Player Matchup

Hera
Hera
 
Hera
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Project Genetix
Ares
Level 85
God Stats
5W - 2L
1,586 SR
Queue Stats
45W - 43L
1,408 Elo+
Party 2
Heimdallr
Heimdallr
T_hardscoped
Heimdallr
Level 155
God Stats
4W - 2L
1,755 SR
Queue Stats
56W - 61L
1,496 Elo+
Party 1
Pele
Pele
articwolf247
Pele
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
175W - 157L
1,514 Elo+
Solo
Amaterasu
Amaterasu
vickiey10
Amaterasu
Level 105
God Stats
1W - 3L
1,798 SR
Queue Stats
16W - 27L
1,528 Elo+
Party 1
Team Averages
Level 105
1,628 SR
1,489 Elo+

VS

Team Averages
Level 106
1,449 SR
1,498 Elo+
Arachne
Arachne
 
Arachne
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ARCHANGEL601
Sol
Level 146
God Stats
14W - 12L
1,626 SR
Queue Stats
269W - 290L
1,473 Elo+
Solo
Tiamat
Tiamat
Radamanthys999
Tiamat
Level 123
God Stats
18W - 31L
1,329 SR
Queue Stats
1,235W - 1,354L
1,527 Elo+
Solo
Nox
Nox
Sammule690
Nox
Level 63
God Stats
0W - 1L
1,290 SR
Queue Stats
38W - 48L
1,561 Elo+
Solo
Rama
Rama
alanwinner17
Rama
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
507W - 566L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
1 / 1 / 3
8,666
619
6,680
4,237
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
4 / 1 / 4
8,433
602
5,593
11,104
11,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heimdallr
T_hardscoped
Heimdallr
15
6 / 1 / 4
9,248
661
9,066
7,155
3,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 1 / 2
8,437
603
5,240
9,731
3,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
vickiey10
Amaterasu
14
3 / 4 / 1
8,584
613
4,595
11,059
9,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 4 / 2
6,764
483
5,400
15,182
4,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 2 / 1
6,833
488
3,654
5,494
1,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 2 / 2
7,623
545
6,362
8,470
6,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
2 / 4 / 0
6,402
457
1,936
8,233
3,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 1
5,619
401
3,857
6,599
1,305
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
16
Kills
8
8
Deaths
16
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
1
1
3
2.5
L
Arachne
 
Arachne
2
4
2
0.75
L
1
2
1
0.75
W
4
1
4
6
L
3
2
2
2
L
2
4
0
0.5
W
Heimdallr
T_hardscoped
Heimdallr
6
1
4
8
L
0
4
1
0.13
W
2
1
2
3
W
Amaterasu
vickiey10
Amaterasu
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,174
Damage
21,209
43,286
Taken
43,978
28,907
Mitigated
16,975
10,319
Healing
13,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
6,680
1,257
0
1,043
4,237
1,432
719
2,155
2,082
53,220
0
L
Arachne
 
Arachne
5,400
3,970
0
4,703
15,182
4,072
0
4,451
10,472
0
36,250
L
3,654
1,197
0
1,911
5,494
1,169
0
1,878
3,496
41,205
0
W
5,593
521
0
920
11,104
11,423
537
1,316
9,788
24,060
0
L
6,362
1,254
0
4,047
8,470
6,555
0
1,334
6,745
40,779
0
L
1,936
720
71
1,595
8,233
3,874
232
2,613
5,620
20,041
0
W
Heimdallr
T_hardscoped
Heimdallr
9,066
4,116
0
3,114
7,155
3,590
2,469
620
6,535
0
61,711
L
3,857
2,382
0
1,220
6,599
1,305
0
1,629
4,970
0
24,475
W
5,240
1,009
0
1,226
9,731
3,283
0
1,657
8,074
0
65,302
W
Amaterasu
vickiey10
Amaterasu
4,595
2,046
0
4,016
11,059
9,179
0
6,204
4,855
0
38,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,368
Gold Earned
33,241
476
Minions Killed
309
0
Camps Cleared
0
1,364,349
Distance Traveled
1,270,539
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,666
619
124
9
0
288,041
2
L
Arachne
6,764
483
68
5
0
297,987
0
L
Sol
6,833
488
82
6
0
257,138
5
W
Ares
8,433
602
31
2
0
251,223
1
L
Tiamat
7,623
545
78
6
0
229,285
0
L
Nox
6,402
457
37
3
0
278,769
7
W
Heimdallr
9,248
661
120
9
0
244,678
1
L
Rama
5,619
401
44
3
0
207,360
1
W
Pele
8,437
603
114
8
0
337,347
4
W
Amaterasu
8,584
613
87
6
0
243,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role