Player Matchup

Achilles
Achilles
 
Achilles
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
The Morrigan
The Morrigan
BigFootSlangingD
The Morrigan
Level 68
God Stats
5W - 4L
1,500 SR
Queue Stats
300W - 284L
1,527 Elo+
Party 3
Atlas
Atlas
CatGirlParty
Atlas
Level 30
God Stats
1W - 1L
1,396 SR
Queue Stats
3W - 3L
1,314 Elo+
Party 4
Da Ji
Da Ji
Voltcha
Da Ji
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 37L
1,708 Elo+
Party 4
Cupid
Cupid
Wert1199
Cupid
Level 32
God Stats
3W - 3L
1,500 SR
Queue Stats
108W - 118L
1,406 Elo+
Solo
Team Averages
Level 60
1,479 SR
1,491 Elo+

VS

Team Averages
Level 73
1,510 SR
1,481 Elo+
Tiamat
Tiamat
 
Tiamat
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
JulianChelsey
Medusa
Level 77
God Stats
5W - 3L
1,463 SR
Queue Stats
63W - 54L
1,586 Elo+
Party 2
Chaac
Chaac
UrethraJohnson
Chaac
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
55W - 42L
1,432 Elo+
Party 2
Kukulkan
Kukulkan
okogepan
Kukulkan
Level 15
God Stats
13W - 16L
1,588 SR
Queue Stats
18W - 29L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
2 / 5 / 0
6,345
577
3,334
7,868
4,277
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Morrigan
BigFootSlangingD
The Morrigan
12
7 / 3 / 2
7,157
651
8,431
7,427
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 1 / 1
5,266
479
2,466
7,501
3,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Voltcha
Da Ji
11
4 / 5 / 1
6,675
607
4,916
11,202
3,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
Wert1199
Cupid
1
0 / 0 / 0
3,718
338
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
6 / 3 / 0
7,920
720
6,197
6,051
3,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
 
Tsukuyomi
13
5 / 3 / 1
7,260
660
7,491
9,562
3,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

13
1 / 1 / 2
7,039
640
1,651
6,477
1,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 1 / 1
5,542
504
2,546
4,208
2,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
okogepan
Kukulkan
10
1 / 5 / 2
6,091
554
2,101
5,956
2,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
13
Kills
14
14
Deaths
13
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
5
0
0.4
W
Tiamat
 
Tiamat
6
3
0
2
W
Tsukuyomi
 
Tsukuyomi
5
3
1
1.83
L
The Morrigan
BigFootSlangingD
The Morrigan
7
3
2
2.67
L
0
1
1
0.5
W
1
1
2
2
W
1
1
1
1.5
L
Da Ji
Voltcha
Da Ji
4
5
1
0.9
L
Cupid
Wert1199
Cupid
0
0
0
0
W
Kukulkan
okogepan
Kukulkan
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,147
Damage
19,986
33,998
Taken
32,254
12,785
Mitigated
13,168
5,017
Healing
10,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,334
485
0
779
7,868
4,277
0
4,340
3,320
0
25,892
W
Tiamat
 
Tiamat
6,197
892
0
1,324
6,051
3,463
718
167
5,884
35,623
0
W
Tsukuyomi
 
Tsukuyomi
7,491
1,475
0
3,409
9,562
3,177
178
2,283
7,161
0
42,009
L
The Morrigan
BigFootSlangingD
The Morrigan
8,431
1,226
0
1,173
7,427
2,010
0
713
6,614
33,669
3,287
L
2,466
1,160
0
1,028
7,501
3,429
0
1,523
5,903
17,605
0
W
1,651
1,176
0
3,874
6,477
1,938
832
1,642
4,801
0
48,978
W
2,546
772
0
943
4,208
2,508
0
1,643
2,441
0
20,643
L
Da Ji
Voltcha
Da Ji
4,916
1,068
0
2,037
11,202
3,069
0
1,466
9,614
0
29,562
L
Cupid
Wert1199
Cupid
0
0
0
0
0
0
0
0
0
0
0
W
Kukulkan
okogepan
Kukulkan
2,101
556
0
780
5,956
2,082
570
3,011
2,662
20,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,161
Gold Earned
33,852
220
Minions Killed
337
0
Camps Cleared
0
895,711
Distance Traveled
1,102,648
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,345
577
76
7
0
231,550
0
W
Tiamat
7,920
720
70
6
0
212,517
0
W
Tsukuyomi
7,260
660
80
7
0
242,187
1
L
The Morrigan
7,157
651
61
6
0
211,033
2
L
Atlas
5,266
479
29
3
0
211,787
2
W
Medusa
7,039
640
102
9
0
227,251
3
W
Chaac
5,542
504
40
4
0
243,523
5
L
Da Ji
6,675
607
54
5
0
226,507
1
L
Cupid
3,718
338
0
0
0
14,834
0
W
Kukulkan
6,091
554
45
4
0
177,170
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role