Player Matchup

Medusa
Medusa
Diamond IV
 
Medusa
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ratatoskr
Ratatoskr
Platinum III
 
Ratatoskr
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Platinum I
 
Achilles
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum I
 
Janus
Platinum I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum I
NaisTry
Hun Batz
Platinum I
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 19L
2,037 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 152
1,500 SR
1,607 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,611 SR
2,018 MMR
Kali
Kali
Diamond V
 
Kali
Diamond V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Diamond V
HedzeHog
Erlang Shen
Diamond V
Level 118
God Stats
4W - 3L
1,719 SR
Queue Stats
102W - 68L
2,331 MMR
Party 1
Ullr
Ullr
Platinum II
IdoNotLikeToLose
Ullr
Platinum II
Level 143
God Stats
8W - 5L
1,772 SR
Queue Stats
68W - 57L
1,903 MMR
Party 3
Bacchus
Bacchus
Platinum III
Kiranix
Bacchus
Platinum III
Level 160
God Stats
4W - 12L
1,464 SR
Queue Stats
206W - 213L
1,826 MMR
Party 3
Agni
Agni
Diamond I
OgiBre
Agni
Diamond I
Level 160
God Stats
5W - 6L
1,599 SR
Queue Stats
457W - 383L
2,528 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
5 / 0 / 2
9,505
679
5,812
7,751
2,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ratatoskr
 
Ratatoskr
13
6 / 6 / 6
8,806
629
7,712
11,379
4,783
Thistlethorn Acorn

Thistlethorn Acorn

+40
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Achilles
 
Achilles
13
4 / 4 / 2
8,176
584
9,044
14,123
5,946
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Janus
 
Janus
14
2 / 5 / 3
7,969
569
5,214
9,028
2,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Hun Batz
NaisTry
Hun Batz
10
0 / 6 / 2
6,240
446
3,970
11,875
3,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
GilgameshIzanamiCliodhnaDa Ji

VS

Bans
LokiThothHou YiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
15
4 / 4 / 2
8,748
625
6,430
12,310
5,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Erlang Shen
HedzeHog
Erlang Shen
14
8 / 3 / 1
8,494
607
10,979
11,187
5,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

14
4 / 4 / 0
8,395
600
6,021
8,381
2,052
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Kiranix
Bacchus
12
0 / 4 / 7
6,807
486
4,902
10,737
7,529
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Agni
OgiBre
Agni
16
5 / 2 / 8
9,324
666
12,414
7,653
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
39
17
Kills
21
21
Deaths
17
15
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
5
0
2
6
L
Ratatoskr
 
Ratatoskr
6
6
6
1.5
L
Achilles
 
Achilles
4
4
2
1.25
L
Janus
 
Janus
2
5
3
0.7
W
Kali
 
Kali
4
4
2
1.25
W
Erlang Shen
HedzeHog
Erlang Shen
8
3
1
2.83
W
4
4
0
1
W
Bacchus
Kiranix
Bacchus
0
4
7
0.88
L
Hun Batz
NaisTry
Hun Batz
0
6
2
0.17
W
Agni
OgiBre
Agni
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,752
Damage
40,746
54,156
Taken
50,268
19,338
Mitigated
22,716
11,219
Healing
14,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,812
2,619
0
4,449
7,751
2,614
0
705
7,046
0
76,415
L
Ratatoskr
 
Ratatoskr
7,712
2,182
0
2,887
11,379
4,783
0
5,473
5,906
0
17,341
L
Achilles
 
Achilles
9,044
2,880
0
2,395
14,123
5,946
0
4,674
9,449
0
50,280
L
Janus
 
Janus
5,214
584
0
738
9,028
2,072
0
4,204
4,824
61,099
0
W
Kali
 
Kali
6,430
3,174
0
5,263
12,310
5,840
436
95
12,215
0
55,852
W
Erlang Shen
HedzeHog
Erlang Shen
10,979
5,188
0
4,143
11,187
5,122
0
1,754
9,329
0
61,939
W
6,021
1,605
0
1,382
8,381
2,052
0
0
8,381
0
55,541
W
Bacchus
Kiranix
Bacchus
4,902
635
168
1,713
10,737
7,529
0
833
9,803
13,712
0
L
Hun Batz
NaisTry
Hun Batz
3,970
1,768
0
750
11,875
3,923
0
2,260
9,615
0
32,683
W
Agni
OgiBre
Agni
12,414
1,624
112
2,218
7,653
2,173
420
2,245
5,326
70,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,696
Gold Earned
41,768
458
Minions Killed
470
0
Camps Cleared
0
1,384,545
Distance Traveled
1,416,230
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,505
679
151
11
0
293,499
5
L
Ratatoskr
8,806
629
24
2
0
312,793
5
L
Achilles
8,176
584
75
5
0
271,165
6
L
Janus
7,969
569
138
10
0
266,491
2
W
Kali
8,748
625
111
8
0
286,301
3
W
Erlang Shen
8,494
607
89
6
0
310,660
1
W
Ullr
8,395
600
117
8
0
266,264
4
W
Bacchus
6,807
486
16
1
0
283,095
5
L
Hun Batz
6,240
446
70
5
0
240,597
3
W
Agni
9,324
666
137
10
0
269,910
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role