Player Matchup

Izanami
Izanami
FLUFFYSxREMNANT
Izanami
Level 42
God Stats
1W - 4L
1,268 SR
Queue Stats
39W - 57L
1,339 Elo+
Party 1
Ares
Ares
Jworld612
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,361 Elo+
Party 1
Baron Samedi
Baron Samedi
Nirmoc
Baron Samedi
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 94L
1,243 Elo+
Party 1
Team Averages
Level 31
1,423 SR
1,314 Elo+

VS

Team Averages
Level 78
1,501 SR
1,361 Elo+
Ymir
Ymir
MB Chatou
Ymir
Level 45
God Stats
5W - 7L
1,502 SR
Queue Stats
8W - 11L
1,330 Elo+
Party 2
Zeus
Zeus
MB TigerSnow
Zeus
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,347 Elo+
Party 2
Fenrir
Fenrir
PSYCHIQUE CRIMO
Fenrir
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 25L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 1
7,124
712
7,623
11,688
2,429
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
9
0 / 10 / 1
6,065
607
2,704
14,637
9,571
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Baron Samedi
Nirmoc
Baron Samedi
10
1 / 7 / 1
6,522
652
6,478
15,517
8,597
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
4 / 0 / 19
9,579
958
8,246
11,577
10,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
11 / 0 / 10
9,653
965
16,353
5,113
1,777
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
10 / 3 / 12
9,595
960
12,626
9,462
5,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
66
3
Kills
25
25
Deaths
3
3
Assists
41
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
L
Ares
0
10
1
0.05
W
Ymir
4
0
19
13.5
W
11
0
10
16
L
Baron Samedi
Nirmoc
Baron Samedi
1
7
1
0.21
W
10
3
12
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,805
Damage
37,225
41,842
Taken
26,152
20,597
Mitigated
17,569
4,613
Healing
10,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,623
3,596
58
704
11,688
2,429
0
7,722
3,793
0
22,401
L
Ares
2,704
746
0
0
14,637
9,571
0
7,362
7,110
6,184
0
W
Ymir
8,246
2,045
476
5,664
11,577
10,561
565
4,548
7,029
18,030
0
W
16,353
2,217
0
1,432
5,113
1,777
1,001
1,512
3,601
43,624
0
L
Baron Samedi
Nirmoc
Baron Samedi
6,478
913
1,003
2,848
15,517
8,597
0
9,680
5,683
17,976
0
W
12,626
3,947
0
2,869
9,462
5,231
638
3,666
5,796
0
28,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,711
Gold Earned
28,827
53
Minions Killed
103
2
Camps Cleared
5
434,651
Distance Traveled
561,080
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,124
712
27
3
1
146,489
3
L
Ares
6,065
607
8
1
0
141,677
0
W
Ymir
9,579
958
19
2
0
201,623
2
W
Zeus
9,653
965
55
6
2
167,377
2
L
Baron Samedi
6,522
652
18
2
1
146,485
1
W
Fenrir
9,595
960
29
3
3
192,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role