averages
Level 103
1,570 SR
1,493 Elo+

VS

Team Averages
Level 118
1,258 SR
1,419 Elo+
Kuzenbo
Kuzenbo
C0rrupt10n
Kuzenbo
Level 109
God Stats
4W - 7L
1,098 SR
Queue Stats
291W - 247L
1,479 Elo+
Solo
Bellona
Bellona
Ghost4834
Bellona
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 57L
1,318 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MrBeanieWeenees
Morgan Le Fay
Level 150
God Stats
0W - 1L
1,273 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Thor
Thor
TRIAD PRINCE
Thor
Level 113
God Stats
2W - 3L
1,254 SR
Queue Stats
35W - 46L
1,306 Elo+
Party 1
Cupid
Cupid
TheMachine4045
Cupid
Level 60
God Stats
3W - 4L
1,166 SR
Queue Stats
59W - 72L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bakoruh
Chang'e
11
2 / 0 / 4
6,744
562
3,029
6,510
4,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 1 / 6
7,427
619
4,896
7,256
2,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
Legbilyore
Erlang Shen
11
0 / 3 / 1
6,203
517
2,687
10,293
4,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
LoRezBootyHoez
Sun Wukong
12
3 / 0 / 3
6,984
582
4,827
6,743
3,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
kutttaman
Fenrir
12
10 / 1 / 2
8,021
668
9,830
6,583
2,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
C0rrupt10n
Kuzenbo
10
1 / 1 / 0
6,374
531
2,259
8,633
6,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Ghost4834
Bellona
13
4 / 1 / 0
7,827
652
10,354
8,209
8,288
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
MrBeanieWeenees
Morgan Le Fay
10
0 / 4 / 1
6,287
524
5,207
7,283
2,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 6 / 0
5,715
476
2,872
11,197
3,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 5 / 0
5,684
474
1,913
6,497
1,515
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
16
Kills
5
5
Deaths
17
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Bakoruh
Chang'e
2
0
4
4
L
Kuzenbo
C0rrupt10n
Kuzenbo
1
1
0
1
L
Bellona
Ghost4834
Bellona
4
1
0
4
W
1
1
6
4
W
Erlang Shen
Legbilyore
Erlang Shen
0
3
1
0.17
W
Sun Wukong
LoRezBootyHoez
Sun Wukong
3
0
3
4.5
L
Morgan Le Fay
MrBeanieWeenees
Morgan Le Fay
0
4
1
0.13
L
0
6
0
0
L
0
5
0
0
W
Fenrir
kutttaman
Fenrir
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,269
Damage
22,605
37,385
Taken
41,819
17,159
Mitigated
21,946
16,949
Healing
9,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Bakoruh
Chang'e
3,029
487
1,107
3,118
6,510
4,506
604
2,665
3,845
22,943
0
L
Kuzenbo
C0rrupt10n
Kuzenbo
2,259
713
0
2,898
8,633
6,638
0
2,650
5,654
18,821
0
L
Bellona
Ghost4834
Bellona
10,354
4,199
0
2,700
8,209
8,288
200
732
7,435
0
50,860
W
4,896
642
349
3,393
7,256
2,991
460
3,678
3,578
43,052
0
W
Erlang Shen
Legbilyore
Erlang Shen
2,687
1,008
137
3,190
10,293
4,008
0
0
10,293
0
28,833
W
Sun Wukong
LoRezBootyHoez
Sun Wukong
4,827
772
203
3,688
6,743
3,280
448
1,027
5,716
0
42,387
L
Morgan Le Fay
MrBeanieWeenees
Morgan Le Fay
5,207
918
0
487
7,283
2,416
0
2,263
4,844
39,684
0
L
2,872
1,153
0
2,631
11,197
3,089
0
999
10,164
0
29,965
L
1,913
1,409
114
1,136
6,497
1,515
53
935
5,388
0
33,411
W
Fenrir
kutttaman
Fenrir
9,830
2,909
0
1,764
6,583
2,374
0
96
6,487
0
37,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,379
Gold Earned
31,887
330
Minions Killed
346
0
Camps Cleared
0
1,245,725
Distance Traveled
1,152,472
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,744
562
43
4
0
241,796
7
L
Kuzenbo
6,374
531
29
2
0
234,997
2
L
Bellona
7,827
652
115
10
0
257,316
4
W
Ra
7,427
619
100
8
0
217,151
0
W
Erlang Shen
6,203
517
62
5
0
266,885
6
W
Sun Wukong
6,984
582
67
6
0
258,417
3
L
Morgan Le Fay
6,287
524
72
6
0
220,255
4
L
Thor
5,715
476
66
6
0
221,164
0
L
Cupid
5,684
474
64
5
0
218,740
2
W
Fenrir
8,021
668
58
5
0
261,476
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role