Player Matchup

Zhong Kui
Zhong Kui
Polo_Falorin
Zhong Kui
Level 155
God Stats
4W - 6L
1,500 SR
Queue Stats
189W - 209L
1,257 Elo+
Party 2
Osiris
Osiris
RTV Crow
Osiris
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
205W - 203L
1,550 Elo+
Solo
Danzaburou
Danzaburou
SuperFluous412
Danzaburou
Level 156
God Stats
2W - 3L
1,500 SR
Queue Stats
101W - 126L
1,354 Elo+
Party 2
Hun Batz
Hun Batz
Zaveks
Hun Batz
Level 17
God Stats
1W - 4L
1,285 SR
Queue Stats
178W - 194L
1,352 Elo+
Solo
Hel
Hel
whalerus
Hel
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 17L
1,381 Elo+
Solo
Team Averages
Level 101
1,457 SR
1,379 Elo+

VS

Team Averages
Level 111
1,654 SR
1,649 Elo+
Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
MKCIN
Nike
Level 137
God Stats
2W - 3L
1,500 SR
Queue Stats
207W - 119L
1,669 Elo+
Party 1
Fafnir
Fafnir
SonarCyclops
Fafnir
Level 122
God Stats
12W - 1L
1,715 SR
Queue Stats
257W - 170L
1,663 Elo+
Party 1
Hel
Hel
SonarIllusion
Hel
Level 119
God Stats
5W - 2L
1,837 SR
Queue Stats
258W - 164L
1,706 Elo+
Party 1
Fenrir
Fenrir
abettrman
Fenrir
Level 29
God Stats
5W - 2L
1,715 SR
Queue Stats
169W - 110L
1,705 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Polo_Falorin
Zhong Kui
15
3 / 6 / 3
8,971
690
18,345
16,015
9,680
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
RTV Crow
Osiris
15
1 / 7 / 2
8,057
620
8,170
17,653
13,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
SuperFluous412
Danzaburou
15
1 / 3 / 3
8,323
640
9,885
12,738
5,371
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
Zaveks
Hun Batz
15
2 / 8 / 3
8,647
665
8,853
17,061
7,673
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 7 / 5
8,012
616
5,138
15,582
5,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
4 / 1 / 17
10,475
806
12,886
8,281
3,982
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nike
MKCIN
Nike
18
8 / 2 / 21
11,702
900
19,355
24,055
20,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Fafnir
15
2 / 3 / 22
9,885
760
9,299
18,578
25,234
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
10 / 1 / 17
11,379
875
22,670
14,935
7,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
abettrman
Fenrir
17
7 / 2 / 14
10,292
792
10,306
14,888
14,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
122
7
Kills
31
31
Deaths
9
16
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
1
17
12.5
W
Nike
MKCIN
Nike
8
2
21
9.25
L
Zhong Kui
Polo_Falorin
Zhong Kui
3
6
3
0.75
L
Osiris
RTV Crow
Osiris
1
7
2
0.29
W
Fafnir
2
3
22
4.33
W
10
1
17
18.5
L
Danzaburou
SuperFluous412
Danzaburou
1
3
3
0.83
L
Hun Batz
Zaveks
Hun Batz
2
8
3
0.44
W
Fenrir
abettrman
Fenrir
7
2
14
7
L
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,391
Damage
74,516
79,049
Taken
80,737
41,609
Mitigated
71,746
25,648
Healing
48,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
12,886
1,127
1,859
1,711
8,281
3,982
1,629
1,901
6,380
36,305
0
W
Nike
MKCIN
Nike
19,355
3,062
5,279
4,807
24,055
20,516
509
6,773
17,043
0
35,765
L
Zhong Kui
Polo_Falorin
Zhong Kui
18,345
2,665
965
4,810
16,015
9,680
0
8,619
7,327
32,047
0
L
Osiris
RTV Crow
Osiris
8,170
3,515
254
2,667
17,653
13,720
0
10,559
6,818
0
17,954
W
Fafnir
9,299
2,800
979
4,822
18,578
25,234
825
4,092
14,208
11,909
0
W
22,670
2,972
15,083
8,424
14,935
7,256
835
6,331
8,432
37,327
0
L
Danzaburou
SuperFluous412
Danzaburou
9,885
3,267
494
3,673
12,738
5,371
0
8,315
4,313
0
19,200
L
Hun Batz
Zaveks
Hun Batz
8,853
1,676
834
457
17,061
7,673
0
7,920
8,888
0
20,635
W
Fenrir
abettrman
Fenrir
10,306
1,185
1,650
3,395
14,888
14,758
664
4,386
10,293
0
13,927
L
5,138
77
6,800
4,694
15,582
5,165
0
9,442
6,094
11,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,010
Gold Earned
53,733
120
Minions Killed
143
0
Camps Cleared
0
1,043,312
Distance Traveled
1,256,975
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,475
806
64
5
0
237,042
1
W
Nike
11,702
900
23
2
0
261,718
3
L
Zhong Kui
8,971
690
26
2
0
198,135
2
L
Osiris
8,057
620
24
2
0
215,701
0
W
Fafnir
9,885
760
10
1
0
220,697
0
W
Hel
11,379
875
37
3
0
266,423
0
L
Danzaburou
8,323
640
31
2
0
212,920
1
L
Hun Batz
8,647
665
18
1
0
208,805
0
W
Fenrir
10,292
792
9
1
0
271,095
0
L
Hel
8,012
616
21
2
0
207,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role