Player Matchup

Fafnir
Fafnir
BlackyDeath2004
Fafnir
Level 126
God Stats
1W - 1L
1,341 SR
Queue Stats
193W - 163L
1,633 Elo+
Party 2
Merlin
Merlin
DougDimaDab
Merlin
Level 159
God Stats
2W - 2L
1,505 SR
Queue Stats
30W - 35L
1,665 Elo+
Solo
Fenrir
Fenrir
PanSow
Fenrir
Level 68
God Stats
1W - 3L
1,382 SR
Queue Stats
203W - 171L
1,542 Elo+
Party 2
Mulan
Mulan
XELGAMERYT
Mulan
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 123L
1,564 Elo+
Party 2
Jing Wei
Jing Wei
pablo12000
Jing Wei
Level 148
God Stats
6W - 9L
1,500 SR
Queue Stats
119W - 104L
1,585 Elo+
Party 2
Team Averages
Level 132
1,445 SR
1,598 Elo+

VS

Team Averages
Level 142
1,559 SR
1,647 Elo+
Vulcan
Vulcan
CoolDudeLoL69
Vulcan
Level 160
God Stats
1W - 1L
1,308 SR
Queue Stats
63W - 57L
1,604 Elo+
Party 1
Ares
Ares
Neptunephantom
Ares
Level 148
God Stats
4W - 0L
1,951 SR
Queue Stats
27W - 15L
1,637 Elo+
Party 1
Amaterasu
Amaterasu
Omnipotentt
Amaterasu
Level 159
God Stats
2W - 4L
1,429 SR
Queue Stats
141W - 116L
1,714 Elo+
Solo
Bellona
Bellona
llSugarFreell
Bellona
Level 111
God Stats
69W - 69L
1,609 SR
Queue Stats
688W - 697L
1,584 Elo+
Solo
Persephone
Persephone
stal3whit3br3ad
Persephone
Level 131
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 76L
1,697 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 2
8,855
633
5,273
16,115
18,352
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
13
0 / 7 / 2
8,146
582
6,694
7,216
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
PanSow
Fenrir
15
2 / 8 / 2
8,903
636
8,503
17,314
9,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mulan
16
1 / 4 / 2
9,219
659
8,390
17,313
8,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
pablo12000
Jing Wei
17
1 / 5 / 3
9,802
700
11,361
19,331
5,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 11
11,411
815
22,629
9,367
5,107
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 2 / 16
11,271
805
11,644
18,906
24,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amaterasu
Omnipotentt
Amaterasu
18
6 / 0 / 10
11,633
831
9,213
17,017
15,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bellona
18
5 / 0 / 5
10,512
751
7,442
8,909
8,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
stal3whit3br3ad
Persephone
18
6 / 1 / 17
11,554
825
16,902
7,743
2,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
87
5
Kills
28
28
Deaths
5
11
Assists
59
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
8
2
11
6.75
L
Merlin
0
7
2
0.14
W
3
2
16
5.5
W
Amaterasu
Omnipotentt
Amaterasu
6
0
10
11
L
Fenrir
PanSow
Fenrir
2
8
2
0.38
L
Mulan
1
4
2
0.5
W
Bellona
5
0
5
7.5
L
Jing Wei
pablo12000
Jing Wei
1
5
3
0.5
W
Persephone
stal3whit3br3ad
Persephone
6
1
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,221
Damage
67,830
77,289
Taken
61,942
44,040
Mitigated
57,158
13,421
Healing
24,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,273
1,213
211
4,696
16,115
18,352
0
10,814
5,070
10,358
0
W
22,629
4,529
134
2,168
9,367
5,107
600
1,230
7,901
58,251
0
L
Merlin
6,694
331
0
250
7,216
2,263
0
5,982
1,234
17,739
0
W
11,644
684
627
3,524
18,906
24,930
614
5,464
13,084
19,686
0
W
Amaterasu
Omnipotentt
Amaterasu
9,213
3,815
2,274
10,189
17,017
15,777
360
1,917
14,665
0
38,525
L
Fenrir
PanSow
Fenrir
8,503
2,190
0
702
17,314
9,127
0
10,931
6,173
0
19,379
L
Mulan
8,390
1,178
0
3,337
17,313
8,811
0
8,231
8,815
0
34,301
W
Bellona
7,442
1,421
0
3,655
8,909
8,489
2,914
1,250
7,437
0
30,855
L
Jing Wei
pablo12000
Jing Wei
11,361
8,455
0
4,225
19,331
5,487
0
14,855
4,139
0
55,112
W
Persephone
stal3whit3br3ad
Persephone
16,902
834
0
1,555
7,743
2,855
1,375
2,106
5,531
53,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,925
Gold Earned
56,381
221
Minions Killed
298
0
Camps Cleared
0
1,225,809
Distance Traveled
1,509,851
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,855
633
10
1
0
262,433
4
W
Vulcan
11,411
815
93
7
0
295,900
0
L
Merlin
8,146
582
29
2
0
145,240
0
W
Ares
11,271
805
12
1
0
294,513
0
W
Amaterasu
11,633
831
48
3
0
322,327
5
L
Fenrir
8,903
636
25
2
0
287,071
2
L
Mulan
9,219
659
56
4
0
263,919
4
W
Bellona
10,512
751
73
5
0
302,177
2
L
Jing Wei
9,802
700
101
7
0
267,146
0
W
Persephone
11,554
825
72
5
0
294,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role