Player Matchup

Khepri
Khepri
 
Khepri
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
 
Bastet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chronos
Chronos
PeinMiloFubuki09
Chronos
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,517 Elo+
Party 3
Chernobog
Chernobog
PinMagician1610
Chernobog
Level 148
God Stats
10W - 8L
1,669 SR
Queue Stats
26W - 26L
1,471 Elo+
Solo
King Arthur
King Arthur
kousa20
King Arthur
Level 65
God Stats
7W - 17L
1,263 SR
Queue Stats
327W - 351L
1,531 Elo+
Party 2
Team Averages
Level 137
1,486 SR
1,504 Elo+

VS

Team Averages
Level 119
1,559 SR
1,516 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Doof Lugnut
Agni
Level 124
God Stats
13W - 14L
1,577 SR
Queue Stats
68W - 77L
1,519 Elo+
Party 1
Horus
Horus
Sh3wolf44
Horus
Level 159
God Stats
1W - 0L
1,716 SR
Queue Stats
112W - 106L
1,517 Elo+
Party 1
Ganesha
Ganesha
SkellieBoy
Ganesha
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 28L
1,543 Elo+
Solo
Thanatos
Thanatos
osmotiic
Thanatos
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
16
5 / 2 / 4
9,549
796
7,057
15,917
13,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
 
Bastet
15
3 / 3 / 4
8,669
722
9,617
10,678
3,343
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 3 / 7
8,949
746
9,989
10,771
3,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
PinMagician1610
Chernobog
9
0 / 0 / 0
5,271
439
0
0
0
King Arthur
kousa20
King Arthur
14
0 / 4 / 6
7,798
650
9,499
17,124
10,638
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
1 / 2 / 5
8,808
734
10,820
8,200
3,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 1 / 5
8,507
709
12,345
9,139
3,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Sh3wolf44
Horus
15
3 / 1 / 5
8,863
739
8,106
10,807
12,245
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ganesha
SkellieBoy
Ganesha
14
0 / 1 / 8
8,046
671
6,519
9,118
8,439
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
osmotiic
Thanatos
16
7 / 5 / 4
9,544
795
9,115
10,464
4,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
39
10
Kills
12
12
Deaths
10
21
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
5
2
4
3.5
L
Bastet
 
Bastet
3
3
4
1.67
W
Jing Wei
 
Jing Wei
1
2
5
1.75
W
1
1
5
3.5
L
2
3
7
1.83
L
Chernobog
PinMagician1610
Chernobog
0
0
0
0
W
Horus
Sh3wolf44
Horus
3
1
5
5.5
W
Ganesha
SkellieBoy
Ganesha
0
1
8
4
L
King Arthur
kousa20
King Arthur
0
4
6
0.75
W
Thanatos
osmotiic
Thanatos
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,162
Damage
46,905
54,490
Taken
47,728
30,134
Mitigated
32,157
10,001
Healing
18,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
7,057
963
0
3,824
15,917
13,112
0
6,308
9,609
22,987
0
L
Bastet
 
Bastet
9,617
1,504
0
1,572
10,678
3,343
0
2,732
7,946
0
25,298
W
Jing Wei
 
Jing Wei
10,820
9,251
0
0
8,200
3,576
188
2,279
5,921
0
33,816
W
12,345
1,645
0
2,681
9,139
3,890
1,430
2,781
6,358
39,232
0
L
9,989
3,123
0
1,624
10,771
3,041
665
5,558
5,213
37,647
0
L
Chernobog
PinMagician1610
Chernobog
0
0
0
0
0
0
0
0
0
0
0
W
Horus
Sh3wolf44
Horus
8,106
3,013
3,815
5,118
10,807
12,245
226
3,936
6,871
0
20,135
W
Ganesha
SkellieBoy
Ganesha
6,519
1,359
0
515
9,118
8,439
484
3,655
5,463
15,602
0
L
King Arthur
kousa20
King Arthur
9,499
786
0
2,981
17,124
10,638
0
4,266
12,858
0
22,531
W
Thanatos
osmotiic
Thanatos
9,115
2,148
0
6,266
10,464
4,007
0
4,395
6,069
0
26,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,236
Gold Earned
43,768
160
Minions Killed
221
0
Camps Cleared
0
951,553
Distance Traveled
1,240,850
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,549
796
32
3
0
240,203
4
L
Bastet
8,669
722
29
2
0
246,404
4
W
Jing Wei
8,808
734
74
6
0
247,522
1
W
Agni
8,507
709
72
6
0
255,123
2
L
Chronos
8,949
746
71
6
0
232,729
4
L
Chernobog
5,271
439
0
0
0
0
0
W
Horus
8,863
739
35
3
0
236,480
1
W
Ganesha
8,046
671
1
0
0
238,412
1
L
King Arthur
7,798
650
28
2
0
232,217
0
W
Thanatos
9,544
795
39
3
0
263,313
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role