Player Matchup

Chaac
Chaac
 
Chaac
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Alabisi27
Arachne
Level 129
God Stats
19W - 15L
1,476 SR
Queue Stats
465W - 474L
1,551 Elo+
Party 1
Ganesha
Ganesha
El_Pipotor
Ganesha
Level 140
God Stats
9W - 9L
1,644 SR
Queue Stats
905W - 884L
1,559 Elo+
Solo
Izanami
Izanami
Furacaoz
Izanami
Level 126
God Stats
5W - 2L
1,772 SR
Queue Stats
306W - 300L
1,559 Elo+
Party 1
Anubis
Anubis
miguapo
Anubis
Level 61
God Stats
13W - 7L
1,428 SR
Queue Stats
110W - 99L
1,195 Elo+
Solo
Team Averages
Level 110
1,564 SR
1,473 Elo+

VS

Team Averages
Level 76
1,597 SR
1,473 Elo+
Ares
Ares
KrustyNight1080
Ares
Level 68
God Stats
5W - 7L
1,489 SR
Queue Stats
50W - 56L
1,440 Elo+
Solo
Cernunnos
Cernunnos
Lore LSR
Cernunnos
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
432W - 430L
1,502 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Neisigkeit
Morgan Le Fay
Level 59
God Stats
1W - 4L
1,500 SR
Queue Stats
59W - 44L
1,507 Elo+
Solo
Arachne
Arachne
SinisterSlayerSS
Arachne
Level 60
God Stats
4W - 1L
1,814 SR
Queue Stats
175W - 189L
1,389 Elo+
Solo
Nike
Nike
Yin-Yan-Yang
Nike
Level 108
God Stats
9W - 13L
1,680 SR
Queue Stats
567W - 507L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
0 / 3 / 2
11,524
501
8,722
23,174
20,047
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Alabisi27
Arachne
20
11 / 0 / 4
14,004
609
12,836
18,436
9,699
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
El_Pipotor
Ganesha
17
0 / 4 / 14
12,272
534
10,177
23,699
29,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Furacaoz
Izanami
20
5 / 2 / 4
14,268
620
14,364
11,918
4,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
miguapo
Anubis
19
5 / 3 / 4
12,805
557
10,528
12,777
5,864
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
7,852
341
2,589
12,753
4,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cernunnos
Lore LSR
Cernunnos
20
3 / 3 / 0
11,711
509
11,199
15,492
4,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Neisigkeit
Morgan Le Fay
17
3 / 5 / 1
10,513
457
9,613
12,010
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 7 / 5
10,285
447
10,662
20,327
9,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 2 / 2
11,083
482
11,758
19,801
18,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
21
Kills
10
12
Deaths
21
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
3
2
0.33
W
Arachne
Alabisi27
Arachne
11
0
4
13
W
Ganesha
El_Pipotor
Ganesha
0
4
14
1.75
W
Izanami
Furacaoz
Izanami
5
2
4
3.5
L
0
4
1
0.13
L
Cernunnos
Lore LSR
Cernunnos
3
3
0
1
L
Morgan Le Fay
Neisigkeit
Morgan Le Fay
3
5
1
0.7
L
3
7
5
0.79
L
1
2
2
1
W
Anubis
miguapo
Anubis
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,627
Damage
45,821
90,004
Taken
80,383
69,945
Mitigated
40,028
34,081
Healing
22,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,722
1,286
0
9,332
23,174
20,047
854
489
21,779
6,587
70,280
W
Arachne
Alabisi27
Arachne
12,836
9,443
0
9,804
18,436
9,699
1,793
3,700
14,572
0
119,563
W
Ganesha
El_Pipotor
Ganesha
10,177
402
0
2,359
23,699
29,897
201
6,235
17,207
33,616
8,269
W
Izanami
Furacaoz
Izanami
14,364
9,315
0
6,735
11,918
4,438
4,442
1,856
9,827
0
127,620
L
2,589
155
1,361
1,676
12,753
4,424
59
4,110
8,643
14,660
0
L
Cernunnos
Lore LSR
Cernunnos
11,199
5,199
0
6,912
15,492
4,790
0
1,269
14,223
0
109,518
L
Morgan Le Fay
Neisigkeit
Morgan Le Fay
9,613
286
114
1,741
12,010
2,619
0
5,318
6,613
67,854
0
L
10,662
6,506
0
7,191
20,327
9,770
0
5,038
15,289
0
66,715
L
11,758
2,257
0
3,389
19,801
18,425
175
4,665
14,939
0
84,610
W
Anubis
miguapo
Anubis
10,528
640
272
5,579
12,777
5,864
1,094
5,247
7,459
74,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,873
Gold Earned
51,444
722
Minions Killed
588
0
Camps Cleared
0
2,252,653
Distance Traveled
1,979,327
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,524
501
149
6
0
440,014
0
W
Arachne
14,004
609
156
7
0
542,138
0
W
Ganesha
12,272
534
18
1
0
439,713
10
W
Izanami
14,268
620
237
10
0
409,811
1
L
Ares
7,852
341
18
1
0
283,229
10
L
Cernunnos
11,711
509
168
7
0
415,553
0
L
Morgan Le Fay
10,513
457
128
6
0
413,290
7
L
Arachne
10,285
447
106
5
0
442,604
2
L
Nike
11,083
482
168
7
0
424,651
4
W
Anubis
12,805
557
162
7
0
420,977
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role