Player Matchup

Janus
Janus
CaptainSexy420
Janus
Level 89
God Stats
7W - 4L
1,881 SR
Queue Stats
55W - 41L
1,566 Elo+
Party 1
Atlas
Atlas
Rip-AlphaBridge
Atlas
Level 126
God Stats
17W - 6L
1,765 SR
Queue Stats
51W - 44L
1,520 Elo+
Party 3
Chaac
Chaac
Unicorndust-420
Chaac
Level 148
God Stats
11W - 5L
1,682 SR
Queue Stats
25W - 19L
1,474 Elo+
Party 3
Arachne
Arachne
hypevoid
Arachne
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 22L
1,546 Elo+
Party 1
Chronos
Chronos
remotoxic
Chronos
Level 116
God Stats
7W - 1L
1,603 SR
Queue Stats
40W - 35L
1,534 Elo+
Party 3
Team Averages
Level 119
1,686 SR
1,528 Elo+

VS

Team Averages
Level 100
1,611 SR
1,484 Elo+
Sun Wukong
Sun Wukong
Drayko88
Sun Wukong
Level 77
God Stats
0W - 1L
1,553 SR
Queue Stats
16W - 38L
1,417 Elo+
Party 2
Artio
Artio
ImPeter123
Artio
Level 125
God Stats
9W - 6L
1,698 SR
Queue Stats
78W - 76L
1,569 Elo+
Solo
Izanami
Izanami
Pfenix607
Izanami
Level 88
God Stats
1W - 2L
1,715 SR
Queue Stats
41W - 54L
1,558 Elo+
Party 2
Serqet
Serqet
Snipurs
Serqet
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 56L
1,473 Elo+
Party 2
Baron Samedi
Baron Samedi
bman0899
Baron Samedi
Level 86
God Stats
6W - 16L
1,589 SR
Queue Stats
36W - 49L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 15
10,323
794
20,374
6,422
2,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 3 / 13
9,323
717
14,957
13,492
14,172
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 3 / 8
9,313
716
11,443
13,553
10,384
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
hypevoid
Arachne
17
5 / 2 / 11
10,047
773
11,317
14,334
5,310
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chronos
remotoxic
Chronos
18
9 / 1 / 2
10,810
832
12,388
9,049
4,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Drayko88
Sun Wukong
16
2 / 6 / 5
8,983
691
8,491
16,222
15,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artio
16
2 / 3 / 7
10,057
774
9,271
26,587
18,290
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Pfenix607
Izanami
16
3 / 6 / 5
9,365
720
8,712
14,096
5,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Serqet
Snipurs
Serqet
14
0 / 7 / 3
8,164
628
7,942
17,616
9,253
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baron Samedi
bman0899
Baron Samedi
17
4 / 2 / 4
10,023
771
10,350
10,102
4,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
35
24
Kills
11
11
Deaths
24
49
Assists
24
Player
Kills
Deaths
Assists
KDA
W
5
2
15
6.25
L
Sun Wukong
Drayko88
Sun Wukong
2
6
5
0.75
L
Artio
2
3
7
1.83
L
Izanami
Pfenix607
Izanami
3
6
5
0.92
W
2
3
13
2.83
L
Serqet
Snipurs
Serqet
0
7
3
0.21
W
3
3
8
2.33
L
Baron Samedi
bman0899
Baron Samedi
4
2
4
3
W
Arachne
hypevoid
Arachne
5
2
11
5.25
W
Chronos
remotoxic
Chronos
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,479
Damage
44,766
56,850
Taken
84,623
36,011
Mitigated
53,347
13,683
Healing
27,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,374
2,013
0
501
6,422
2,071
392
1,561
4,469
51,889
0
L
Sun Wukong
Drayko88
Sun Wukong
8,491
1,210
364
1,935
16,222
15,010
269
8,842
6,909
308
23,360
L
Artio
9,271
1,235
3,992
12,275
26,587
18,290
0
14,046
11,899
22,914
0
L
Izanami
Pfenix607
Izanami
8,712
5,409
0
2,529
14,096
5,899
92
8,293
5,433
0
32,831
W
14,957
5,012
0
2,057
13,492
14,172
310
4,865
8,130
26,448
0
L
Serqet
Snipurs
Serqet
7,942
1,441
0
0
17,616
9,253
0
9,660
7,562
0
26,472
W
11,443
1,437
171
4,554
13,553
10,384
380
5,696
7,644
4,689
24,231
L
Baron Samedi
bman0899
Baron Samedi
10,350
673
2,669
3,673
10,102
4,895
220
6,702
3,164
45,633
0
W
Arachne
hypevoid
Arachne
11,317
7,627
0
4,130
14,334
5,310
808
4,650
9,361
0
23,202
W
Chronos
remotoxic
Chronos
12,388
3,839
0
2,270
9,049
4,074
2,711
3,157
5,796
45,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,816
Gold Earned
46,592
249
Minions Killed
233
0
Camps Cleared
0
1,302,417
Distance Traveled
1,260,363
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,323
794
84
6
0
262,944
1
L
Sun Wukong
8,983
691
36
3
0
261,408
0
L
Artio
10,057
774
23
2
0
258,707
0
L
Izanami
9,365
720
58
4
0
231,302
3
W
Atlas
9,323
717
19
1
0
256,723
1
L
Serqet
8,164
628
30
2
0
260,655
1
W
Chaac
9,313
716
30
2
0
258,000
2
L
Baron Samedi
10,023
771
86
7
0
248,291
3
W
Arachne
10,047
773
19
1
0
258,909
3
W
Chronos
10,810
832
97
7
0
265,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role