Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Babaloo8
He Bo
Level 89
God Stats
7W - 8L
1,565 SR
Queue Stats
176W - 225L
1,477 Elo+
Solo
Atlas
Atlas
lifelight47
Atlas
Level 124
God Stats
2W - 6L
1,310 SR
Queue Stats
11W - 16L
1,303 Elo+
Party 1
Team Averages
Level 104
1,458 SR
1,427 Elo+

VS

Team Averages
Level 101
1,517 SR
1,716 Elo+
Danzaburou
Danzaburou
TidoValentino
Danzaburou
Level 106
God Stats
9W - 4L
1,218 SR
Queue Stats
25W - 20L
1,716 Elo+
Party 2
Zeus
Zeus
dankmatter8897
Zeus
Level 89
God Stats
7W - 3L
1,616 SR
Queue Stats
32W - 28L
1,716 Elo+
Party 2
Geb
Geb
p0k3t_Ch0c0lat3
Geb
Level 108
God Stats
4W - 4L
1,716 SR
Queue Stats
38W - 47L
1,716 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 6 / 3
6,103
610
2,698
9,101
3,400
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

He Bo
Babaloo8
He Bo
11
2 / 7 / 1
7,305
731
3,748
9,720
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 2
7,039
704
4,254
12,753
7,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
TidoValentino
Danzaburou
13
7 / 1 / 7
8,805
881
11,399
8,123
3,425
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
8 / 1 / 4
8,554
855
11,535
5,074
2,008
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 11
7,810
781
3,648
9,445
11,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
3
Kills
15
15
Deaths
3
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
6
3
0.25
L
He Bo
Babaloo8
He Bo
2
7
1
0.36
W
Danzaburou
TidoValentino
Danzaburou
7
1
7
10.5
W
8
1
4
10
L
1
2
2
1
W
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,700
Damage
26,582
31,574
Taken
22,642
14,271
Mitigated
16,873
4,963
Healing
5,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,698
522
0
30
9,101
3,400
0
4,952
4,149
0
6,595
L
He Bo
Babaloo8
He Bo
3,748
116
59
1,279
9,720
2,900
0
4,509
5,211
17,589
0
W
Danzaburou
TidoValentino
Danzaburou
11,399
6,014
0
3,287
8,123
3,425
1,239
3,247
4,876
0
36,793
W
11,535
732
0
1,051
5,074
2,008
547
2,388
2,686
29,948
0
L
4,254
1,064
235
3,360
12,753
7,971
0
6,114
6,639
18,643
0
W
3,648
29
201
1,300
9,445
11,440
0
2,921
6,524
12,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,447
Gold Earned
25,169
59
Minions Killed
131
2
Camps Cleared
7
491,227
Distance Traveled
548,221
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,103
610
8
1
0
158,005
1
L
He Bo
7,305
731
32
3
1
148,252
2
W
Danzaburou
8,805
881
69
7
4
177,210
3
W
Zeus
8,554
855
51
5
2
186,759
4
L
Atlas
7,039
704
19
2
1
184,970
1
W
Geb
7,810
781
11
1
1
184,252
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role